Request Solo'ing in a grp cave.

nightwish

Dedicated Member
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Apr 1, 2005
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Hi all i am trying to do a script so that when the group of 3 or more
clear 1 cave floor,in order to get to the next they all need to be alive.
At the moment you can enter the cave with main char and two noobs that
you have just made. The two noobs die as they are only say lvl 25 and it
is say a lvl 50 cave.by just leaving the two noobs on the floor dead
and not logging them out allows the remaining person to continue through.
sort of defeating the point of it being a grp cave


[@Main]
#SAY
To Move To The Next Floor You Must Still Have
A Group Of Three Members...


<IHAVETHEGROUP/@BDD>


[@BDD]
#IF
GROUPLEADER
GROUPCOUNT > 2
GROUPCHECKNEARBY 5
CHECKHUM > 2 bdd1
#ACT
GROUPTELEPORT bdd2 137 134
break
#elsesay
{You must be the group leader/orange}
{Or need all group members are within 5 coords of the npc./Yellow}


I need for all three members to be alive to progress.(If one dies,then all
three get teleported out.)


Want to do this to stop solo'ing in grp caves, just cannot work it out.


Thank you in advance.
 

Chriz

Captain Lurker
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Mar 24, 2003
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LOMCN
You could perhaps have an intermediary map/room that they enter together through a normal map>map door and then the NPC inside there to check that they all made it to the 'checkpoint' before moving onto the next map.
 
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TheOnlyOne

DarkReturn Server High Rate
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Dark Return
Game Master
Oct 6, 2017
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Jordan
Hi all i am trying to do a script so that when the group of 3 or more
clear 1 cave floor,in order to get to the next they all need to be alive.
At the moment you can enter the cave with main char and two noobs that
you have just made. The two noobs die as they are only say lvl 25 and it
is say a lvl 50 cave.by just leaving the two noobs on the floor dead
and not logging them out allows the remaining person to continue through.
sort of defeating the point of it being a grp cave


[@Main]
#SAY
To Move To The Next Floor You Must Still Have
A Group Of Three Members...


<IHAVETHEGROUP/@BDD>


[@BDD]
#IF
GROUPLEADER
GROUPCOUNT > 2
GROUPCHECKNEARBY 5
CHECKHUM > 2 bdd1
#ACT
GROUPTELEPORT bdd2 137 134
break
#elsesay
{You must be the group leader/orange}
{Or need all group members are within 5 coords of the npc./Yellow}


I need for all three members to be alive to progress.(If one dies,then all
three get teleported out.)


Want to do this to stop solo'ing in grp caves, just cannot work it out.


Thank you in advance.

from where you get this scripte ?
 
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LightBringer

Primordial GM
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Feb 13, 2014
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I mean you could create an @die for players, and it just checks if you are in any of the maps, if you are it recalls you out when you die.
Then the other 2 wont be able to continue.
 
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daneo1989

I am Ancient.
Staff member
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Dec 5, 2005
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UK
Basically what I would do have the cave check the group every 5/10 minuets so it will auto boot you out if it didn't detect all group, having them in range would cause issues because if you have a party leader luring to group it might kick everyone out
 
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Chriz

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Mar 24, 2003
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LOMCN
I mean you could create an @die for players, and it just checks if you are in any of the maps, if you are it recalls you out when you die.
Then the other 2 wont be able to continue.

Good Idea; however that makes Tao's resurrect irrelevant :P

Don't think Revival rings would invoke @die but worth checking if that's a concern.
 
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LightBringer

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Feb 13, 2014
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Good Idea; however that makes Tao's resurrect irrelevant :P

Don't think Revival rings would invoke @die but worth checking if that's a concern.

Hmm that's true!
I am not sure how easy it would be to just exclude "Dead Allies" from the GROUPCOUNT command?
 
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