I'm so bad at keeping these up to date on LOMCN!
Heres all of May 2022 Updates
Phoenix Patch Notes - 3rd May 2022
Fixes
Black Market Moved button into view for 'become a supporter'
Server crash bug fix
Visual effects toggle options for Supporters (@ PATREON / @ PATREONOFF)
Server AI Update, added additional vocabulary options
Phoenix Patch Notes - 4th May 2022
Fixes
fix for game gold being distributed in server events
fix for huntgold and game gold display in inventory window
removed siren for current server events when logging in
Phoenix Patch Notes - 14th May 2022
General Updates
Client software updates
Particle system update
Additional updates to further improve the particle system for additional spell effects.
Game Updates
Other notable updates
Leaderboard ranking updates.
Veteran Buff is now applied on any character on the same account that is lower than the highest level character on your account.
Hall of Souls Update
Mob Tokens
All sub-bosses, bosses and behemoths now have a chance to drop a ‘Token’ which can be used to respawn the mob in the Hall of Souls at any time.
EVERY sub-boss, boss and behemoth is now added to this system.
Hall of Souls
Area updated to accommodate to the new token updates.
Professions Update
Framework for the gathering professions is mostly done in this patch, new animations and actions added, this system will be fleshed out more in the next update (it’s only partially visible at the moment as this patch was pulled forward a little). A full system will be implemented in the next few patches.
Economy Reboot (Backend Changes)
Item drops revised server-wide
Gold drops revised server-wide
Item values changed throughout the whole database
Item values now have a complex NPC value formula, each added stat, each increase in rarity level, each synthesis forge, all of these things now impact the cost of an item directly.
Repair costs are fixed based on the actual value of the item.
Mirbay System Updates
Commissions merchant renamed officially on our server to ‘Mirbay’.
1) New toggle option to only show equipable items for your current character.
2) list things by level required
3) visual changes allow you to see at a glance what level or class is required
4) Custom named items display their name clearly
5) It's like the old one but way way better.....coded by the guy that hated the old one…
Instance System Updates
Framework updated to allow instances based on map movement
(Map testing to be done on PTR before hitting LIVE, but the system is ready)
Bug Fixes
Fixed Burn Effect graphics not clearing from view correctly.
Genderless Tiered Armours - Correctly Named
Starter Items (Skill Books) now correctly given on character creation
Please note this is a partially complete patch, so there is more to come as part of this one, circumstances beyond our control (namely a kitten called Luna..) meant we are releasing it in 2 parts
Phoenix Patch Notes - 14th May 2022
New Feature - Dungeon Instancing
Just like it says on the tin, and whilst it might not sound like a big thing, it's huge! and the possibilities that will come from this are quite exciting.
There generally 2 types on instancing now available in game.
Location-based instances
These instances occur naturally on certain maps when you enter them, and are setup with a group instance structure, you and anyone in your current group can access this personal instance without worrying about other non-grouped players entering and potentially kill stealing or generally having to work out sharing arrangements.
Dungeon Finder Instances
A new window has been added ingame, accessed by using the key combination Shift + D, we will add a button for this later.
Dungeon finder instances can be joined directly from this window, and show you the entry requirements. Generally these are split into 3 sub-catagories, Solo, Group and Guild.
Solo instances, can only be accessed by non-grouped players and it is a personal 1 player instance, there are a few plans for these in the next few patches.
Group instances, can only be accessed by grouped players, size of the allowed group and any level requirements will be posted on the instance information (see the image above for an example).
Guild instances, can only be accessed by groups, but each player must be part of a guild in addition to any other requirements. Groups containing players from multiple guilds are allowed and encouraged.
To join an instance each member of the group can open the Dungeon finder and select the area they want to go and press Join instance.
Cooldowns and Instance Closing
Each subtype of instance also has a cooldown timer and closing condition, once the last player leaves the instance it will stay open for re-entry for 10 minutes, after that it will close and you will need to rejoin a new instance after the cooldown expires (cooldowns for each instance are also on the information screen).
As a player, the cooldown applies to your character directly, there is a separate cooldown for each subtype of instance. You can join a Solo, Group or Guild subtype as each carries it's own cooldown.
Other updates
Framework completed for the upcoming seasonal rewards system, this will be applied during the gold wipe on Friday.
Bug Fixes
Guild tax not calculating or populating - fixed
NPC item value glitch - fixed
Mirbay scroll bar visual glitch - fixed
PvP related crash bug - fixed
Legacy weight related server crash - fixed
Instance related crash - fixed
Economy Reset and Season 3 Start
In order to prepare the server for upcoming patches, it has been decided that the economy must first be fixed.
To this end all characters from season's 0,1 and 2 (so that's both non-seasonal and previous seasonal characters) will have their account golds reset, retaining upto 1 million gold.
A one time action of rewarding all characters the seasonal rewards for the end of Season 2 will be issued on your next login, you will receive a certain number of reward items in the form of Lootbox(Seasonal), this lootbox contains random season end rewards and can be opened to obtain them.
The total amount of loot boxes will be worked out by total gold milestones. (1mil,5mil,10mil,25mil,50mil,100mil,250mil,500mil, 1bil, 5bil, 10bil, 25bil+)
Some changes to note, any NPC obtainable consumable items will no longer be sellable back to npcs and will also be non-tradable via the mirbay system.
If you character has any of these consumables in storage somewhere, they can still be used, but can not be sold to NPCs or put up on Mirbay.
