when can this be testeted iw ill give it abash
I did pre-empt the testing date a little too eagerly. As i wanted to give reasonable notice.
However, it is coming on at a descent pace, so 'not long'.
---------- Post Merged on 23-01-2018 at 05:23 AM ---------- Previous Post was on 17-01-2018 at 05:15 PM ----------
Finished re-adding quests etc to the first 1 1/2 maps so far. A bit slower than i anticipated as i have been added a lot of extra flavour text as i go.
I got a bit distracted in re-doing the skill system somewhat. Added sub-class based buffs etc and a few new spells. This is complete now.
I'm really not happy with the way the skill choice system is working (as above) doing it through npc's feels pretty **** in all honesty.
In the process of trying to convert it to an item/gem system so they are physical items. You have a number(8) of gem sockets. Each gem correlated to a spell. So you can have 8 spells at any one time.
---------- Post Merged on 24-01-2018 at 06:30 AM ---------- Previous Post was on 23-01-2018 at 05:23 AM ----------
Skill system completely re-done. No more npc ****.
- Skills are now 'Skill Gems'
- 8 Skill Gem sockets on the character pane, simply drop it in and your good to go.
-Swap them in/out as you please (at a level reset cost)
(This will be improved at a later stage with a gem levling system)