Zircon Kraken - Discussion

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Ceebs

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Apr 14, 2020
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Kraken

Server Status: Live

Discord
Overview:

Kraken is a low rate, challenging and rewarding experience for everyone to enjoy. With the help of the community, hours have been poured into testing and development to make Kraken truly unique. We will continue to refine existing and introduce new features on a regular basis. More on the plans for future content will be mentioned at the end of the thread.

Systems:

Firstly, we’ll cover all the new systems that have been introduced to Kraken, then go on to cover the general gameplay changes in the form of a huge patch list.

Questing:

Quests have been completely rewritten in all areas of Kraken, providing a fresh and exciting experience for new and returning players. One of the main aspects of quests is the ability to gain Fame, which is required to unlock more rewarding daily quests.

quests.png

* Fame:

Fame is rewarded from completing quests and daily quests. Fame can also be gained from killing wanted players, be careful though, it can just as easily be lost by killing innocent players. At certain fame points players receive different titles. These titles will not only be shown for all to see, but will reward players with far better daily quests.

* Starting Area:

In Kraken we have completely overhauled the early experience of the game. There is now a dedicated starting town which is created to be streamlined and customised. The area comprises the town itself filled with new quests and a cave to the north.

* Story Quests:

As mentioned above all the main story quests have been rewritten from scratch. The intention of the story quests is to take you to around level 40. After the main story has finished you are left to explore the world of Kraken. There will still be plenty of daily quests to complete to support various playstyles.

* Daily Quests:

Daily quests are another new addition, closely linking in to the Fame system. The quality of daily quests depends on the amount of Fame the player has. Daily quests are reset at 1am, and are limited to 3 quests per day, so be wise in what quests you decide to accept. Dailies can be found on notice boards and are indicated by a blue quest icon both in game, on the minimap and the quest tracker. The daily quest cap can be increased by +1 per time to a maximum of 6.

Levelling:

Levelling in Kraken is designed to be enjoyable yet challenging. We appreciate the level experience can get a little mundane, hence the two types of questing above to keep players busy. There are plenty of new systems in place to break your journey in Kraken up, from the very in-depth profession system to chasing those server first achievements (both systems discussed in detail below). Currently the level cap is set to 80 but this is not the end by any means. After reaching level cap, hermit levelling will become available alongside many new solo caves, group caves, bosses, recipes, achievements, dailies and much more.

* Champion Monsters:

Champion monsters spawn randomly throughout the world of Kraken, their spawn rate is extremely rare and they are an incredibly difficult foe. Any monster has the chance to become champion, with the exclusion of boss monsters. Champions reward a huge amount of gold and are currently the only way to find Refinement Stones used for Master Refining. If the champion is at a similar level to the player, it would be advised to seek assistance before engaging.

champion-system.png

* Hermit Levelling:

Hermit levelling is enabled once maximum level is reached, the player continues to gain enhanced hermit points enabling them to increase their characters power. This provides the opportunity to wear restricted items and allows us to keep content relevant for all maximum levels, regardless of hermit level. Hermit levels are indicated next to the character level in brackets and the experience bar will turn blue when gaining experience toward hermit levels. More information on possible stats to follow.

hermit-experience-bar.png

Hermit System:

The hermit system works in much the same way as the existing system. The rewards per point have been reworked and balanced according to the experience rates and scale of the server. Possible stats are as follows:
  • Level 40-50 - 1-3 is possible to roll each level.
  • Level 51-61 - 1-4 is possible to roll each level.
  • Level 62-72 - 2-5 is possible to roll each level.
  • Level 73-80 - 2-6 is possible to roll each level.
Hermit Level Rolls:
  • Hermit Level 1-10 - 3-7 is possible to roll each level.
  • Hermit Level 11-21 - 4-9 is possible to roll each level.
  • Hermit Level 21-30 - 5-11 is possible to roll each level.
There are plans to add many more hermit level stats, but we’ll cross that bridge as it approaches. However, reaching a high hermit level is no easy feat.. A potion has also been introduced to re-roll the last hermit stat, so if you’re unhappy with your last stat and have some gold to spare, knock yourself out!

Honour:

By engaging in PvP during a Sabuk Wall Wars, you will be rewarded with honour. Having higher honour gains the player better PvP based titles and the opportunity to spend their honour at the Quartermaster, located in Sabuk Wall.

