23th July Changelog (Main focus on game balancing):
1. Disguise will stop once u dead. To fix Tao can't ress.
2. Skill Changes:
- Massacre added Range to 5x5 from 3x3
- SwordOfVengeance increase base damage
- CrushingWave increase base damage
- DarkSoulPrison increase base damage
3. Added Internal Strength system (Passive Skills) -- Alt+E (Content from China Official Mir 3)
MonkeyMastery-I Enlarge the original attribute of the weapon equipped
MonkeyMastery-II Increases critical damage
MonkeyMastery-III Chance to block all damage taken
TigerMastery-I Character physics block attribute enhancement
TigerMastery-II Character magic defense attribute enhanced
TigerMastery-III Character physical resistance attribute enhancement
TigerMastery-Ⅳ Character magic resistance increased
TigerMastery-Ⅴ Character resistance to critical hit increased
TigerMastery-Ⅵ Increased character resistance to paralysis
TigerMastery-Ⅶ Character resistance to coma increased
DragonMastery-I Accurate increase
DragonMastery-II Reduce the chance of being blocked when attacking
LeopardMastery-I Agility increases
LeopardMastery-II Reduce ground magical damage