This is the ground work for the upcoming herbalism and alchemy professions being added in the very near future, any items gathered or crafted will be sellable and tradable, paving the way forward for a new player driven economy.
Phoenix Patch Notes - 22nd May 2022
Instances feature expanded,
Dungeon finder (Shift+D) can now only be used in safezones.
On instance creation via the dungeon finder window, for group and guild instances, only the group leader can create the instance, and a message prompt will trigger to confirm. All group members will be teleported in on initial creation, but can rejoin manually using the same method if they leave.
Added Nagaria Ruins instance map test for viewing (no mobs just a map preview)
Bug fixes
Server crash bug fixed
Ranking gold fixed
Repair costs fixed
known issue: groups can see other grouped/guild members from multiple instances on same minimap (being fixed)
Phoenix Patch Notes - 29th May 2022
Instancing Updates
Added a number of new instances to the game, see below for how these work.
Instance Type - there are 2 ways to enter an instance, these are defined by their type.
-- Dungeon Finder (DF) where you can access them using the DF interface (Shift+D)
-- Automatic, where the instance happens on Entry to a map.
Group Type - There are 3 group types, Solo, Group and Guild.
-- Solo - You can only enter non-grouped, you will be alone.
-- Group - You must be part of a group of 2 or more players to enter.
-- Guild - You must be in a guild to enter (you can still enter as a solo player, but also as a group, multiple guild groups are also permitted under this type)
Max instances - Total number of simultaneous instances permitted.
Cooldown - Time required to pass before you can re-enter another instance of the same group type.
Additional info - instances will remain open for 5 minutes from the point the last player leaves, then the instance will be removed allowing a new one to be opened.
New Instance Added - Stone Tomb Boss Room
Instance type: Auto
Group Type: Guild
Max Instances: 3
Cooldown: 10 Minutes
New Instance Added - Prajna Temple Boss Room
Instance type: Auto
Group Type: Guild
Max Instances: 3
Cooldown: 10 Minutes
New Instance Added - Zuma Temple Boss Room
Instance type: Auto
Group Type: Guild
Max Instances: 3
Cooldown: 10 Minutes
New Instance Added - Wooma Temple Boss Room
Instance type: Auto
Group Type: Guild
Max Instances: 3
Cooldown: 10 Minutes
New Instance Added - Black Palace Boss Room
Instance type: Auto
Group Type: Guild
Max Instances: 3
Cooldown: 10 Minutes
New Instance Added - Jinchon Palace Boss Room
Instance type: Auto
Group Type: Guild
Max Instances: 3
Cooldown: 10 Minutes
New Instance Added - Numa Ruins Boss Room (and Boss Room 2)
Instance type: Auto
Group Type: Guild
Max Instances: 3
Cooldown: 10 Minutes
New Instance Added - Lava Temple Boss Room
Instance type: Auto
Group Type: Guild
Max Instances: 3
Cooldown: 10 Minutes
New Instance Added - Death Valley Boss Room
Instance type: Auto
Group Type: Guild
Max Instances: 3
Cooldown: 10 Minutes
New Instance Added - Red Moon Valley Boss Room
Instance type: Auto
Group Type: Guild
Max Instances: 3
Cooldown: 10 Minutes
New Instance Added - Snow Palace Boss Room
Instance type: Auto
Group Type: Guild
Max Instances: 3
Cooldown: 10 Minutes
New Instance Added - Snow Tower Boss Room
Instance type: Auto
Group Type: Guild
Max Instances: 3
Cooldown: 10 Minutes
New Instance Added - Dragon Abyss Boss Room
Instance type: Auto
Group Type: Guild
Max Instances: 3
Cooldown: 10 Minutes
Season Updates
Once a new season starts, any items acquired during the previous season will convert to a non-seasonal item automatically. (These are items that say 'Season# Drop').
Consumable items acquired during previous seasons are now once again sellable at npcs, however, these non-season consumable items are now 'worthless' to npcs, they can still be traded. Any consumables acquired during the current season can be sold for regular sell prices at npcs.
Ranking tables updated, Season 3 leaderboard added.
Fixed Season / Non-Season UI on character creation.
Fixes
Any corrupted Soulmon Shards will be fixed automatically on your next login.
Any corrupted items will be removed automatically on your next login.
Any Legacy items from pre-season patch will be converted to Non-Season items on next login.
Fixed issue with instances showing group/guild members across instances.
Fixed issue with new characters not starting with correct items.
Item Synthesis now correctly charges gold and SP based on items next synthesis level.
Tali explosion not using talis fixed.
evil slayer not using holy talis fixed.
Updated item merging rules, items with different season flags no longer stack.
Updated Potion Bundles to account for Seasonal-Items. A potion bundle with a Non-season flag, will create new potions with the non-season flag. Similarly, a potion bundle with a season 3 status, will create potions with season 3 status.
Added missing mobs on Numa Ruins Floor 3
Removed remaining white whistle items, these have been replaced by boss tokens.
Adamantoise bounty quest fixed.
Npc selling issue with some legacy items fixed
Item typo Warrior Guard fixed
Dragon Abyss Sub-Bosses Blue Sama, Phoenix Sama, Black Sama and White Tiger Sama now all have a chance of dropping the Ancestral Tablet required for entry to the King room.
Fixed issue with spiritgems not expiring after they reach 0 durability.