Group Play:

Group play has been completely reworked for extra rewards. On top of expanding upon the group buffs, a whole new group dialog has been developed.

group-pet-dialogs.png

* Group Dialog:

By combining Shift + P the group members dialog will be opened. The dialog will list all of the current players, with health and mana bars, along with buffs and current poison status. This will make keeping an eye on group members much easier, especially for Tao's as there is a lot of functionality to help them support their groups. Hovering over the group member will target them, so from a PVE standpoint, buffs and heals get delivered directly to the target. This also solves issues where it's hard to target players for resurrecting.

* Pet Dialog:

Much the same as above, the group dialog has been extended to pets. Instead of cluttering the group dialog, pet dialogs are separate and are unique to the player, making it easy not to mix pets up. The pet dialog is accessed through combining Shift + O.

* Taoist Buffs:

A few changes have been made to the way taoist buffs work with pets. All buffs that are cast on the taoist himself will be inherited by that taoist’s pets. This is also the case when summoning your pets; they will automatically inherit any buffs that are currently on the taoist with the remaining duration. Tao buffs also scale dynamically based on the casters SC.

Guild Levelling System:

Guild Levelling has been introduced into the world of Kraken. Each guild member will contribute experience to the overall levelling of the guild. This contribution is not deduced from the players experience but is an additional amount based on the experience received. The dialog will now show the overall experience contribution of certain guild members in the members tab, and will also come with perks at certain levels. Spaces have been reserved for future content updates.

The current perks are as follows:
  • Level 3 - 2x Skill Experience
  • Level 5 - 20% Fame Rate
  • Level 7 - 20% Honour Rate
  • Level 10 - 1 Luck
  • Level 11 - 10% Gold Rate
  • Level 13 - 10% Experience Rate

guild-levelling-system.png

Companion Filter & Dialog:

A highly customisable companion filter has been added to Kraken, giving players that extra bit of control over their companions. As well as a handy tooltip to show what the possible stats are for each level.

companion-filter.png

Augmentation:

Augmentation NPCs have settled in most of the major towns which can enhance items belonging to players. Runes are dropped by monsters on your travels, it is these runes that the augmentation NPCs need in order to augment an item. The item's rarity will determine the available sockets that can be augmented.
  • Superior - 1 Socket
  • Rare - 2 Sockets
  • Elite - 3 Sockets
  • Legendary - 3 Sockets
Once a rune has been found, locate an NPC in game and enhance your item stats!

Augmented items can be reset at a cost. This process usually destroys the runes within the item. However, there are special extractors that increase the likelihood that these runes will be saved.

augmentation.png

Mystery Boxes:

Mystery Boxes provide the player a chance to obtain items. Mystery Boxes contain a random chance to receive items at set amounts and random ranges.

mystery-boxes.png

Professions:

Professions have been added to the world of Kraken. Professions are limited to one per character and are dependent on Crafting Reagents and Recipes. Crafting Reagents are gathered through various means, such as being dropped from and harvesting monsters, as well as other activities like mining. Recipes are another component of the crafting system and are obtained through vendors, quests and monster drops. Each profession is viable and will need crafting reagents that only other professions can craft. Currently there are 4 main professions: Blacksmithing, Leatherworking, Alchemy and Runecrafting. Crafted items also show who they were crafted by, making it easier to locate characters with good profession progression and recipes. The profession dialog can be accessed by combining Shift + C.

professions.png

Achievements:

Achievements range from killing numerous monsters, levelling, capping out professions and even server firsts. It has been designed from the ground up so anything is possible, making for much more of a unique experience. Characters can earn achievement points by completing achievements and points will vary on the difficulty of the achievement. Naturally, server first achievements will reward players with more achievement points. Some achievements also come with titles, which players will have the opportunity to display in-game to others, giving them the ultimate bragging rights. Server first titles are unique and will only be obtained by 1 character throughout the life of the server (I can appreciate this will be music to the competitive players ears). Server First and Group First achievements are announced globally upon completion. Achievements are fully passive, they will start automatically when killing or collecting eligible resources, or whatever that achievement may require. They will also complete automatically rewarding you with your achievement points and that unique title. There is an additional rankings tab based on achievement points. Achievements can be accessed by combining Shift + Q.

achievements.png


Rifts:

Rifts are dynamically generated instances, which can be augmented with modifiers to increase rewards and difficulty. Upon creating Rifts a random map will be assigned and populated with random monsters around the Rift owners level. There are multiple difficulties of Rift and each come with their own base modifiers:

