The Primordials Rise [C# Mir2]

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LightBringer

Primordial GM
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Feb 13, 2014
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Once these spells are in, and they have been tested and fixed (as there are spells completely new to the files - such as their interactions between players etc) I will be announcing a Live Date (most likely redoing this advert, as it misses one of the classes off, and was always designed as a 'teaser'.
so the main dependency for the Livedate is how broken the new spells are (in terms of mechanics)

- Assassin Integrations Progressed
> State Items Done
> New Sin Weps Done
> Initial Stat Balancing


- Added in New Spells
Guardian (Warrior)
Healing Totem (Tao)
Defiling Totem (Tao)


- Spells In Development
Swap (Wiz)
ShadowFall (Sin)
MoltenBlade (Warrior)
SwiftStrike (Replacing FlashDash) (Sin)
HightenedSenses (Sin)
SharpenedBlade (Sin)
Hemorrhage (being reworked) (Sin)
Summon Skeleton Mage (Tao)


-Spells are all subject to change -depending on how testing goes-


-Drop Files are being finely tuned (checked over manually while adding in 'Sin' Items)


-Final GUI Changes are underway (last windows etc being made / changed)
-Ascendancy System has had some minor tweaks
-0->30 Skills added to system for Sins
-Mass Drop mobs have been added (or getting added) to all caves, so random monsters can pop
-Traits
-Has a high chance to drop a lot more gold
-Will always drop a fair amount of pots (thats how you know you got one!)
-Has a much higher chance to drop the items that monster can drop + has a small chance of dropping the next 'tier' of drops
-Gold Now drops on the floor (more shiny!)
 

tamped

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Sep 10, 2014
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Was looking forward to a good 3 class server :/ everyone always adds the sin.
 

tridan

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Nov 2, 2012
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Was looking forward to a good 3 class server :/ everyone always adds the sin.
yes would be nice to have the original 3 class server i agree
maybe launch 3 class? and add sin later if need be?
 
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