[Holley] [3.55] Holley plug-in error Code:30

Raffis

Dedicated Member
Dedicated Member
Dec 9, 2008
69
1
34
I'm getting error in Cruel Dragon which means:

Code:
[Exception] Holley plug-in error Code:30

I heard maybe it is something wrong with 00default ? But i do not have any idea what. I have everything fine in my 00default.
Thanks for help in advance.
 

dsmir3

LOMCN Veteran
Veteran
Loyal Member
Mar 12, 2010
311
7
45
You need to post more than just the error code, as CD list's in order of what it's loading and indicates at which point it's failing.
 
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Raffis

Dedicated Member
Dedicated Member
Dec 9, 2008
69
1
34
Sry for as long time I did not repley.
It is my 00default.txt:

Code:
;;ÖĐąúąÖżÍÁŞĂË
[@main]
#ACT
goto @weather_control_sabuk
goto @Default_Setting_Sabuk
goto @Default_Setting_Taosung
goto @Defult_SafeZone_Setting
goto @SnowBattle_Control
goto @Talismanfortao
goto @Repairitem
;goto @Prezent
goto @ImmortalDrug
goto @InviDrug
;goto @CastleTeleport
;goto @HouseTeleport
goto @MagicBook
goto @NatureBook
goto @StoreScroll
goto @BundleFireTalisman
goto @BundleColdTalisman
goto @BundleLightTalisman
goto @BundleWindTalisman
goto @BundleHolyTalisman
goto @BundleDarkTalisman
goto @BundleSoulTalisman
;goto @KartkaSwiateczna
;goto @EasterScroll
;goto @EyeOfDragon
;goto @BattleTeleport
;--------------------
;goto @ArmorProtection
;goto @HelmetProtection
;goto @NecklaceProtection
;goto @LeftBraceletProtection
;goto @RightBraceletProtection
;goto @RightRingProtection
;goto @WeaponProtection
;goto @BootsProtection
;goto @SummoningHorn
;goto @DarknessTeleport
goto @VIPScroll

;MAGIC BOX
[@_HLSCRIPTDB]
#ACT
give Integral(L) 1
give GoldBar 1
give SupremeJewel 1
giveexp %USERNAME 1000000
give HolyLight 1
break

[@SnowBattle_Control]
#CALL [Event\SnowBattle\Control.txt] @Main_Control
;;------------------------------------------------------

[@Defult_SafeZone_Setting]
#CALL [\System\SafeZone.txt] @SafeZone


;; Sabuk Castle Weather Control
[@Weather_Control_Sabuk]
#CALL [\System\Weather.txt] @Weather

;; Sabuk Castle Base Setting
;[@Default_Setting_Sabuk]
;#CALL [\System\DefaultSabuk.txt] @SabukDefult

;; TaosungCastle Base Setting
;[@Default_Setting_Taosung]
;#CALL [\System\DefaultTaosung.txt] @TaosungDefult

;;------------------------------------------------------
;;  System Funtion
;;------------------------------------------------------
;SHIP
[@_MagicGate]
#IF
#ACT
MapMove D900 20 21

[@_War_Ready_Sabuk]
#CALL [System\SabukCastle\SabukDefaultSetting.txt] @CastleWarReady

[@_War_Start_Sabuk]
#CALL [System\SabukCastle\SabukDefaultSetting.txt] @CastleWarStart

[@_War_Finish_Sabuk]
#CALL [System\SabukCastle\SabukDefaultSetting.txt] @CastleWarFinish

[@_CastleOwnerChanged_Sabuk]
#CALL [System\SabukCastle\Sabukflag.txt] @ChangeFlag

[@_CastleFlagChanged_Sabuk]
#CALL [System\SabukCastle\Sabukflag.txt] @ChangeFlag


;; Work at Sabuk Battle 2Hours Ago
;[@_War_Ready_Sabuk]
;#CALL [\System\CastleWar.txt] @CastleWarReady

;; Work at Sabuk Battle Start
;[@_War_Start_Sabuk]
;#CALL [\System\CastleWar.txt] @CastleWarStart

;; Work at Sabuk Battle Finish
;[@_War_Finish_Sabuk]
;#CALL [\System\CastleWar.txt] @CastleWarFinish

;; Work at Flag Data Changed
;[@_CastleOwnerChanged_Sabuk]
;#CALL [\System\Flag.txt] @ChangeFlag

;[@_CastleFlagChanged_Sabuk]
;#CALL [\System\Flag.txt] @ChangeFlag

;;------------------------------------------------------
;;  MudWall Funtion
;;------------------------------------------------------


[@_War_Ready_Taosung]
#CALL [System\TaosungCastle\TaosungDefaultSetting.txt] @CastleWarReady_TAOSUNG

[@_War_Start_Taosung]
#CALL [System\TaosungCastle\TaosungDefaultSetting.txt] @CastleWarStart_TAOSUNG

[@_War_Finish_Taosung]
#CALL [System\TaosungCastle\TaosungDefaultSetting.txt] @CastleWarFinish_TAOSUNG

[@_CastleOwnerChanged_Taosung]
#CALL [System\TaosungCastle\Taosungflag.txt] @ChangeFlag_TAOSUNG

[@_CastleFlagChanged_Taosung]
#CALL [System\TaosungCastle\Taosungflag.txt] @ChangeFlag_TAOSUNG


;; Work at MudWall Battle 2Hours Ago
;[@_War_Ready_TaoSung]
;#CALL [\System\CastleWar1.txt] @CastleWarReady