  • Common = Monster Level Range (Character Level -5 to Character Level + 5) - 500 Monsters, 10% Monster HP Increase (No KeyStone Required)
  • Superior = Monster Level Range (Character Level to Character Level + 10) - 750 Monsters, 20% Monster HP Increase (Superior KeyStone Required)
  • Rare = Monster Level Range (Character Level +5 to Character Level + 15) - 1000 Monsters, 30% Monster HP Increase (Rare KeyStone Required)
  • Elite = Monster Level Range (Character Level +10 to Character Level + 20) - 1250 Monsters, 40% Monster HP Increase (Elite KeyStone Required)
  • Legendary = Monster Level Range (Character Level +15 to Character Level +25) - 1500 Monsters, 50% Monster HP Increase (Legendary KeyStone Required)

Rifts can be augmented with up to 3 KeyStone Modifiers. KeyStone Modifiers currently come with a combination of the following stats: Monster Health, Monster Damage, Drop, Exp, Gold Rates and also an extra Monster Spawn percentage. Normally each modifier with a beneficial modification will be countered with a negative one, as the rarity of the modifier increases not only will the beneficial modifier increase but the negative one will decrease.

Rifts have a time limit of 60 minutes to complete. After defeating all the monsters in the Rift, a Rift Guardian will appear and be visible on the players map. Defeating the Rift Guardian will have a chance of dropping KeySones and KeyStone Modifiers along with Rift Shards. Rift Shards are a currency which can be spent at a Rift Keeper in most towns. The Rift Keeps shop will change periodically making it beneficial to save up Rift Shards.

We designed the Rift system to give players repeatable dynamic content and depending on the difficulty of the Rift they can be very challenging. Rifts are suitable for both Solo and Group play as they can be modified to suit. The experience isn't intended to replace any of the standard exploration or levelling systems, hence why Rifts do not spawn Sub/Boss monsters.

rifts.png

Charm System:

Additional inventory slots have been added for charms. There are 6 charm slots all together and they unlock as the player levels.
  • Slot 2 - Level 40
  • Slot 3 - Level 50
  • Slot 4 - Level 60
  • Slot 5 - Level 70
  • Slot 6 - Level 80
Charms help support various play styles and come with a wide variety of stats, from drop and gold percentage charms, to charms specifically geared toward certain play styles. A good example would be when grouping, a warrior might decide to take a tanking focused set of charms. These charms will most likely have a negative effect on damage, but will significantly increase the warriors defense, allowing him/her to play their designated role.

charm-system.png

Atlas:

Atlas is our global lookup tool and can be accessed by combining Shift + A. It currently supports searching of items, monsters and achievements. Results can be searched via a name search or filter.

the-atlas.png

Accessory Refining:

Accessory refining has been reworked; it operates much in the same way as before apart from a few differences. There is now a cost to level up and refine your accessories, paired with an overall success chance. The success chance and cost of refining is displayed in both the level up and refine dialog, giving players the option to decide whether that specific item will be worth refining. A special slot has also been introduced with some new stats to aid in the refining process. Success Chance will increase the overall chance of success, whilst Cost Reduction will reduce the cost of the refinement.

accessory-refining.png

Closing Statement:

There are many systems and quality of life features that have been added, but in the interest of keeping this advertisement shorter I’ll have to skip explaining these in detail. I will include them in the huge patch list below and give them a little explanation there.

Future System & Content Plans:

We are planning to add content to the server in the way of 'content updates'. This will come in the form of new content or systems and will be slightly more infrequent than regular patches, as we will have to thoroughly test before deploying them to the live server. Patches will be on a much more frequent basis, most likely daily and will include fixes for bugs and balancing issues as they arise.

Patch Notes:

[Server]

Added - Achievement System (see above)
Added - Profession System (see above)
Added - Daily Quest System (see above)
Added - Fame System (see above)
Added - Honour System (see above)
Added - Champion Monster System (see above)
Added - Hermit Levelling System (see above)
Added - Group and Pet Dialog System (see above)
Added - Atlas System (see above)
Added - Augmentation System (see above)
Added - Charm System (see above)
Added - Companion Filter System (see above)
Added - Announcement System - Announcements displaying server features and useful information will now be displayed every 20minues or so.
Added - Advanced Market Filter - Players can now filter market place items by specific stats, whether these items are added and also whether that character can wear the item. No more wasting time trying to find the right piece of equipment.
Added - Unique Tag - Items can now be unique, unique items are rings, bracelets or charms. If an item is unique, only one may be equipped at any one time.
Added - Potions Over Time - Potions can now restore both heal and mana over time (they can be purified and have a cooldown)
Added - Safe Zone Healing - After 10 seconds of entering a safe zone, the player and their pets are fully healed
Added - Stats for Monster Kills, Boss Kills, Player Kills, Deaths
Added - New Starting Area
Added - Mining Tonic - A tonic that filters for Black Iron ore only
Added - Wing and Belt Slots
Added - AC% & MR% Stats
Added - Fame Rate & Honour Rate Stats
Added - Poison Chance % Stat
Added - Orbs to replace Shields for Wizards and Taoists
Added - Support for Armour Patches a & Armour Patch Removal Kits - Crafted by Leatherworkers and applied to armours to increase stats
Added - Support for Sharpening Stones & Sharpening Stone Removal Kits - Crafted by Blacksmiths and applied to weapons to increase stats

