Sounds really cool, if I understand it correctly you could make custom bits of game play code and just add them to things in a way similar to how you can drop a script on to an object in unity to make it do "something". It would make it really easy for people to really customise servers.
Would...
The whole thing from beta right through to the beginning of the end (when everyone got GM codes) was a blast. That's why despite the fact I haven't played for years I still check this forum.
All the stages you go through - progressing from being a noob, to gaining some rep, to getting a good...
You can get the client downloader from here as long as you have a chinese IP:<br><br>http://download.17173.com/1000297/10/10901513/<br><br>I am getting my Shanghai team to D/L and upload it for me so ill share the link once I get it
You can use a modified particle shader instead of regular shader. The way that mir gets rid of the black is like how "screen" blend mode works in photoshop which is similar to how a flare or particle shader works.
Some great videos of the new game:
https://www.youtube.com/watch?v=xi7SJGLjazw - Trailer
https://www.youtube.com/watch?v=oJ_PkwJb-D4
https://www.youtube.com/watch?v=jkvBq8udpe0
https://www.youtube.com/watch?v=AD9on3GuBEE
https://www.youtube.com/watch?v=J_YRD0HpKdQ
:disillusionment:
I got all my team to register for beta keys with several phone numbers. They said the keys are assigned at random and if they get any they will make me some accounts on the 25th! Fingers crossed
About fkin time it looks epic. To make to feel more like classic Mir they should reduce the size of some of the mobs and also build a integer based moving / placement instead of using double/floats because then you could make a similar type of grid movement and making tele rings, firewall mob...
its your mapping, did you uvw before or after chamfer? If you did it before strange things happen to texture mapped polys when you apply chamfers/extrudes
I know that it clips 000 rgb - what I am saying is if its not exactly a 1x1 pattern then the shadows wont look correct - I got rid of the pure black pixels in your image (prob compression artifacts messed it up) and made a sphere to show what im saying
Hmmm I dont see how you could get a perfect pattern by doing that because you will almost always get artifacts. You can checkerboard the shadow pass by using video post alpha filter but still have to composite afterwords so its easier just to render a shadow pass and do boarding in AE. Im sure...
I almost always tweak colours in after effects anyway and you can render the shadow pass with nothing fancy just plain materials, no advanced lighting etc so it takes very little time to render - if you put a checkerboard pattern it might not distribute properly because of the viewing angle...
Render a seperate shadow pass with simple raytraced shadows (no softness and only 0 or 255 alpha). You could also use a shadow/matte material on a plane and a cast shadow only on human. Once you have rendered your sequence use a checkerboard pattern as a mask use photoshop/after effects to get a...
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