[CD3.55] Group Map Exp

astral

Dedicated Member
Dedicated Member
Dec 14, 2012
109
3
45
Poland
Hello all!
I have a little problem.
I'm using a script:
Code:
[@main]
#IF
CHECKGROUPCOUNT
#ACT
MOV   D1 %P9
MOV   P2   %D1           
INC   P2   4            
MOV   P3   1000000        
MUL   P2   P3            
MOV   D7   %P9         
GiveExp %USERNAME %D7   
break

The problem is that the player who is in the group and is on this map gets an additional exp, despite the fact that there are no other members of the group...

something wrong with the script?

---------- Post Merged on 27-12-2018 at 05:08 PM ---------- Previous Post was on 26-12-2018 at 08:42 PM ----------

No one uses group maps? :f
 

astral

Dedicated Member
Dedicated Member
Dec 14, 2012
109
3
45
Poland

Tried this on Sting, there is nothing to stop people grouping 10 other people and then solo'ing to get the bonus..

Good idea, but not practical.​


Last edited by idaBigA; 24-01-2007 at 02:15 AM. Reason: Tried it..​
www.sting3g.com - PhoenixRising Se​


it does not change anything, there is the same problem described...
 
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IceMan

Hero's Act Mir 2
Legendary
Apr 17, 2003
8,544
2
369
350
Your checking groupcount but there is no # after the check? am i missing something?

[@main]
#IF
CHECKGROUPCOUNT
#ACT
MOV D1 %P9
MOV P2 %D1
INC P2 4
MOV P3 1000000
MUL P2 P3
MOV D7 %P9
GiveExp %USERNAME %D7
break
 
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astral

Dedicated Member
Dedicated Member
Dec 14, 2012
109
3
45
Poland
the point is that you get a bonus for flu players even if they are not on the map. sorry for my English
 
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XloverBoy7X

LOMCN Veteran
Veteran
Dec 4, 2010
416
101
70
Dundee
so there is no way to check if the group members are on the given map?

CHECKGROUPCOUNT definitely check grp count no matter if same map or not, so unless there is some other command to eg. Check grp count around the killed monster, I assume not.

There was one holley server that had way around it, weird but working, but I don't remember which one and if it was ever shared.
 
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