Reworked - Hermit System - Now gives a random range of stats, allowing for more unique character builds.
Reworked - Guild Buffs
Reworked - Taoist Pets now scale off SC
Reworked - Taoist Buffs now scale off SC
Reworked - Taoist empowered skills no longer have a delay
Reworked - Warriors Defiance
Reworked - Elixir of Purification now has a 60 second cooldown

Increased - Resting hunt gold rate

Reduced - Guild member limit to 15
Reduced - Damage of GES

Removed - Assassin Class

Updated - Repulsion should now effect same level targets
Updated - Tempest should now effect same level targets
Updated - Purification should now effect same level targets
Updated - Elemental Superiority now gives Spell Power rather than just MC
Updated - Beckon to be effective on targets of the same level
Updated - Interchange to be effective on targets of the same level
Updated - Mined ores are no longer bound to the player expect for Black Iron

[Database]

Added - Loads of new quests
Added - Loads of new daily quests
Added - Loads of new items
Added - Loads of new monsters
Added - Loads of new hunting areas
Added - Hundreds of recipes to support profession system
Added - Potion to reset profession (will allow players to drop one profession and pick up another)
Added - Potion to reset last hermit point
Added - Potion to re-roll current companion stat but only to receive a higher stat

Removed - Lost Lands
Removed - Cubing System
Removed - Pages from books (100% success rate)
Removed - Item Parts

Increased - Rarity of book drops (seeing as they are now 100% success chance)
Increased - Companion food stack size
Increased - Wizards FireWall damage

Reduced - Cost of guild creation
Reduced - Cost of marriage
Reduced - Cost of devorce
Reduced - Cost of wedding ring removal
Reduced - Cost of horses
Reduced - Cost of companions

Reworked - All Monster Stats
Reworked - All Monster Drops
Reworked - Monster AI
Reworked - All Items
Reworked - Teleport Stones
Reworked - Questing (from scratch)
Reworked - All Class Base Stats
Reworked - Economy
Reworked - Companion Stats
Reworked - Horses (no longer give stats, stats are given via horse armour instead, giving players the ability to use any mount)
Reworked - Potion of Greed
Reworked - Map Buffs
Reworked - Game Shop
Reworked - Departed Valley
Reworked - Goru Cave

[Client]

Added - Achievement Dialog (Shift + Q)
Added - Group Dialog (Shift + P)
Added - Pet Dialog (Shift + O)
Added - Profession Dialog (Shift + C)
Added - Atlas Dialog (Shift + A)
Added - Companion filter tab to companion dialog
Added - Footer buttons to most dialogs
Added - Shield Display Toggle (found in character dialog next to helmet display toggle)
Added - Quick Options button to chat bar - Allows players to cycle through common ‘@’ commands to save time.
Added - Honour Title to main panel
Added - Fame Title to main panel
Added - Wing Shapes
Added - Emblem Shapes
Added - New Monster Frames
Added - Tameable tag to monster UI
Added - New UI Hover for Recipes
Added - New UI Hover for Mystery Boxes
Added - Hoverable information tag in certain dialogs (will explain how systems work)
Added - Crafted items show who they were crafted by
Added - Red name and glow to Boss monsters
Added - Orange name and glow to Champion monsters
Added - Prefix of “Champion” to Champion monsters
Added - Weapons display if they have a Sharpening Stone applied to them
Added - Armours, Belts, Boots, Helmets display if they have a Patch applied to them
Added - Subtle black borders around players on map
Added - Notice Board now displays a message when daily limit is reached
Added - Hermit Levels to character select

Increased - Companion inventory by 20 slots

Reworked - Character Dialog
Reworked - Inspect Dialog
Reworked - Raking Dialog

* Many balancing and bug fixes haven’t been listed due to the length of the post but are available here: https://www.krakenmir.co.uk/patch-notes (the full patch log from the beginning)
 
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Lionsm!ght

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Some good looking features and additions there good luck looks like some real effort been put in
 
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astrix

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Looks good detailed ect. Just for me and others well 80% of people i know and speak to about mir do not want a mir 3 nore a lowrate. that aside im sure you will do well goodluck in the future am sure this will attract the mir 3 users!
 

