Ok, I'm thinking of making an events npc to generate events on a specific map.
What i want to do, is notify people of the event starting, and 60 seconds later notify that the event has started and then load the specific .GEN file. - I have this bit sorted so far.
What I want to know, would say something like this work? Or is the timeframe too long? What is the maximum time frame you can set in a delaygoto?
If that isn't possible, is there another way of doing it? Maybe with a timecall or something? But how would I set that for say in 24 or 48 hours or even maybe 1-2 weeks time, the event stops and the .GEN file that was loaded is unloaded so to speak?
Next, how would I force everyone to leave the event map once the event is finished? I know a checkhum command checks for any humans on the map, but how do I get it to teleport everyone there out?
What i want to do, is notify people of the event starting, and 60 seconds later notify that the event has started and then load the specific .GEN file. - I have this bit sorted so far.
What I want to know, would say something like this work? Or is the timeframe too long? What is the maximum time frame you can set in a delaygoto?
Code:
delaygoto [local] 84600
If that isn't possible, is there another way of doing it? Maybe with a timecall or something? But how would I set that for say in 24 or 48 hours or even maybe 1-2 weeks time, the event stops and the .GEN file that was loaded is unloaded so to speak?
Next, how would I force everyone to leave the event map once the event is finished? I know a checkhum command checks for any humans on the map, but how do I get it to teleport everyone there out?