Because I like to post a lot, and pick peoples brains.
Do people enjoy questing?
Can too many quests be overwhelming?
Can too few quests put people off?
Its just im really pulling back on the amount of quests I am doing, solely because, last server, we had a tad too many! (also no duplicates of Go kill OMA from 2-3 different people) and wanted peoples opinions on questing as a whole.
I am also asking as we have added in Cave Quests again so every cave has some kill quests (linear progressive quests for each cave) where you get rewarded for completing them; I feel this just adds an incentive to caves that you already hunt in to push that extra 50 mobs to finish the quest.
I am also working on a huge Story Quest line, making it actually feel, as you progress the areas chance, NPCs die / others come in their stead and so on...(for the people who like having a story in their games, and hopefully provides a bit more indepth immersion and 'Drama' in terms of trying to guess what is going to happen!)
Do people enjoy questing?
Can too many quests be overwhelming?
Can too few quests put people off?
Its just im really pulling back on the amount of quests I am doing, solely because, last server, we had a tad too many! (also no duplicates of Go kill OMA from 2-3 different people) and wanted peoples opinions on questing as a whole.
I am also asking as we have added in Cave Quests again so every cave has some kill quests (linear progressive quests for each cave) where you get rewarded for completing them; I feel this just adds an incentive to caves that you already hunt in to push that extra 50 mobs to finish the quest.
I am also working on a huge Story Quest line, making it actually feel, as you progress the areas chance, NPCs die / others come in their stead and so on...(for the people who like having a story in their games, and hopefully provides a bit more indepth immersion and 'Drama' in terms of trying to guess what is going to happen!)