;; Work at Mudwall Battle Start
;[@_War_Start_TaoSung]
;#CALL [\System\CastleWar1.txt] @CastleWarStart

;; Work at Mudwall Battle Finish
;[@_War_Finish_TaoSung]
;#CALL [\System\CastleWar1.txt] @CastleWarFinish

;; Work at Flag Data Changed
;[@_CastleOwnerChanged_TaoSung]
;#CALL [\System\Flag1.txt] @ChangeFlag

;[@_CastleFlagChanged_TaoSung]
;#CALL [\System\Flag1.txt] @ChangeFlag

;=======================================================

[@_UserLogin]
#CALL [\System\Registers.txt] @Main_user


[@Talismanfortao]
#IF
#ACT
#CALL [System\ItemEvents.txt] @DawajMoba

[@Repairitem]
#IF
#ACT
#CALL [System\ItemEvents.txt] @RepairKit

[@ImmortalDrug]
#IF
#ACT
#CALL [System\ItemEvents.txt] @Immortaldrug_item

[@InviDrug]
#IF
#ACT
#CALL [System\ItemEvents.txt] @Invidrug_item


;[@CastleTeleport]
;#IF
;#ACT
;#CALL [System\ItemEvents.txt] @Castle_Tele

;[@HouseTeleport]
;#IF
;#ACT
;#CALL [System\ItemEvents.txt] @House_Tele

[@MagicBook]
#IF
#ACT
#CALL [System\ItemEvents.txt] @Magic_Book

[@NatureBook]
#IF
#ACT
#CALL [System\ItemEvents.txt] @KsiegaNatury

[@StoreScroll]
#IF
#ACT
#CALL [System\ItemEvents.txt] @Store_Scroll

[@BundleFireTalisman]
#IF
#ACT
#CALL [System\ItemEvents.txt] @Bundle_FireTalisman

[@BundleColdTalisman]
#IF
#ACT
#CALL [System\ItemEvents.txt] @Bundle_ColdTalisman

[@BundleLightTalisman]
#IF
#ACT
#CALL [System\ItemEvents.txt] @Bundle_LightTalisman

[@BundleWindTalisman]
#IF
#ACT
#CALL [System\ItemEvents.txt] @Bundle_WindTalisman

[@BundleHolyTalisman]
#IF
#ACT
#CALL [System\ItemEvents.txt] @Bundle_HolyTalisman

[@BundleDarkTalisman]
#IF
#ACT
#CALL [System\ItemEvents.txt] @Bundle_DarkTalisman

[@BundleSoulTalisman]
#IF
#ACT
#CALL [System\ItemEvents.txt] @Bundle_SoulTalisman

;[@Prezent]
;#IF
;#ACT
;#CALL [System\ItemEvents.txt] @P_rezent

;[@KartkaSwiateczna]
;#IF
;#ACT
;#CALL [System\ItemEvents.txt] @Kartka_Load


;[@EasterScroll]
;#IF
;#ACT
;#CALL [System\ItemEvents.txt] @Easter_Scroll

;[@EyeOfDragon]
;#IF
;#ACT
;#CALL [System\ItemEvents.txt] @EyeOfDragon_Loaded

;[@BattleTeleport]
;#IF
;#ACT
;#CALL [System\ItemEvents.txt] @BattleTeleport_Loaded

;============================================================

;[@SummoningHorn]
;#IF
;#ACT
;#CALL [System\ItemEvents.txt] @SummoningHorn_Loaded


;[@DarknessTeleport]
;#IF
;#ACT
;#CALL [System\ItemEvents.txt] @DarknessTeleport_Loaded


;[@ArmorProtection]
;#IF
;#ACT
;#CALL [System\ItemEvents.txt] @ArmorProtection_Loaded


;[@HelmetProtection]
;#IF
;#ACT
;#CALL [System\ItemEvents.txt] @HelmetProtection_Loaded


;[@NecklaceProtection]
;#IF
;#ACT
;#CALL [System\ItemEvents.txt] @NecklaceProtection_Loaded


;[@LeftBraceletProtection]
;#IF
;#ACT
;#CALL [System\ItemEvents.txt] @LeftBraceletProtection_Loaded


;[@RightBraceletProtection]
;#IF
;#ACT
;#CALL [System\ItemEvents.txt] @RightBraceletProtection_Loaded


;[@RightRingProtection]
;#IF
;#ACT
;#CALL [System\ItemEvents.txt] @RightRingProtection_Loaded


;[@WeaponProtection]
;#IF
;#ACT
;#CALL [System\ItemEvents.txt] @WeaponProtection_Loaded


;[@BootsProtection]
;#IF
;#ACT
;#CALL [System\ItemEvents.txt] @BootsProtection_Loaded

;============================================================

[@VIPScroll]
#IF
#ACT
#CALL [System\ItemEvents.txt] @VIPTalisman_Loaded

[@_Diary]
#IF
#ACT
goto @ChoBoReceiveQuest_Helper

[@ChoBoReceiveQuest_Helper]
#CALL [System\MirGuideBook.txt] @Mir3GuideBook

[@_DieScript]
#IF
HLSCRIPTCMD CHECKUNDEAD
#ACT
goto @playerrdead

[@playerrdead]
#CALL [HLSCRIPT\DieScript.TXT] @DieScriptExec

;------------------------------------

I think this exception occurs if in database are for while two items with the same UID.
But my second problem is that, my 00default.txt start one time when server started. But if server is staying 2-3 days, the 00default starts again, and again.. I do not know why. The problems which going with that are following:
- for example if you use one of above items which are defines in 00default, the script do it as many times as many 00default structure have been started. Any idea?
 
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