Zircon Ancient Mir 3 - Discussion

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Fub4r

Dedicated Member
Dedicated Member
Jan 13, 2005
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Files: Complete Customisation of Zircon Source

Experience Rate: Low (No Multiplier)
Gold Rate: Low (No Multiplier)
Drop Rate: Low (No Multiplier)
Monster Spawn rate: Low (No Multiplier)

Discord Link

Download Link

Patcher

Reworked/Removed Zircon Features

While the Zircon source is excellent, thanks for the release @Jamie we have removed and reworked
some of the features people may have come to expect.

Drops, Exp, Item names and stats have been reworked in all areas.

Areas have been reworked so some are good for exp, some for drops and some for gold. Some older
caves, ST,BC,WT etc have been reworked so they are now worthwhile hunting.

Exp and Drop penalty for being over 5 levels above the monster you are killing. 5% per level capped
at 50% exp reduction and a 10% per level capped at 200% drop penalty.

IE, level 50 killing a level 40 mob, basic 1000 exp and a chance 1/100 item would result in a 25% exp
penalty so 750 exp, and a 100% drop penalty resulting in a 1/200 chance on the item.



New starter town added
Players start in a new town and this is also where the main quest branch starts. Skeleton Caves have
been removed from Phantom Forest and Prajna Village and will be replaced with new content in
later patches. New Oma Forest added south of border village.

Level Cap
The level cap is currently set to level 50, with plans to expand in future content patches. As players
hit the cap, they can continue to level and will gain a bonus hermit point, so there is still something
to aim for.

Body Drops
Body Drops are on from level 33+ (unless red/brown).
No body drop if killed by someone over 10 levels higher than you unless red/brown/guild war.
On death a player can only drop max 1 item from body per death. This is increased if you have pk
points.

Item body drop chance has been modified, depending on the quality of the item that you are
wearing and your PK points and your killer’s PK points. The better the quality the item is, the harder
it is to drop off the body. The more PK points you and your killer have the higher chance to drop an
item.

For example – Common item can drop 1/50 chance.
If you are white and killed by someone red (200pk points), this will become a 1/25 chance – however
since you are white you will only drop max 1 item per death (you may not drop anything).
If you are red and killed by someone who is white, this would be a 1/25 chance to drop, but you
could drop up to 2 items per death.

If you are red(200 points) and killed by someone else who is red(200 points), this would be a 1/12
chance to drop and you could drop up to 2 items per death.
The more pk points you/your killer have the higher the chance to body drop.
Body drops can occur during guild v guild wars but not at castle wars, they wont happen during mini-games.

Curse buff removed and weapons can now curse/remove luck when pking someone.
Guaranteed and Part Drops

We have removed the guaranteed drop system (it is still totalling in the background in case we want
to re-implement later and people won’t lose out on past kills, but players won’t gain the guaranteed
drop currently if they get passed the x kills).

Fortune checker has been removed.

Part counts have been added to most items.

A Parts storage has been added, parts picked up will auto go into the storage and not bag. A hint is
displayed when you have enough parts to create an item.

Quests

All new quests added.

Main Story line quests added from border village. Progress through the chain to unlock more.
Additional side quests will open as your progress through the main story line
Daily Quest available by completing part of the initial start quest chain. Players can do unlimited
daily quests, one at a time. If you don’t want to do the quest you have been given you can reset it.
Only 2 resets available per day.

We are actively adding in more quests to the side and daily quest lists.
The quest tracking window can be resized and the text wraps.
Quest completion message now outputs when sub tasks are completed.

Boss Spawns
We have removed the KR lock system and bosses now have respawn times from 1 to 3hours. Boss
AI’s have also been updated.

Companions
Companions now level based on exp players gain, and not on time spent logged in, no need to leave your pig
logged in overnight.
If you purchase a pig at level 22, it should hit level 10 by time you reach level 45, as long as you keep
it fed etc.
We have reworked the stats pigs gain at all levels.
We have also introduced a new pig potion that will re-roll only the stat value, rather than the stat and
value. IE dc0-3 will re-roll just the 0-3 and will stay as DC.
These are available from both the companion npc and game shop. Gold and game shop prices have
been adjusted for both types of potion.
Both the donkey and pig skin are available as defaults.

Accessory Refining
The level based refining has been removed, this has been replaced with the original accessory
refiner. This requires 3 items with the same added stats and 1 piece of corundum. If this works you
can gain up to +2 stats of the type you select, if it fails then all materials will break.
This can be accessed in Prajna Village

Rusted Items
Rusted items are now made by the new crafting system, they have new stats and set item bonuses.

Master Refining and Smelting
Master refining has been reworked, item fragments are no longer required, the item fragmenter has
been removed.
Smelting stone creation has not changed, but a smelting stone is now the only required item to do
master refining.
Master refining has a 20% base chance to break your weapon, if it doesn’t break then you have a
chance to get +5,+2, no change, -2 and -5 stat change.

Weapon Reset
Resetting weapons no longer has a cooldown and can be constantly reset, however resetting
weapons has a 70% chance of success, if it fails then the weapon breaks and is gone forever. There is
still the chance to keep some of the refined stats as added stats.

