Make all skills up until the last few easily available and this server would fly, shame thats never happened as i managed to play a top char on here for a few weeks and warriors have some super fun skill, battlecharge or some **** was fun to play with. Tried a month or so ago, found leveling / kitting pretty easy but same as p69, Skill were just a pain in the ******* arse, nobodys trying to grind out weeks to get a few spells and they're not even the good ones hate to think the drop rates on them ****ers.
Thanks for the feedback.
We saw a lot of comments and complaints regarding how rare skills were, so we looked at a way of restructuring the drop tables without making players feel like they were never going to get them, but at the same time not flooding the market. We wanted to maintain that exciting feel of obtaining a game-changing ability but at the same time, not making it a mundane chore of having to continuously grind it out so you could actually progress forward in the game -- reviewing how critical a skill was potentially needed to progress, vs it's rarity. With this in mind, we've seen more changes to base skills and implementing passive upgrades for them, and merging some skills together.
Several changes were made to not only to the drop rates themselves, but we also reviewed where would be best for them to drop. Noticing that it wasn't always just the rarity of them that frustrated players, but also the difficulty of the areas where they were dropped.
TL;DR - drop rates increase substantially across the board, with more focus on 'critical' skills. Restructured drop locations alongside the dungeon updates. Reworked old skills, some merged, and some skills now have upgrades (in the form of a passive spell). Full details on the changes can be found on our website, under the News category.