Demonolith

Caswell
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Looks good detailed ect. Just for me and others well 80% of people i know and speak to about mir do not want a mir 3 nore a lowrate. that aside im sure you will do well goodluck in the future am sure this will attract the mir 3 users!
I know a lot that do want a mir 3 server and low rate, its who you know.
 

Jicaa

Pooslice
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Jul 9, 2003
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Haven't played mir in months, will give this a go as it looks very well done, good luck with the launch!
 
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Vagrant

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I would suggest everyone to ignore this server since its just a cash grab, saying on their discord that 1 day gg potions price's are harsh and that the shop is really OP is worth getting perma banned seems really retarded. One of their GM's Berry is just braindead and probably suffers from a mental health problem or was bullied and shamed in his youth or probably both
 
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Ceebs

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You were banned form Xenos for being toxic, Error. It's our fault we should have banned you before you had the opportunity to play. All the gameshop items were reviewed by all the testers for balance, with the increase of the resting hunt gold we believe it's fair. I can appreciate the server isn't for you, best of luck in the future.
 
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evilzach

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I would suggest everyone to ignore this server since its just a cash grab, saying on their discord that 1 day gg potions price's are harsh and that the shop is really OP is worth getting perma banned seems really retarded. One of their GM's Berry is just braindead and probably suffers from a mental health problem or was bullied and shamed in his youth or probably both
That's a bit harsh dont like it dont play simple really
 

Alecs

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I would suggest everyone to ignore this server since its just a cash grab, saying on their discord that 1 day gg potions price's are harsh and that the shop is really OP is worth getting perma banned seems really retarded. One of their GM's Berry is just braindead and probably suffers from a mental health problem or was bullied and shamed in his youth or probably both

Relax a little bit. The second half of the post better keep it yo yourself.
 

Vyse

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@Ceebs Figured I would post on here rather than discord as it doesn't get lost in the chat channels, Feedback from personal perspective since day 1 listen to me or don't not all that bothered it's your server run it how you like.

Interface - Really like the interface overall best one I've seen for Mir as for ways to improve it If possible make it so the game uses potions out of the companions bag first, addtionally maybe add a filter for potions so you can tell it to stop picking up say Healing potion II or MP III.

Noticed in the Atlas there is a couple of dungeons missing from the drop down menu.

Crafting
- This system really looks good and works as coded but the issue I have with this is firstly the materials (Except Alchemist) don't drop nearly enough to level it and the Leatherworkers Sewing kit costs 10k where as the other 2 professions cost significantly less.

As for the Items themselves I find them quite underwhelming, you spend hours farming say a Great Axe DC 1-33 Attackspeed 1 obtain a crafting recipe for it grind out materials then craft a Ancient Great Axe DC 2-33 Attackspeed +2 all that work for 1 base dc and 1 attack speed seems pointless when you have items like Ancient Longblade DC 16-24 Attack Speed 2 Lifesteal 3%.

Why would anyone put effort into crafting when you could farm an item that drops directly and not have all the rest of the messing around.

Items - Stats and items are all over the place and most of the good stuff drops from sub or normal monsters Example below

Blood Mace Of Judgement - lvl38 5-40 dc 5% crit 5% lifesteal attack speed +3 drops in BP off normal monsters and bonelord.

Fury Blade lvl45 10-30 DC.

This is one example of many in the item DB where I see a problem, Addtionally The Charm system could do with looking at The basic charms e.g 0-3 dc ect are fine for the most part baring the requirements to equip. even the 0-10 DC and 0-8 MC/SC are reasonable stats might even include the 5% ones the blitz ones however are balance breakers.

Blitz Stone ACC 5 Critical chance 5% MC 20% Mana 15% AC -25% MR -25%

AC and MR penalty isn't really an issue for wizards because there AC/MR Isn't that great to begin with there survivability comes from magic shield which reduces all damage by either 40 or 50 % and if your playing a wiz right you won't be getting hit in PVE and even with 0 ac/mr they would be able to take a couple of hits because of magic shield meaning they could use 6 of these stones and reach silly numbers of MC.

The taoists are in a similar boat because of CL and pets.

Now the Warrior is trading 25% of there defence for 20% more damage but there always in contact with the enemy meaning that reduction effect them a lot more than the other two classes.

I'd suggest reducing the MC% gained to 10% and put in a 10% HP reduction in place of the AC/MR same on the SC ones and I'd look at swapping the warrior ones to 25% dc -20% ac/mr and vice versa for the reason I stated above.


Anyway sorry for the long post but wanting to try get my point across in a way which no one can argue that these things are fine when there not. chances are some of this is on your to do list anyway.
 
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