If you are interested in what is getting changed from Beta then below is the bits I’m implementing before launch day 22nd January (Next Friday) Hope to see you guys there ✌
BETA-LIVE CHANGES
Added new hallucination skill to Support, able to hallucinate upto 7 monsters at a 1/1 success rate that become your pet for 30 seconds and retain drops for you if they kill another monster. You cannot hallucinate 7 if you have other pets out.
Added green, blue, orange, purple glows to items so we can add more variety to the kits compared to Beta.
Changed start point for live to be a separate island with a short quest line. Upon moving out onto the big province you choose a path (class Jungler, Support or Summoner). This is a given option. All other class switching can be done inside any cave/raid for a small fee.
Added CHM skelly skill to Support class, Shinsu and HolyDeva. These pets now scale of BP and increase effectively as you progress making them always viable.
Added Silence skill to Support class, a skill to silence another player from casting spells for 3 seconds. Although can still run. This has a 10 second cool down and can be a game changer in any PvP environment.
Removed Jungler shield and added Energy shield to Support class. This is a shield castable on yourself or an ally which gives a 17% chance to heal you upon taking damage to the equivalent of a sunflask at that level. The shield will last 3 minutes and so does the cool down. It also stays up for the entire duration and doesn’t drop.
Removed global player death shouts, it can become annoying when it becomes a spam.
Events that show on maps will stay but be limited to the amount per cave/raid. At the same time hidden features are placed around the caves that you have to either find by chance or hunt down upon global shout.
Squad wars has been replaced by an everyday Lord spawn global announcement which drops special 24hour lasting items and potions. The bits will last until the next lord so it will always be viable to mass PK the lord to achieve bragging right items for 24hours.
Crafting stones have been made upgradable.
All crafting NPCs have been moved to main SZ so everyone can see what is to be hunted for.
Cracked items have been replaced with common rare legendary mythical variants that have the chance to contain sockets (that can be filled with shards) giving an ultra exciting feel to drops thinking if this has 3 sockets in its worth so much more.
Added CHM and BladeAvalanche to Jungler class coloured to match its other skills.
Added Flamefield to summoner also coloured.
Removed Gameshop coloured maces from the gameshop and they will feature Ingame via certain features/drops/rewards instead.
Added Weapons to unique raid/cave quests so anyone can progressively obtain the weapon for the area. Although these quest weapons will drop as standard. If your lucky enough to get the weapon inside from a drop then you could be lucky and get the socketed ones that offer again that sense of good feel.
Added HP bar above player head, standard monster head and HP figures to the Orb on the UI.
Added Auto pot to hero.
Next floor boss skulls drop from all monsters now but there’s been additional content added here, keys, passes, skulls etc.
Gold drops have been redone to be less frequent but bigger droppers when your lucky.
Every Raid now is unique, has its own cave/temple layout. All the generic testing has been replaced with the proper versions of the maps. There’s lots of nostalgia that we all love accompanied by lots of custom.
Added another 500 items yesterday and applied new glows to define them.
The colours represent how many socket slots are on the item...so every kit item now has 4 variants.