Phoenix Patch Notes - 29th May 2021
Overhauled the Group Drop Formula to benefit groups not penalise them.
Group Drop System Overhauled, the previous system penalised group hunting to the point of making it non-viable. The new system leaves the Solo drops system as it always has been but that's where it stops. For groups there is a new system that works things out differently, you WILL notice the rates are far more encouraging with the new system and should be a greater incentive to group.
To give you an idea, the drop rates originally got 100% worse for every player in the group. The new system comparison would be about 20% per player, so a group of 6 players with the new system would be like having a group of 2 players in the old system. A group of 11 players in the new system would be sort of like a group of 3 players in the old system.
Loot System Overhauled
There is now a different Loot System for regular and boss type monsters,
What is the Loot System, is it not just drops?
In short no, our server uses drop tables based on level ranges of the monsters you are killing, this means there are many more drops available during hunts the Loot System overlays that further by adding a chance mechanic for added stat items to drop.
How does it work?
Each time an item successfully drops it passes through the Loot System to see if you gain extra stats. This is different for Regular Mobs and Boos Mobs.
Regular Mobs
There is a 50% chance of a common level drop with added stats, 1 LootRoll with upto +1-2 stats for each LootRoll.
There is a 25% chance of your regular item getting a rarity grade boost to a Superior Grade item, this gives you 1-3 LootRolls with upto +1-2 stats for Each LootRoll
There is a 20% chance of your regular item getting a rarity grade boost to an Elite Grade item, this gives you 2-4 LootRolls with upto +2-4 stats for Each LootRoll
There is a 5% chance of your regular item getting a rarity grade boost to a Legendary Grade item, this gives you 3-5 LootRolls with upto +3-6 stats for Each LootRoll
Boss Mobs
There is a 50% chance of your regular item getting a rarity grade boost to a Superior Grade item, this gives you 1-3 LootRolls with upto +1-2 stats for Each LootRoll
There is a 25% chance of your regular item getting a rarity grade boost to an Elite Grade item, this gives you 2-4 LootRolls with upto +2-4 stats for Each LootRoll
There is a 20% chance of your regular item getting a rarity grade boost to a Legendary Grade item, this gives you 3-5 LootRolls with upto +3-6 stats for Each LootRoll
There is a 5% chance of your regular item getting a rarity grade boost to an Xtreme Grade item, this gives you 4-6 LootRolls with upto +4-8 stats for Each LootRoll
What stats can be added?
Loot System added Stat Types vary based on the item types, these have also just been overhauled to allow a greater range of item drops.
Weapon - MaxDC, MaxMC, MaxSC, Accuracy, ElementalAttack
Armour - MaxAC, MaxMR, Health, Mana, ElementalResistance,
Off-Hand Items - MaxAC, MaxMR, BlockChance, EvasionChance, PoisonResistance, ElementalResistance
Helmet - MaxAC, MaxMR, ElementalResistance
Necklace - MaxDC, MaxMC, MaxSC, Accuracy, ElementalAttack
Bracelet - MaxAC, MaxMR, MaxDC, MaxMC, MaxSC, Accuracy, Agility, ElementalResistance
Ring - MaxDC, MaxMC, MaxSC, PickUpRadius, ElementalAttack,
Boots - MaxAC, MaxMR, Regen, ElementalResistance,
Belt - MaxAC, MaxMR, MaxDC, MaxMC, MaxSC, BlockChance, EvasionChance, PoisonResistance, ElementalResistance,
Wings - MaxAC, MaxMR, Regen, ElementalResistance, PickUpRadius
What about item names?
If you are lucky enough to get a rarity upgrade, these come magic names, most of which also apply an additional boost to certain stats.
The names list has been now been expanded and can current contain up to 2 magic names, these can be any combination of the 55 actions, 53 beast names, 4 classes, any online player name and a few special names.
Item name stats include boosts to DC, MC, SC, AC, MR, Health, Mana, Accuracy, Attack Speed, and special stats like Boss Tracker.
Forgot to add something to the LootSystem information above, if a Book type item drops through the Boss Loot System, the book will have at least 75 pages (always higher level books from bosses and subs with this update)
Fixes
Fixed the low-level drops in high-level areas issue.
Changes/Additions
Reworked ‘Dark Stones’, renamed to Manarite and added all 7 elements.
Skills
Updated Assassin Skill - Dark Conversion - Each skill level now multiplies the healing amount by 100%.
Updated Assassin Skill - Raging Wind - Improved the AC and MR bonus by around 18%.
Updated Assassin Skill - Raging Wind - Buff Timer improved inline with warrior auras (1 minute base + minute per skill level)
Updated Assassin Skill - Evasion - Buff Timer improved inline with warrior auras (1 minute base + minute per skill level)
Updated Taoist Skill - Demon Explosion - Changed based on player feedback after previous change, minimum and maximum damage caps now applied, radius fixed at 3 and damage caps scale with skill level.
Content
New PvP instance of Temple of Kings added
As a trial, I’ve created a branch in the ToK lobby, one door will take you the usual route, the other door will take you to a second ToK instance.
The second instance will be a PvP enabled area. Meaning in this area you will be allowed to PvP, boss lure/steal without penalty.
Item Balancing
Sword of Kings (ToK) (Evolution Item) - Evolution bonuses cap at level 80 down from level 100.
Each evolution happens every 10 levels from level 40-80
Legendary Elemental Rings all changed to no level requirement. (fire element ones still had the old requirements)
Droppable mounts now equipable from level 1 (down from 100?).
Area Changes
Level Restrictions on maps reduced from current levels and capped at level 40. after a long hard discussion on this in the supporters channel, I have agreed to lower the world map restriction cap to 40 across the board. This will help with guild and group hunts, which should compliment the new group drop loot system and boss related changes.
Max elemental resistance on mobs capped at x5 (no more x7 in random maps!)
Lava Temple Spawns significantly increased across all floors.
River of Flames - Spawns significantly increased across all floors.
Pandoras Cave - Spawns significantly increased across all floors. Base exp of mobs in this area increased by 20%
Pandoras Box - Spawn increased.
Prajna Island - Spawn density significantly increased.
Southen Checkpoint, Dunes, Coast, Wall, Wastes - Spawn density significantly increased.
Goru Cave - Base exp of mobs here has been doubled inline with their difficulty.
Hyunmoon Temple - base exp of mobs in this area increased by 50% to reflect the difficulty. Spawns increased on floors 1 and 2 for better density scaling between floor.
Snow Palace - Base mob exp increased by 60-80% to reflect the mob difficulty in this area.
Snow Tower - base mob exp increased by 50-60% to reflect the mob difficulty in this area.
Zuma Temple - Spawn density significantly increased across all floors.
Heroic Zuma Temple, Spawn density significantly increased across all floors.
Other changes
Synth Cap increased to 10000, from 5000