Weapon Cube System
This has been removed completely.

Hermits
Players now roll within a range, ie dc1-3.
Elements split into nature and spirit, no cap on the number of elements from hermit.
Last hermit roll can be seen on the character tab.
New hermit potion to reset just the last hermit stat gained, available from npc for gold or from the
cash shop. Original potion to fully reset is also still available.

Sabuk War Reworked
No more killing of a boss.
Defenders will have to defend the castle and its outposts, outpost will spawn guards to help defend.
Multiple guilds can submit for the same war, these are now all displayed in the guild panel under
sieges.
3 day wait from applying before it starts. if war is already submitted and you apply you join the next
scheduled war.
Guild buff removed and replaced with Income generated from players buying items from castles.
Castles now generate 10% of sales from their castle into the guild funds, they also get a 10%
discount on purchases
Certain potions/liquors/dark-stones etc can only be bought from castles.
As players level we will expand to allow the defenders to upgrade the castle defences.
Can you control SW and have your guild flag flying?

Level 4 and 5 Spells
These are now level requirement based. Once at the appropriate level skills books can be used to
have a chance to auto level the spell, however the next skill exp will auto unlock at the required
level.
These are all currently set beyond the level cap.

Class Balancing
Base stats of all classes reworked.
Various spell calculations reworked, ie lotus damage on sins now dc based not mana
Spell levels changed to help smooth out progression.
1 Element now works as mc/sc1-2 during spell calculation when using appropriate elemental spells
and not as bonus damage.
Life steal now applies as a heal over time buff, with a base tick of 10. This can be increased by
lifesteal type spells and items.

Miscellanious
Mined ore can now be sold and traded, and has been removed from mob drops. 3f Can now be
mined.
Shop items have been changed.
Pills/Darkstones/Elixers,L and XL pots moved to castle shops.
2Minute relog window on no-reconnect maps before being teleported away.
Some Sub bosses have new looks
Removed para and silence chance from magic attacks
None armour dura loss rate lowered on taking damage
Particle effects, fog, snow, smoke(red fog) credit to @Lilcooldoode for the release of particle effects
from insanity

New Features

Item Rarity Changes

Items can now drop with increased rarity. When an item drops with increased rarity it also has more
added stats. Bosses, supermobs and crafting have a higher chance to create increased rarity items.
Rarity is reflected in the items colour in the bag.
(add the below in as a gif if possible)

Books
Books now drop with a minimum of 20 pages.
The book NPC also has an option to combine 2 books to increase the number of pages.

Armours
Gender requirements have been removed from armours, they can now be worn by male or female.
No more finding an armour for the wrong gender.

SuperMobs
All normal monsters have a chance to spawn as a Super Mob. These monsters are much stronger
than their usual counterparts. They give increase exp and drop rates based on their normal drop file.
They also have a secondary drop file with rarer items. They can also drop added and increased rarity
items more often.


Cave Rampage System
Caves now have a new rampage/killstreak system. Killing certain amounts of mobs will trigger cave
wide exp/drop boosts, keep the streak going to spawn some super mobs. These are cave wide not
player bonuses and span all floors of the cave.

Crafting System
A new crafting system has been implemented (ctrl+w)
Different types of crafting available and you can level each one up to unlock more items to craft.
Crafted items have an increase chance of having added stats or increased rarity.

Horses/Mounts reworked
The horse system has now been reworked so players can unlock various different mounts. The stat
boosts previously provided by horses have been removed from the horse and onto an item type
saddle. Both of these are purchased from the sable NPC In BW. We have added in some new
mounts, which can be unlocked from the game shop.

Mini-game System
We have added in some PvP orientated mini-games. Games currently reward dragon gate sword
pieces, which can be used to craft the dragon gate sword which is a time limited temporary weapon.
They are accessible in various different level banding and require a free pass to start.
Capture the Flag – a team battle event with the objective to capture your enemies flag and return it
to your base. A 5 second auto revive occurs throughout this battle.
Battle Royal – Every player for themselves. The first half of the battle players can auto revive, in the
latter half once dead you are out. Rewards for the last man standing, and bonus rewards for the
players with the most kills.
Team Battle Royal – as per normal battle royal but team based. Rewards for winning team and top
killers on either side.
There are some more mini-games in the pipeline, as well as plans to create Guild vs Guild versions.

Cosmetics
New item types will transform the look of your character so you now can always have your favourite
armour, weapon and helmet on.
You can now also have a variety of different wings and armour glows.
Cosmetics have their own storage tab, any purchases go straight in to there and not bag.

UI Update
We have recoloured the UI

Cash Shop
The cash shop has been reworked and is now focused on a mainly cosmetic system only. We still
have pig pots and hermit resets available, however no stat or exp/drop boost potions exist.
You can select your favourite armour, weapon and helmets, as well as new wings and glows.
You can also buy new looks for your mounts and companions.
We intend to add new looks, mounts and companions as we introduce new content patches.
Items can be purchased for game gold and hunt gold. Given this is mainly cosmetic only so are not
required purchases the hunt gold purchase cost has been increased.

We will never sell any items/gold/levels so don’t ask.
 
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