[2.3] Valkyrie Re-Launch

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smoochy boys on tour
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LOMValkyrie

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Oct 31, 2018
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Not for a while, got lots of features to add and lots to do :D

there will be a intensive open beta though yes.
 

<SOSO>

LOMCN Veteran
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Jun 8, 2012
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Hi -

just an update, this is now in Full Swing.

Team is below

Myself,
ColdFusion (Programmer)
Hany (Programmer)
Breezer (Designer)
Smir/Martyn (GameMaster)

This time it will be a 6 class mir.

Regards

Nice !
Warr,wiz, tao, sin, archer, monk ?
 

Slipmatt

Why the f are we still here?
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May 10, 2009
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Not for a while, got lots of features to add and lots to do :D

there will be a intensive open beta though yes.
Is there any kind of provisional date you have set or even a month you have in mind? Obviously this would be pushed completely if you dont meet your target I understand. Desperate for a really good server and dont want to indulge myself into a server I may waste my time on :').
 

LOMValkyrie

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Oct 31, 2018
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not entirely sure at the moment, have a few massive projects underway so it will depend on how smoothly these go :D
 
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LightBringer

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I agree with the above, I think you should do what EuroBorn / Sanj does and post updates, it keeps the interest/hype going if they can see what you are up too.
Looking forward to the release of V2!
 
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WhyJewBanMe

Toxic
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Oct 14, 2018
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Sorry to bump but ob even after its nerf was amazing to play with, had 125mc with MB and it still half hp'd the highest hp pool in-game, possibly the best skill I've used since bens Phoenix explosion spell (on a wiz class anyway)

But...xertain accounts where allowed to do certain things other accounts couldn't.

Really well made game but after playing for so long as the highest level/time played...

You could see who was under whos umbrella scheme. =(

Sad really as the guys who ran it seemed down to earth, but gave in due to cries/uc drop/ more than likely discord...seeing 140 posts every 5m...I can see why
 

Nyx

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Feb 11, 2018
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Sounds and looks good in principle but somewhat scared by the 6 classes part.

Especially with how poorly executed self designed classes have been done in the Mir universe.

What will be done to ensure balance in a game that’s predominantly PvP orientated? I remember listening to one of the WeMade American Devs describing the difficulties and butterfly effect when tweaking the already somewhat balanced classes even more so when releasing servers now with Monk and Archer from day one as they are designed for servers with a high level population not for a day 1 new server release etc
 
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