- Feb 24, 2014
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Some really interesting feedback, and I appreciate it all.
I will have a good think on this.
from speaking to others as well, it isn't necessarily how quick Sins level early game, but because they are single target monsters (rightly so) the hardcore Assassin players get the edge as they quickly level, have naturally higher stats (from items as well) and can start to bully people in PvP
I know you can say that about any class I guess, but Assassins kits are built to pop targets 1v1, maybe that's something I need to look at more, and perhaps just nerf the PvP scaling side of assassins 'early doors'
I already have made it so Agility works against spells as well as melee, so then building Accuracy on all classes (and wizards have spell sword which gives acc like fencing + a really low amount of DC scaling - due to a new spell that is melee but scaling very well off of DC - more to come on that if/when I look to release) is more beneficial (but also more accessible through items) but means Assassins will benefit PvP/E to stack Agility on top of their nearly 0 base defence and reasonably high max (so if you dont dodge an attack, it can really hurt)
I will have a good think on this.
from speaking to others as well, it isn't necessarily how quick Sins level early game, but because they are single target monsters (rightly so) the hardcore Assassin players get the edge as they quickly level, have naturally higher stats (from items as well) and can start to bully people in PvP
I know you can say that about any class I guess, but Assassins kits are built to pop targets 1v1, maybe that's something I need to look at more, and perhaps just nerf the PvP scaling side of assassins 'early doors'
I already have made it so Agility works against spells as well as melee, so then building Accuracy on all classes (and wizards have spell sword which gives acc like fencing + a really low amount of DC scaling - due to a new spell that is melee but scaling very well off of DC - more to come on that if/when I look to release) is more beneficial (but also more accessible through items) but means Assassins will benefit PvP/E to stack Agility on top of their nearly 0 base defence and reasonably high max (so if you dont dodge an attack, it can really hurt)