Bug on Upgrade script

jonathan508

Golden Oldie
Golden Oldie
Dec 27, 2007
623
11
125
Europe
Hello, i put this script on one npc:

Code:
[@main]
#say
_______________{FCOLOR/1}[{FCOLOR/12}   Upgrade Menu   {FCOLOR/1}]{FCOLOR/12} \\
<Explicacion del sistema Upgrade/@expalne>\\
<Upgrade Orb/@uporb>\
<Upgrade Gem/@upgem>\\
<Salir/@exit>\

[@expalne]
#say
_______________{FCOLOR/1}[{FCOLOR/12}   Explicacion del sistema upgrade {FCOLOR/1}]{FCOLOR/12} \\
Bla bla bla bla
<Volver/@main>\ 


[@uporb]
#IF
CHECKITEM UpgradeOrb 1
#ACT
goto @uporb2
#ELSEACT
goto @noorb

[@noorb]
#say
No tienes orbs no me agas perder el tiempo.\\
<Close/@exit>\

[@upgem]
#IF
CHECKITEM UpgradeGem 1
#ACT
goto @upgem2
#ELSEACT
goto @nogem

[@nogem]
#say
No tienes orbs no me agas perder el tiempo.\\
<Close/@exit>\

[@uporb2]
#Say
________________________{FCOLOR/1}[{FCOLOR/12}   Orb Upgrade Menu   {FCOLOR/1}]{FCOLOR/12} \\
<Upgrade Armadura/@armoro> - <Upgrade Arma/@weapono>\
<Upgrade Collar/@necko> - <Upgrade Helmet/@helmo>\
Upgrade Brace <(Izq)/@bracelefto> | <(Drch)/@bracerighto>\
Upgrade Anillo <(Izq)/@ringlefto> | <(Drch)/@ringrighto>\
<Upgrade Botas/@shoeso>\

[@shoeso]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Botas Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance HCWeight/@shoeshc>\
<Enhance WWeight/@shoesww>\
<Enhance Recovery/@shoesrec>\

[@shoeshc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 10 2 1
sysMsg "Sus Botas han aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Sus Botas no han mejorado!"
TAKE UpgradeOrb 1
goto @main

[@shoesww]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 10 1 1
sysMsg "Sus Botas han aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Sus Botas no han mejorado!"
TAKE UpgradeOrb 1
goto @main

[@shoesrec]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 10 0 1
sysMsg "Sus Botas han aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Sus Botas no han mejorado!"
TAKE UpgradeOrb 1
goto @main

[@ringrighto]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Anillo(Drch) Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@ringrdc> \
<Enhance M-Nature or M-Soul/@ringrmagic> \
<Enhance MR/@ringrpn>\
<Enhance AC/@ringrpr>\

[@ringrmagic]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 8 3 1
sysMsg "Su Anillo ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Anillo no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@ringrdc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 8 2 1
sysMsg "Su Anillo ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Anillo no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@ringrpn]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 8 1 1
sysMsg "Su Anillo ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Anillo no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@ringrpr]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 8 0 1
sysMsg "Su Anillo ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Anillo no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@ringlefto]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Anillo(Izq) Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@ringldc> \
<Enhance M-Nature or M-Soul/@ringlmagic> \
<Enhance MR/@ringlpn>\
<Enhance AC/@ringlpr>\


[@ringlmagic]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 7 3 1
sysMsg "Su Anillo ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Anillo no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@ringldc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 7 2 1
sysMsg "Su Anillo ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Anillo no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@ringlpn]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 7 1 1
sysMsg "Su Anillo ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Anillo no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@ringlpr]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 7 0 1
sysMsg "Su Anillo ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Anillo no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@bracelefto]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Brace(Izq) Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@braceldc> \
<Enhance M-Nature or M-Soul/@bracelmagic> \
<Enhance AC/@bracelacc>\
<Enhance MR/@bracelag>

[@bracelmagic]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 5 3 1
sysMsg "Su Brace ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Brace no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@braceldc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 5 2 1
sysMsg "Su Brace ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Brace no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@bracelag]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 5 1 1
sysMsg "Su Brace ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Brace no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@bracelacc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 5 0 1
sysMsg "Su Brace ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Brace no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@bracerighto]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Brace(Drch) Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@bracerdc> \
<Enhance M-Nature or M-Soul/@bracermagic> \
<Enhance AC/@braceracc>\
<Enhance MR/@bracerag>

[@bracermagic]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 6 3 1
sysMsg "Su Brace ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Brace no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@bracerdc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 6 2 1
sysMsg "Su Brace ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Brace no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@bracerag]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 6 1 1
sysMsg "Su Brace ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Brace no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@braceracc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 6 0 1
sysMsg "Su Brace ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Brace no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@helmo]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Helmet Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@helmdc> \
<Enhance M-Nature or M-Soul/@helmmagic> \
<Enhance MR/@helmmr>\
<Enhance AC/@helmac>\

[@helmmagic]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 4 3 1
sysMsg "Su Helmet ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Helmet no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@helmdc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 4 2 1
sysMsg "Su Helmet ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Helmet no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@helmmr]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 4 1 1
sysMsg "Su Helmet ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Helmet no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@helmac]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 4 0 1
sysMsg "Su Helmet ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Helmet no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@necko]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Collar Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@neckdc> \
<Enhance M-Nature or M-Soul/@neckmagic> \
<Enhance HPR/@neckacc>\
<Enhance MPRq/@neckag>

[@neckmagic]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 3 3 1
sysMsg "Su Collar ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Collar no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@neckdc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 3 2 1
sysMsg "Su Collar ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Collar no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@neckag]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 3 1 1
sysMsg "Su Collar ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Collar no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@neckacc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 3 0 1
sysMsg "Su Collar ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Collar no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@weapono]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Arma Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance Luck/@wepluck>\
<Enhance Agilidad/@wepacc>\
<Enhance Strength/@wepst>

