An idea...

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Xypher

LOMCN Senior Member
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May 4, 2003
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Someone creates a set of serverfiles that uses the untouched version and is translated completely.. then the goldquest and all other npc exploits fixed.. then open the server up as realmir 1.4 .. make exp high.. oh and i would like to be part of a group that would form to do such a task :bouncey:
 

Xypher

LOMCN Senior Member
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explain to me what fr00bish means ..

I think if someone did what i just suggested then I could easily add my mineing skill and class branch system.. but it would require a complete english mir1.4

oh and wow.. i can't believe it hasn't "already" been done.. astonishes me tbh irl
 

Archa

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Nov 13, 2003
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lol i dunno what fr00bish means i jsut like the way it roles off the tongue
meh why dont u do it?
aint that hard to do is it o,0
 

Xypher

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Red: Untranslated
Code:
;ÎäÆ÷
%100
+5
+6
+43

;¶Ô»°, '*' : ¶Ô»°tag
[@main]
#IF
checkpkpoint 2
#SAY
ÎÒ²»ÏëºÍÄãÕâÑùµÄÈË´ò½»µÀ.. \ \
<close/@exit>
;<È¡Ïû/@exit>

#ELSEACT
goto @main-1


[@main-1]
Glad to see you, how can i help you ?\ \
 <Buy/@buy> weapon\
 <Sell/@sell> weapon\
 <Repair/@repair> weapon\
 <Talk with/@QUEST>\
 <Ask/@qweapon> about weapon\
 <cancel/@exit>
<>

[@QUEST]
#IF
check [755] 1
#ACT
goto @Q705
break 

#IF
check [754] 1
#ACT
goto @Q704
break

#IF
check [753] 1
#ACT
goto @Q703
#ELSEACT
goto @normal

[COLOR=DarkRed][@Q705]
¿ìÈ¥ÕÒÏòµ¼°É£¬ËûÓл°ÒªºÍÄã˵. \ \
<close/@exit>
;<È¡Ïû/@exit>



[@Q704]
#IF
check [754] 1
checklevel 5
#ACT
goto @Q704_1
#ELSEACT
goto @Q704_2

[@Q704_2]
#IF
#SAY
ÄúµÄ¼¶±ð»¹Ã»Óе½5£¬ÂýÂýÉý¼¶°É \
ÎÒ»áµÈÄãÉýµ½5¼¶µÄ.. \ \
<close/@exit>
;<È¡Ïû/@exit>


[@Q704_1]
#IF
#SAY 
<$USERNAME>,ÄúÉýµ½5¼¶ÁË.. \ 
¿´µ½ÄúÉý¼¶£¬ÎÒÐÄÀïÒ²ºÜ¿ªÐÄ.. \
Éý¼¶ÁË£¬¿´À´µÃÐèÒªÊʺÏÄú¼¶±ðµÄ½£. \
À´£¬ÕâÊÇÇàÍ*½££¬»á¶ÔÄúÉý¼¶ÓаïÖúµÄ. \ 
ºÃÁË£¬ÏÖÔÚ¿ÉÒÔÔÙÈ¥ÕÒÒ»ÏÂÏòµ¼ÁË.. \ \
<close/@exit>
;<È¡Ïû/@exit>
#ACT
SET [755] 1
give BronzeSword 1

[@Q703]
#IF
checklevel 3
#SAY
<$USERNAME>, ÄúºÃ? ÄúÊÇÌýÏòµ¼µÄ»°À´ÕÒÎÒµÄ? \
àÅ£¬ÎÒµÄÒªÇóÊǵÈÄãÉý¼¶Ö®ºóÀ´ÕÒÎÒ.. \ 
°Ñ¼¶±ðÉýµ½5¼¶¾Í¿ÉÒÔÁË.. \ \
<close/@exit> \
;<½ÓÊÜ/@exit>ÇëÇó \
<next/@q703_2>
;<¾Ü¾ø/@Q703_2>ÇëÇó
#ACT
SET [754] 1
#ELSESAY
<$USERNAME>, ÄúºÃ? ÄúÊÇÌýÏòµ¼µÄ»°À´ÕÒÎÒµÄ? \
µ«ÊÇÄúµÄ¼¶±ðÌ«µÍÁË£¬ÎÒû°ì·¨¸øÄúÈÎÎñ.. \
µÈ¼¶±ðÉýµ½3Ö®ºóÔÙÀ´ÕÒÎÒ°É \
ÄǾÍ×£ÄãºÃÔËÁË\ \
<close/@exit>
;<È¡Ïû/@exit>

[@Q703_2]
#IF
#SAY
µÈÏ´λú»á°É£¬ÔÙ¼û.. \ \
<close/@exit>
;<È¡Ïû/@exit>

[@normal]
#IF
#SAY
<$USERNAME>Äú¶Ô´«ÆæÊÀ½çÁ˽âµÃ×ã¹»¶àÁË. \
ÎÒÈÏΪÄú×Ô¼ºÒ»¸öÈËÍêÈ«¿ÉÒÔ¿ªÍØ×Ô¼ºµÄ· \
ÎÒÊÇ°ï²»ÉÏæÁË£¬×£ÄãºÃÔË. \ \
<close/@exit>
;<È¡Ïû/@exit>[/COLOR]

[@buy]
Please select the weapon you want to buy\ \ \
 <Back/@main>

[@sell]
Lay down your weapon to be sold\ \ \
 <Back/@main>

[@repair]
Would you like to repair your weapon ?\ \
 <Back/@main>

[~@repair]
Your weapon seems to be repaired fine.\ \
 <Back/@main>

[@qweapon]
The weapon bought from this store has some capacity limit,\
but weapons aquired from monsters sometimes have special stats.\
If you bring that special weapon to us we'll buy it at a higher price.\
By the way, don't forget that the weapon price differs with its stats\
Usually the higher the durability the higher the selling price.\
 <Back/@main>

[goods]
;ÉÌÆ·    ÊýÁ¿       ʱ¼ä
WoodenSword     100         	1
Dagger		100		1
EbonySword	100		1	
BronzeSword	100		1 
ShortSword 	100		1
Ironsword	100		1
BronzeAxe	100		1
Trident		100		1
HookedSword	100		1
Scimitar	100		1
SteelSword	100		1
PickAxe		100		1
Copp		100		1
IronOre		100		1
SilverOre	100		1
GoldOre		100		1
BlackOre	100		1

-edit-

Just realised my 2years of skill in npc coding does help me alot.. i've translated it..

This is the meatquest if im correct?.. if so.. errm.. Im on my way to translating it for the English mir1.4 files.. all english :)
 
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