After multiple attempts trying, I finally got my 'map' system coded in and working as I like.
I'm undecided on how forgiving the content should be tho.
(I pretty much copied the PoE map system, in essence)
- The instances are set spawns - No respawns, so once it's cleared, it's cleared.
- The instances are item drop based - as in you find the 'maps' and use them to open the instances.
- Linear progression through 'tiers'
So there will never be a shortage of them, however, it is a linear progression in difficulty/reward the higher tier you go (but also the rarer they drop).
So, what do people think?
I'm undecided on how forgiving the content should be tho.
(I pretty much copied the PoE map system, in essence)
- The instances are set spawns - No respawns, so once it's cleared, it's cleared.
- The instances are item drop based - as in you find the 'maps' and use them to open the instances.
- Linear progression through 'tiers'
So there will never be a shortage of them, however, it is a linear progression in difficulty/reward the higher tier you go (but also the rarer they drop).
So, what do people think?