- Nov 18, 2008
- 2,000
- 23
- 145
Script (Requesting help)
This is just a test on how this works.. And to be fair I have no clue..
[@Main]
#IF
Checkmonmap 0 1 Risen
#ACT
Goto @Risen
#ELSESAY
Hi
[@Risen]
#ACT
SENDMSG 6 "Works"
[@Risen2]
#ACT
SENDMSG 6 "Fails"
When ever I spawn a "Risen" mob on the map it says "Works" as it should? Then when ever there isn't any monster called "Risen" on the map it still shouts out "Works". It never ever goes to "Fails" which is confusing.
I'm not sure if the command works properly.
The way I see it is that it's suppose to check if there's a monster on that map called "Risen" if so then it should go to @Risen but if there isn't then it should go to @Risen2. Which it doesn't.
Really confusing command. Please could someone explain in better detail.
Thanks
-Ash
---------- Post Merged at 11:22 PM ---------- Previous Post was at 04:17 PM ----------
Bump. (Not sure if you're allowed to do this but could really do with a hand on this command.)
Thanks
-Ash
This is just a test on how this works.. And to be fair I have no clue..
[@Main]
#IF
Checkmonmap 0 1 Risen
#ACT
Goto @Risen
#ELSESAY
Hi
[@Risen]
#ACT
SENDMSG 6 "Works"
[@Risen2]
#ACT
SENDMSG 6 "Fails"
When ever I spawn a "Risen" mob on the map it says "Works" as it should? Then when ever there isn't any monster called "Risen" on the map it still shouts out "Works". It never ever goes to "Fails" which is confusing.
I'm not sure if the command works properly.
The way I see it is that it's suppose to check if there's a monster on that map called "Risen" if so then it should go to @Risen but if there isn't then it should go to @Risen2. Which it doesn't.
Really confusing command. Please could someone explain in better detail.
Thanks
-Ash
---------- Post Merged at 11:22 PM ---------- Previous Post was at 04:17 PM ----------
Bump. (Not sure if you're allowed to do this but could really do with a hand on this command.)
Thanks
-Ash
Last edited: