So just a bit of clarity on some of the previous posts, as any feedback I appreciate to help us adjust what we are doing, when warranted.
We have reworked our entire UI
> There is a complete detachable chat box (you can move it anywhere) with filter buttons etc (it also disappears when not in use)
We are also currently working on the main UI to make it a lot more minimalistic (Less bloat on the screen)
Most "Bosses" will now have new AI features, some only minor tweaks, other more major ones; this is so people now need to think when fighting the usual bosses rather than just knowing the same tactics for years (EC wont be able to just spawn skellys and afk kill it while being out of range - for example)
Slows etc on melee skills are a short duration, and usually inefficient unless you are in a group scenario, we are also looking at potential "Antidote" style potions (with a large CD) so you can remove various afflictions.
Totems for Taoists don't adhere to collision rules (you can walk through them) so they can't block anything; also Defiling totem doesn't actually effect PvP (or we were thinking about making it PvE only if we haven't added this already - Im not at code so can't say for certain)
Divine light is really strong (Its a PvP Skill) but its very situational, if you are fighting in a cave and if it procs additional bonus, it knocks ALL light source off that player (meaning they can't see ****) effectively being blind. - there are other afflictions that reverse your controls (so clicking left makes you run right etc) adding new depths and knowledge needed to fight effectively.
We are still working on all the spells, the website isn't their final design.
<<<We are removing/ merging and revamping various spells>>>
Any additional spell ideas/changes we will take into consideration, as well.
(Some of the above was aimed to answer
@WelshSteel thread
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GAMESHOP NOTES
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While there will be things in here, most will be obtainable by the free currency you get while hunting and boss killing. (hunt points)
The gameshops contents isn't confirmed yet but there wont be huge 50% exp boosts etc
We will be looking at small exp boosts, cosmetics etc.
We are looking at beta in the next week or two, and live will be announced after that