I apologise in advance for not having a fancy server poster,
i'm spending more time on the server than the advertisement.
~~~HARDCORE 2.3~~~
straight to the point. i'm going to list the difference of my server
but im going to tell you why at the same time.
ARENA STYLE GAMEPLAY
1 town - 30+ caves and temples. (each with their own boss)
why?
mir lacked levelling area consistancy, no variation
i've fixed that. PVER's wont get bored now.
LEVELLING ON HARDCORE
the servers aim is long term and low rate consistancy.
no more grind this cave for 7 levels.
from 1-60 will be a story to follow if you choose to do the quests.
why?
this adds the RPG element to the MMORPG game.
Once at 60 a new challenge awaits you all
(i wont spoil it.... but its sodding good)
EXP RATE
custom to give a smooth sail through the game at a good low (ish) rate
why?
the server will be long term, it will sivt out the noobs from the hardcore mir players.
if you have what it takes you'll stay and get good and be pro
if you dont, well sod off hardcore wont miss you.
ITEMS AND DROP
most kit levels will be in shop but theres a twist
example;
power ring - DC0-6 (shop)
(r)PowerRing - DC1-7 (boss)
(w)PowerRing - DC 2-8 (world)
the very rarest of items will be WORLD DROP e.x (W)copper ring
so if you want to camp a boss thats fair play you'll get a rare item
but not a super rare.
why?
to cut down (not stop) fighting over bosses
basically balance the game
item drops will be at a reasonable rate but still essentially lowish
to preserve the longterm server balance.
why?
coz i'm pretty cool.
MAPS
all maps will stay true to euro mir, sort of
until 40+ where everything from then on is custom
why?
why not....
And finally, my favourite part
PVP
I'll get straight to the onion on this one,
- PVP challenge room. anything goes fair play,
- HARDCORE PVP challenge room. anything goes........in a room full of mobs.
SABUK
same as euro but im gonna try and add another castle. depending on server popularity.
Server aims:
> get a good server count.
> upgrade from 2.3 to the latest clients.
> have a good long term fun server.
EVENTS
PVE - Holliday events only, prizes wont be items or exp but only Gold and Consumable Items.
PVP
daily event - Last man standing
weekly event - Gauntlet (my own pvp event)
seasonal event - Hardcore Hero Tournement (Ironman tourny)
if you read all that heres a pat on the back
(^_^)__,/// (~_~)
i'm spending more time on the server than the advertisement.
~~~HARDCORE 2.3~~~
straight to the point. i'm going to list the difference of my server
but im going to tell you why at the same time.
ARENA STYLE GAMEPLAY
1 town - 30+ caves and temples. (each with their own boss)
why?
mir lacked levelling area consistancy, no variation
i've fixed that. PVER's wont get bored now.
LEVELLING ON HARDCORE
the servers aim is long term and low rate consistancy.
no more grind this cave for 7 levels.
from 1-60 will be a story to follow if you choose to do the quests.
why?
this adds the RPG element to the MMORPG game.
Once at 60 a new challenge awaits you all
(i wont spoil it.... but its sodding good)
EXP RATE
custom to give a smooth sail through the game at a good low (ish) rate
why?
the server will be long term, it will sivt out the noobs from the hardcore mir players.
if you have what it takes you'll stay and get good and be pro
if you dont, well sod off hardcore wont miss you.
ITEMS AND DROP
most kit levels will be in shop but theres a twist
example;
power ring - DC0-6 (shop)
(r)PowerRing - DC1-7 (boss)
(w)PowerRing - DC 2-8 (world)
the very rarest of items will be WORLD DROP e.x (W)copper ring
so if you want to camp a boss thats fair play you'll get a rare item
but not a super rare.
why?
to cut down (not stop) fighting over bosses
basically balance the game
item drops will be at a reasonable rate but still essentially lowish
to preserve the longterm server balance.
why?
coz i'm pretty cool.
MAPS
all maps will stay true to euro mir, sort of
until 40+ where everything from then on is custom
why?
why not....
And finally, my favourite part
PVP
I'll get straight to the onion on this one,
- PVP challenge room. anything goes fair play,
- HARDCORE PVP challenge room. anything goes........in a room full of mobs.
SABUK
same as euro but im gonna try and add another castle. depending on server popularity.
Server aims:
> get a good server count.
> upgrade from 2.3 to the latest clients.
> have a good long term fun server.
EVENTS
PVE - Holliday events only, prizes wont be items or exp but only Gold and Consumable Items.
PVP
daily event - Last man standing
weekly event - Gauntlet (my own pvp event)
seasonal event - Hardcore Hero Tournement (Ironman tourny)
if you read all that heres a pat on the back
(^_^)__,/// (~_~)