Battlefield 3

Tai

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Get it on a real gaming platform you fools!

Face it no one wants to play pc with you XD
 
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Foopah

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Can we get back on topic and not turn this into a spam thread.

On Topic: I love the guided shell. :P I can destory tanks in seconds with this upgrade... Main cannon shot, switch to guided shell lock on and fire then switch back to main cannon which has reloaded by the time guided shell is locked and boom tank is history. :P
 
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iJam

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Oct 8, 2007
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[video=youtube;emGXp-qRrVg]http://www.youtube.com/watch?v=emGXp-qRrVg&feature=player_embedded[/video]

:x
 

Witty44

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Amg sexy, Love the bloke aiming at his own mate in the chopper.

Classic (Why am i here) Gameplay
 

Foopah

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Yup, Karkand looks good, can't wait. :) So long as I don't get booted from EA's shitty servers every other match.

84 kill streak... Thats just mind blowing how an entire team let you away with it.

Sorry to all those who need to wait another week for Karkand, not sorry... Suck it bitches!!! Muwahahaha.
 

Mask

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don't understand why anyone would bother buying this for a console, looks terrible on console lol.
 

boothy

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New patch out today for PC:



Massive 2GB Battlefield 3 PC patch hits December 6

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DICE has announced that Battlefield 3 PC will be updated on December 6, and boy is it a doozy. Clocking in at around 2GB, the client and server update will include a dizzying list of improvements to game balance, as well as fix a number of bugs, but that's not why the patch is so massive.
The 2GB patch will also include "most of the content for Back to Karkand," the game's first expansion pack, included with first-print editions of the game.
Back to Karkand DLC retains a week of exclusivity on PlayStation 3; PC gamers will need to wait until December 13 to play Karkand, in spite of tomorrow's download.
On "Tuesday morning around 8AM GMT next week," and "coincides with an upgrade of many of our central systems which will be down for some hours starting around that time," the Battlelog notes. Older clients and servers will no longer be compatible after the update, meaning that everyone will be prompted to download, once it launches.
Dumping a 2GB patch on everyone isn't typically the preferred course of action, the Battlelog clarifies. "This is not ideal," it says, "so we aim to make potential DLC content in the future as optional downloads."
In addition to much of the Back to Karkand DLC data and the numerous changes listed below, some tweaks are also being made to "after getting a lot of negative feedback from both individuals and the RSP companies." In a nutshell, it's now again "possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode." This seems to be a precursor to another planned change, which is to eventually introduce a "warm-up mode" into online matches. Ostensibly, this would allow players to horse-around on the battlefield with scoring disabled (prior to the match's start). The match itself would begin once the designated player threshold was reached.
The beefy lists of fixes and tweaks included in the December 6-due patch are as follows:

Bugfixes
  • Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
  • Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
  • Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
  • Fixed stat references on several dogtags
  • Fixed for surveillance ribbon not counting TUGS
  • Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
  • Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
  • Fixed a problem where placing C4 with the russians soldier was playing US faction VO
  • Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
  • Fixed a problem when attempting to fire lock on weapons without a target
  • Tweaked the chat, it should now be a bit easier to read
  • Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
  • Fixed the G17 Supressed Laser not working properly
  • Added alternate HUD colors to help colorblinds
  • Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
  • Increased the Spawn protection radius on TDM
  • Fixed a problem with smoke on land vehicles, Missiles should now miss more often
  • Fixed a problem where users could end up with IRNV scope in any vehicle
  • Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
  • Fixed several crashes and increased general stability
  • Fixed a problem where the user was unable to revive two players that have the bodies one over the other
  • Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
  • Fixed a problem with the Kill camera acting up when suiciding from parachute
  • Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
  • Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
  • Fixed a problem where you could get green flashes on screen
  • You can now reassign cycle weapons
  • Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
  • Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
  • Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
  • Tweaked Tactical Light so it is not as blinding over longer ranges.
  • Tweaked the IRNV scope so it is limited to usage only at close range.
  • Reduced heat masking effectiveness of Spec Ops Camo.
  • Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
  • Increased the number of additional 40mm grenades from Frag spec.
  • Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it's in JIRA).
  • Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
  • Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
  • Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
  • Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
  • Reduced the effectiveness of Stealth on Air Vehicles.
  • Reduced the effectiveness of Beam Scanning for Jets.
  • Reduced the damage done to Armored Vehicles and Infantry from AA guns.
  • Increased the damage RPGs and Tank shells do to AA vehicles.
  • Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
  • Increased the effective accuracy of long bursts for LMGs when using a bipod.
  • Slightly increased the range of the 44magnum bullets.
  • Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
  • Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
  • Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
  • Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
  • Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
  • Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
  • Decreased the power of Miniguns against Jets and Helicopters.
  • Increased the power of Stingers against Jets.
  • Flares reload times for Jets and Helicopter Gunners have been increased.
  • Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
  • Added Single Shot to the AN94 as an available fire mode.
  • Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
  • Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
  • Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
  • Tweaked the Gas station Capture area on Conquest on Caspian Border
  • Tweaked the max vehicle height on Noshahar Canals
 

JealY

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Tbh the patch is 3.9GB;

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Anyone else play this for PC? If so, might add a section to the Teamspeak & have a couple games.
 
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Foopah

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took a few rpgs but thats what the repair tool is for :P

I was in a match the other night, defending on Canals and some idiot lost the Mobile AA and I **** you not within 30 seconds there was atleast 6 engineers closing down on it and me with my MAV to spot and that was that, we got our AA back. You must have got lucky and been up against a bunch of people who don't know how to work as a team.

don't understand why anyone would bother buying this for a console, looks terrible on console lol.

I'll admit ANYTHING looks better on a PC, it's just the way it is.

As for why I choose to have a games console for playing games is the fact I don't want to spend the price of a new PS3 every 6 months to upgrade my PC so it can run the new awesome graphics games. And if Sony's consistencey is anything to go by we should have a new PS console by the end of 2012.

My mate built a sweet PC with its purpose being to run Crysis (not the 2nd shitty attempt at Crysis I mean the one on the island) and within a year he could not run new games at full graphics and was looking at £100+ to upgrade. Then again I have seen Crysis 1 & 2 running in windowed mode side by side with no slow down or screen ripping but then again money was no object for him lol.

Oh and also another huuuuge reason I don't play games like this on my PC is comfort, I get horrid pains in my fingers having to use the keyboard and mouse to do my moving and shooting. It only seems to be intense games that have this effect as Mir is not painfull but GTA is.

And to be fair, it doesn't look bad, I would go so far as to say no matter what console or "Gaming Rig" this is played on it looks freakin' sweet. But then again it is the best shooter out right now...
 
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JealY

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BF3 looks terrible on Console, 720p and capped at 30FPS...

Oh, and you can use controller on a PC you know (not like you would want to, but at least we have the option).

There's also the biggest selection of Indie games, a lot of them being free - also some games go free ware like the original C&C. Not to mention the gaming community is a lot better on the PC, much more mature in general.

But just sayin'... let's not turn this into a platform war.