[Zircon] Ancient Mir - Coming Soon!

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Legend Of Mir 3 HispaRed

WrathOfSatan

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Jan 16, 2012
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Looks good some very nice touch defo have me intrested keep up the good work guys cant wait to give this a try :)
 

Fub4r

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Jan 13, 2005
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Update on our progress;

Daily quest system has been added in. These are a separate pool of quest. You will be able to reset your quests twice a day, however you can complete as many as you can/want. The potential pool of quest will vary depending on your level. System is in place we just need to populate the quests feel free to make some suggestions - we will be trying to recreate the mir3 euro DB of daily quests.
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Capture the flag pvp event/minigame
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Team battle royal minigame in, currently all entrants are assigned into random teams, will add functionality later to support guild vs guild version.
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Solo battle royal is also implemented. Both battle royal games allow players to revive during the first half, after that die and you are out
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Stats are generated for events too, rewards given for the last 3 alive, and bonus for top kill counts. On team version rewards for the winning team, and bonus for top kill counts on each team.
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Mini games can be started by using freedom pass (these will drop from all bosses/subs). You can also use a freedom pass to avoid paying an entry fee, if in bag it will auto use it.
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Updates are posted on discord regularly.
 
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Fub4r

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Beta is Launching Tonight at 8pm UK TIME. First post has been updated.
 

astrix

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Feb 16, 2011
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if only was mir 2 :(((((( just can never get into mir 3 pvp is shite ;/ goodluck tho bud looks good
 

Fub4r

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Jan 13, 2005
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if only was mir 2 :(((((( just can never get into mir 3 pvp is shite ;/ goodluck tho bud looks good
Give it a go, you never know if you enjoy the PVP on our server...
 

Fub4r

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Jan 13, 2005
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Beta with a wipe or just if there is a game breaking bug ? Doesn't mention anywhere
Beta will be wiped. As we want to test fully then release once all bugs are fixed. So Beta will only be short, maybe 2 weeks or less. If no bugs are found then we will release earlier.

The majority is level flow and how quests intertwine with it.

We want to get balancing right.

Anyone who tests will receive a Beta reward.
 

marloner3224

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Oct 10, 2018
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Hello i want to do beta test the patcher had a 150mb on it. When I run the patcher its stock on the 120mb when I run again it's the same.
 

Fub4r

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Jan 13, 2005
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Beta Phase 2, High level testing to go live at 8pm GMT.

Server is open for account creation and character creation before we open the gates!
 
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Northend

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Dec 19, 2017
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Not live yet?

Also will this phase also be wiped i'm guessing?
 
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Fub4r

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Jan 13, 2005
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Large amount of changes being add

Tao Buffs reworked. Should Scale better into late game.
Boosted damage on tao explosion and evil slayer, change greater tao explosion and greater evil slayer to level 43/44 skills and altered damage
Pig pets now level based on exp gained, rather than time spent ingame. Would appreciate feedback on values/levelling speed as they may need altering. Still has buff for levelling second pet. Donkey pet also available as standard. Companion is now based on exp gained rather than time online.

Changed images for talisman to match Euro mir

Small UI update


added quest requirements to mapmovement so we can add in the quest room maps for quest chains.

Selection of low level daily quests added to dB. Around 30 dqs added.

Teleporter added to Border Village.

Added in quest rewards and requirements for new quests.


Attack ranges on certain monsters has been increased.
Quest requirements have been updated.

Taoist
Poison reverted to Euro mir damage values.
Reverted changes to Magic Resistance.

Horse Stats returned to Euro Mir standard

Multiple Fixes, surrounding NPC Text
Sin Rework - Testing In Progress (Stats to remain hidden)
Added Magic level 4 & 5 (More to come in, in later patches)
Class Spell updates, Adjusted Spell Experience.

rusted items added to the crafting interface - db values to still be fully populated

Fix - Level 4/5 Skill/Spell display
Fix - learn book failure message
Change to level 4/5 learning book chance
Fix - Spell descriptions appearing again in Skill/Spell book, including books in your inventory.
Quest - Completion messages have been updated to reflect whats been done.
Crafting - Rusted items option added - DB info to be populated.

