- Jan 13, 2009
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For example on a pre built set of files - IE Lifcos or TDs files would the below be possible...
1) Player being able to spawn a mob once a day - only once and after completing a quest
2) 1 NPC - who ever clicks the NPC first and clicks get item gets the item. Once they have clicked it no one else can get the item. Once this player dies they will drop this item 100%.
3) Every 24 hours when a player logs in I would like them to receive something. Only once and not not again until 24 hours are up.
Thats about it for the time being.
4) A player has a 1 of a kind item given from an NPC. If the player logs the item will disappear so someone else can get it.
1) Player being able to spawn a mob once a day - only once and after completing a quest
2) 1 NPC - who ever clicks the NPC first and clicks get item gets the item. Once they have clicked it no one else can get the item. Once this player dies they will drop this item 100%.
3) Every 24 hours when a player logs in I would like them to receive something. Only once and not not again until 24 hours are up.
Thats about it for the time being.
4) A player has a 1 of a kind item given from an NPC. If the player logs the item will disappear so someone else can get it.