Legend Of Mir 3 Server

  • Remember! Never use the same account usernames and password across different servers!
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MIR3SERVER.COM

Dedicated Member
Dedicated Member
Mar 21, 2011
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Whilst that is correct, I've spent most of my efforts on stability / expandability for the controls.

To be honest, I only really looked at the FPS if you can get an FPS close to that or even above 100 after the Final Project it beats the mir3 we have. I hate kings and its 1 fps...
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,797
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United Kingdom
Weekend + Bank holiday Monday, I didn't do anything.

Tuesday / Wednesday I got tied up with work / other business.

Today I've had little time but i have started coding the Base Level stats, Currently looking for the formula's that are the same / similar to the Mir 3 Global version (HP / MP / Bag/Body/Hand weight...) and then that's complete.
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,797
299
370
United Kingdom
Global isn't USA O_o

I know, there was a USA version before this global version but WemadeUSA.com links to the Global version. It's also hosted in the USA so I assumed it would be less confusing to call it both, My apologies, I shall henceforth refer to the versions correctly.
 

Tai

HEAD CAPTAIN
Staff member
Administrator
May 11, 2003
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I know, there was a USA version before this global version but WemadeUSA.com links to the Global version. It's also hosted in the USA so I assumed it would be less confusing to call it both, My apologies, I shall henceforth refer to the versions correctly.

lol, anyway good luck
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,797
299
370
United Kingdom
I don't suppose anyone know the formula or can get me a rough list of accurate Base HP/MP/Bag/Body/Hand weights (Don't need level by level, every 5th level would be great) that way i can work out the formula, if not I will have to make an educated guess on the values...

PS. Hazuki, does your guy in your Signature/Avatar have a plaster stuck to his cheek, or is it just lighting?
 

Shyfx

Dedicated Member
Dedicated Member
May 19, 2007
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I don't suppose anyone know the formula or can get me a rough list of accurate Base HP/MP/Bag/Body/Hand weights (Don't need level by level, every 5th level would be great) that way i can work out the formula, if not I will have to make an educated guess on the values...

PS. Hazuki, does your guy in your Signature/Avatar have a plaster stuck to his cheek, or is it just lighting?

From some random source I've got...
Code:
switch (m_pUserInfo->m_THumanRcd.btJob)
	{
		case 2:		// µµ»ç
		{
            m_Ability.MaxHP			= 14 + ROUND((nLevel / 6 + 2.5) * nLevel);
            m_Ability.MaxMP			= 13 + ROUND((nLevel / 8)* 2.2 * nLevel);
            m_Ability.MaxWeight		= 50 + ROUND((nLevel / 4) * nLevel);
            m_Ability.MaxWearWeight = 15 + ROUND((nLevel / 50) * nLevel);
            m_Ability.MaxHandWeight = 12 + ROUND((nLevel / 42) * nLevel);

            n = (int)nLevel / 7;
            
			m_Ability.DC			= MAKEWORD(_MAX(n-1, 0), _MAX(1, n));
            m_Ability.MC			= 0;
            m_Ability.SC			= MAKEWORD(_MAX(n-1, 0), _MAX(1, n));
            m_Ability.AC			= 0;
            
			n = ROUND(nLevel / 6);

            m_Ability.MAC			= MAKEWORD(n / 2, n + 1);
		
			break;
		}
		case 1:		// ¼ú»ç
		{
            m_Ability.MaxHP			= 14 + ROUND((nLevel / 15 + 1.8) * nLevel);
            m_Ability.MaxMP			= 13 + ROUND((nLevel / 5 + 2) * 2.2 * nLevel);
            m_Ability.MaxWeight		= 50 + ROUND((nLevel / 5) * nLevel);
            m_Ability.MaxWearWeight = 15 + ROUND((nLevel / 100) * nLevel);
            m_Ability.MaxHandWeight = 12 + ROUND((nLevel / 90) * nLevel);

            n = (int)nLevel / 7;

			m_Ability.DC			= MAKEWORD(_MAX(n-1, 0), _MAX(1, n));
            m_Ability.MC			= MAKEWORD(_MAX(n-1, 0), _MAX(1, n));
            m_Ability.SC			= 0;
            m_Ability.AC			= 0;
            m_Ability.MAC			= 0;

			break;
		}
		case 0:		// ˟ȍ
		{
            m_Ability.MaxHP			= 14 + ROUND((nLevel / 4 + 4) * nLevel);
            m_Ability.MaxMP			= 11 + (int)(nLevel * 2);
            m_Ability.MaxWeight		= 50 + ROUND((nLevel / 3) * nLevel);
            m_Ability.MaxWearWeight = 15 + ROUND((nLevel / 20) * nLevel);
            m_Ability.MaxHandWeight = 12 + ROUND((nLevel / 13) * nLevel);
            m_Ability.DC			= MAKEWORD(_MAX((int)(nLevel / 7) - 1, 1), _MAX(1, int(nLevel / 5)));
            m_Ability.SC			= 0;
            m_Ability.MC			= 0;
            m_Ability.AC			= MAKEWORD(0, int(nLevel / 7));
            m_Ability.MAC			= 0;

			break;
		}
	}
 

nicofortune

LOMCN Veteran
Veteran
Aug 13, 2009
340
1
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loginnm.png


newaccount.png


changepassword.png


characterselect.png


newcharacter.png


characterselect2.png


Screenshots of Login Scene, Please point out any glitches you see please.

I shall post Ingame Screenshots soon.


Looking great Jamie looking forward to seeing this server keep up the good work
 

Voya

Golden Oldie
Golden Oldie
Mar 15, 2008
967
53
135
USA
Wizard level 1= 22hp/23mp level 5= 35hp/53mp
Warrior level 1= 21hp/17mp level 5= 48hp/32mp
Taoist level 1= 19hp/14mp level 5= 34hp/22mp

hope that helps out :)

was told by a good mate that that stuff is wrong :) ill have to look into it in a min
 
Last edited:

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,797
299
370
United Kingdom
Wizard level 1= 22hp/23mp level 5= 35hp/53mp
Warrior level 1= 21hp/17mp level 5= 48hp/32mp
Taoist level 1= 19hp/14mp level 5= 34hp/22mp

hope that helps out :)

was told by a good mate that that stuff is wrong :) ill have to look into it in a min

Cheers, Looks like this will help, I will probably need a few more values at different levels to get a solid formula. Also Bag Weight / Hand Weight and Body Weight would be very nice, And assassins.

I will be posting some screenshots shortly of progress.. could have assassins this time :), Please bear with me for a moment while i finish a few things.
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,797
299
370
United Kingdom
Observations:
Please Ignore Missing labels on Character Page, (Check Main Bar for basic stat update).
Please ignore shadow out of place (Minor Glitch in the queue for fixing).
Please ignore No Hair on the character page (Also in the queue for adding)
FPS is relatively low but this map has ALOT of objects so its to be expected.

legendofmirclient201105.png


legendofmirclient201105.png


legendofmirclient201105.png


legendofmirclient201105.png


legendofmirclient201105.png


legendofmirclient201105.png


legendofmirclient201105.png


legendofmirclient201105.png


Please comment, Feedback welcome.
 
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