Help How do I open Mir2 maps

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zircon2k23

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Good afternoon, with which program do I open the Mir2 maps? In Mir3 you use the map editor plus KaoriMim, but in Mir2 with which one do I open them?

And then Zircon uses the same files as Mir2?

Thanks
 

zircon2k23

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Open the code in VS, build it and open the program. Select the map file :D
okey I'll give it a try, thanks
Open the code in VS, build it and open the program. Select the map file :D
I'm sorry brother, I can't do it, I just want to get a map program to be able to open the maps and know the image of them, I explain?
As I did in mir3 with its map editor I opened them and I had the image or at least to know which one it was.
Thank you.
 
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Jev

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okey I'll give it a try, thanks

I'm sorry brother, I can't do it, I just want to get a map program to be able to open the maps and know the image of them, I explain?
As I did in mir3 with its map editor I opened them and I had the image or at least to know which one it was.
Thank you.
Yea it should do exactly that
 
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TheOnlyOne

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sorry to up this
is there any link for code this editor

Mir2 Map Editor v1.4?
 
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Jev

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thanks mate i was think there other one

i try this but dunno why cant see my object when open the tool only can see till object26 in wemade and i have more than 26
You need to make sure you have the tiles from the client that are used for the maps, also have the map editor in the client folder
 
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TheOnlyOne

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You need to make sure you have the tiles from the client that are used for the maps, also have the map editor in the client folder
i have both mate but it wont show me after object 26
 
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Far

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Main crystal map editor and client is limited to 26. If you want more you'll need to edit both sources yourself.
 
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TheOnlyOne

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Main crystal map editor and client is limited to 26. If you want more you'll need to edit both sources yourself.
for my client side its ok still can use till 99 wemade object trying looking at code for this map editor to see( cant find in editor where to change if its already saying 0-99 )
Post automatically merged:

as i see here also
C#:
 private void ReadWemadeMir2LibToListBox()
        {
            for (var i = 0; i < 100; i++)
            {
                if (Libraries.ListItems[i] != null)
                {
                    WemadeMir2LibListBox.Items.Add(Libraries.ListItems[i]);
                }
            }
        }
Post automatically merged:

sorted

C#:
for (int i = 2; i < 27; i++) //change for 99
            {
                if (File.Exists(@".\Data\Map\WemadeMir2\Objects" + i + ".lib"))
                {
                    MapLibs[i + 1] = new MLibrary(@".\Data\Map\WemadeMir2\Objects" + i);
                    ListItems[i + 1] = new ListItem("Objects" + i, i + 1);
                }
            }
 
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mir2pion

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That's not it, look in MLibrary.cs
1676832112449.png

Mir client also needs to increase the range to load the maps in game.
 
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TheOnlyOne

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That's not it, look in MLibrary.cs Mind you its typo, should be 'up to Object99.Lib'
View attachment 30694

Mir client also needs to increase the range to load the maps in game.
mate that what i done and work as i post up

also its alrady increase in client side then how i can see my new map ingame

C#:
 static Libraries()
        {
            //wemade mir2 (allowed from 0-99)
            //MapLibs[99]=new MLibrary(@".\Objects\MyImage");
            MapLibs[0] = new MLibrary(@".\Data\Map\WemadeMir2\Tiles");
            ListItems[0] = new ListItem("Tiles", 0);
            MapLibs[1] = new MLibrary(@".\Data\Map\WemadeMir2\Smtiles");
            ListItems[1] = new ListItem("Smtiles", 1);
            MapLibs[2] = new MLibrary(@".\Data\Map\WemadeMir2\Objects");
            ListItems[2] = new ListItem("Objects", 2);

            for (int i = 2; i < 99; i++) // this what i post up changed from 27 to 99
            {
                if (File.Exists(@".\Data\Map\WemadeMir2\Objects" + i + ".lib"))
                {
                    MapLibs[i + 1] = new MLibrary(@".\Data\Map\WemadeMir2\Objects" + i);
                    ListItems[i + 1] = new ListItem("Objects" + i, i + 1);
                }
            }
 
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mir2pion

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Well, the libraries for the map need to be put into Data\Map... in the client, the map put into both client and server Map folders and the map name needs to be added to server map configuration.
Click Add, scroll down to the new entry, select it, enter map 'File Name', the 'Map Name' can be different, reboot the server.
GM command to move to the map uses the map file name.

1676833474670.png
 
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TheOnlyOne

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Well, the libraries for the map need to be put into Data\Map... in the client, the map put into both client and server Map folders and the map name needs to be added to server map configuration.
Click Add, scroll down to the new entry, select it, enter map 'File Name', the 'Map Name' can be different, reboot the server.
GM command to move to the map uses the map file name.

View attachment 30697
mate lol really that wasnt qustion at all :ROFLMAO::ROFLMAO:
 
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mir2pion

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also its alrady increase in client side then how i can see my new map ingame
Then how do you interpret this?
You know it is hard to make out what you are trying to say. But yes it didn't seem right you asking that. On the other hand, you are stuck on other simple problems, so
Maybe Jev will copy it on wiki
 
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Jev

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Then how do you interpret this?
You know it is hard to make out what you are trying to say. But yes it didn't seem right you asking that. On the other hand, you are stuck on other simple problems, so
Maybe Jev will copy it on wiki
Might just be a brain fart but what exactly may need adding to the wiki?
 
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