Class - Assassin
New Calculations for Full Bloom, including bonus damage
New Calculations for White Lotus, including bonus damage
New Calculations for Red Lotus, including bonus damage & multiplier
New Calculations for Sweet Brier, including bonus damage & multiplier

Corrected Spell Audio
Fixed Tadanga & Arachnid Grazer
Changed Weight for all Pills to 1
Defiance & Might Calcualtion Corrected
Removed (L) Liquor from town's
Removed Life & Magic Pill (M), (L), (XL) from town's
Added Life & Magic Pill (M), (L), (XL) to Castle's
Added (L) & (XL) Liquor to Castle's
Added (XL) Darkstones to Castle's
Corrected Name on Tao Twin Blade (Skin) - Previously Afterlife(Skin)
Corrected Name on Wind Blade & Spiral Soul Blade - Skin names have been updated as well
Removed duplicates from Ingame store
Corrected Spider Bat & Kektal Attack Speed - Previously 1400, now set at 2200
Corrected Dragon Rise Book Level - Previously set at level 35, now set at level 32
Numa Ruins Monsters Exp/Stats Updated
Rusted Item Now Dropping
Rusted Item Crafting Options Ingame
West Desert Drops Updated
Ingame Interface Missing Colouring Added
Fixed Typo in Treasure Island description (Mini-Games)
Changed Mining Rates
Ore Values Updated To Be Inline With Crafting System
Added Ability To Mine on Deserted Mine 3f - Increased chance to get crafting related ore
Player Start level now controllable by config - Server Side
New Characters on New Accounts will now Auto join Starter Guild upon character Creation
Addition of New Daily Quests (Thanks to @Daywalker )
Added Beta Skin into Player UI



Reboot this morning for below fixes
Start level adjusted to 45
Fix to lootboxes - now give correct amount of items and with correct item rarity (cannot gain added items from them)
Added in auto learn spells for beta testing chars on new character creation
Removed Darkstones from normal shops - castles only
added castle teleport to castle essentials npc - only works for castle holders - removed teleportation book
removed rebirth option from bw admin npc
companion manager in BV can now buy/sell companions
renamed pig pet to Trotter - and fixed bag weight and slots issue
fixed abyss lvl 3 level
omaking gold/bene/pot drops etc fixed

XL Liqours to castle shops - castle pot shops fixed
Added in new pigpotions that will reroll the current stat value, ie DC0-3 will reroll the 0-3 part and will stay DC
changed food to give hunger +10 from +6, stack size increased to 50
Jinchon Palace Rework - new mobs, layout, ai's. Drops still in progress - please test and give feedback. Entrance via DMW only now - sub and boss magic graphics to be updated still
 

Lionsm!ght

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Aug 28, 2015
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Just a reminder

Current beta phase characters are at level 45, skills are provided on character creation upto appropriate level they can be used and a level 40 starter kit is provided. Elite weapon is given to help testing as these stats are equivalent to a well refined normal weapon.

We are looking for feedback on higher level content and class balancing, will be looking to run a SW test in the upcoming days based on the new mechanics, I am currently in the process of finishing them off.

We will also be looking to provide beta testers with a beta only cosmetic once live. So please login and give it a try.

Feedback on areas from zt/pt/bp/jp/wd/nr and mystery ship are the current target. If can get enough on can also test out some of the reworked boss AI's too
 

Repo

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May 1, 2009
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I've been playing a little, i like the server a lot so far.

Tested war/wiz/sin at 45. Assasin just does almost everything better at this level, one example is being able to tank 3-4 mobs in WD with a much higher kill speed while warrior struggles with 1-2 mobs, if defiance would work like other Zircon servers i think it wouldn't be so bad, but afaik (only have level 1 defiance atm) its going to work more like official, with a DC loss and no min AC/MR matching the max AC/MR? Might be completely different at 50 and level 3 defiance though. Just feel that the health regen and the health leech on assassin makes it way, way too tanky. I've never played a server where they could balance sin properly though, just hoping warriors will have their place.

Also if you plan to add the consumbles in cash shop (mir package etc) then it'd be nice for you to do it in beta before release, struggling to get enough AC/MR to even tank the mid level caves properly atm, nevermind test mystery ship etc.