[@armo]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Armadura Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@armdc> \
<Enhance M-Nature or M-Soul/@armmagic> \
<Enhance MR/@armmr>\
<Enhance AC/@armac>\

[@armmagic]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 0 3 1
sysMsg "Su Armadura ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Armadura no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@armdc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 0 2 1
sysMsg "Su Armadura ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Armadura no ha mejorado!"
TAKE UpgradeOrb 1
goto @main


[@armmr]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 0 1 1
sysMsg "Su Armadura ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Armadura no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@armac]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 0 0 1
sysMsg "Su Armadura ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Armadura no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@weapondc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 1 0 1
sysMsg "Su Arma ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Arma no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@wepmagic]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 1 1 1
sysMsg "Su Arma ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Arma no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@wepluck]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 1 3 1
sysMsg "Su Arma ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Arma no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@wepacc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 1 5 1
sysMsg "Su Arma ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Arma no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@wepst]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 1 7 1
sysMsg "Su Arma ha aumentado con exito!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Su Arma no ha mejorado!"
TAKE UpgradeOrb 1
goto @main

[@upgem2]
#Say
________________________{FCOLOR/1}[{FCOLOR/12}   Gem Upgrade Menu   {FCOLOR/1}]{FCOLOR/12} \\
<Upgrade Armadura/@armg> - <Upgrade Arma/@weapong>\
<Upgrade Collar/@neckg> - <Upgrade Helmet/@helmg>\
Upgrade Brace <(Izq)/@braceleftg> | <(Drch)/@bracerightg>\
Upgrade Anillo <(Izq)/@ringleftg> | <(Drch)/@ringrightg>\
<Upgrade Botas/@shoesg>\

[@shoesg]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Botas Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance HCWeight/@shoeshcg>\
<Enhance WWeight/@shoeswwg>\
<Enhance Recovery/@shoesrecg>\

[@shoeshcg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 10 2 1
sysMsg "Sus Botas han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Sus Botas no han mejorado!"
TAKE Upgradegem 1
goto @main

[@shoeswwg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 10 1 1
sysMsg "Sus Botas han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Sus Botas no han mejorado!"
TAKE Upgradegem 1
goto @main

[@shoesrecg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 10 0 1
sysMsg "Sus Botas han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Sus Botas no han mejorado!"
TAKE Upgradegem 1
goto @main

[@ringrightg]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Anillo(Drch) Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@ringrdcg> \
<Enhance M-Nature or M-Soul/@ringrmagicg> \
<Enhance MR/@ringrpng>\
<Enhance AC/@ringrprg>\

[@ringrmagicg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 8 3 1
sysMsg "Su Anillo han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Anillo no han mejorado!"
TAKE Upgradegem 1
goto @main

[@ringrdcg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 8 2 1
sysMsg "Su Anillo han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Anillo no han mejorado!"
TAKE Upgradegem 1
goto @main

[@ringrpng]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 8 1 1
sysMsg "Su Anillo han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Anillo no han mejorado!"
TAKE Upgradegem 1
goto @main

[@ringrprg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 8 0 1
sysMsg "Su Anillo han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Anillo no han mejorado!"
TAKE Upgradegem 1
goto @main

[@ringleftg]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Anillo(Izq) Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@ringldcg> \
<Enhance M-Nature or M-Soul/@ringlmagicg> \
<Enhance MR/@ringlpng>\
<Enhance AC/@ringlprg>\

[@ringlmagicg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 7 3 1
sysMsg "Su Anillo han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Anillo no han mejorado!"
TAKE Upgradegem 1
goto @main

[@ringldcg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 7 2 1
sysMsg "Su Anillo han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Anillo no han mejorado!"
TAKE Upgradegem 1
goto @main

[@ringlpng]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 7 1 1
sysMsg "Su Anillo han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Anillo no han mejorado!"
TAKE Upgradegem 1
goto @main

[@ringlprg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 7 0 1
sysMsg "Su Anillo han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Anillo no han mejorado!"
TAKE Upgradegem 1
goto @main

[@braceleftg]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Brace(Izq) Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@braceldcg> \
<Enhance M-Nature or M-Soul/@bracelmagicg> \
<Enhance AC/@bracelaccg>\
<Enhance MR/@bracelagg>

[@bracelmagicg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 5 3 1
sysMsg "Su Brace han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Brace no han mejorado!"
TAKE Upgradegem 1
goto @main

[@braceldcg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 5 2 1
sysMsg "Su Brace han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Brace no han mejorado!"
TAKE Upgradegem 1
goto @main

[@bracelagg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 5 1 1
sysMsg "Su Brace han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Brace no han mejorado!"
TAKE Upgradegem 1
goto @main

[@bracelaccg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 5 0 1
sysMsg "Su Brace han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Brace no han mejorado!"
TAKE Upgradegem 1
goto @main

[@bracerightg]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Brace(Drch) Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@bracerdcg> \
<Enhance M-Nature or M-Soul/@bracermagicg> \
<Enhance AC/@braceraccg>\
<Enhance MR/@braceragg>

[@bracermagicg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 6 3 1
sysMsg "Su Brace han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Brace no han mejorado!"
TAKE Upgradegem 1
goto @main

[@bracerdcg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 6 2 1
sysMsg "Su Brace han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Brace no han mejorado!"
TAKE Upgradegem 1
goto @main

[@braceragg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 6 1 1
sysMsg "Su Brace han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Brace no han mejorado!"
TAKE Upgradegem 1
goto @main

[@braceraccg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 6 0 1
sysMsg "Su Brace han aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Brace no han mejorado!"
TAKE Upgradegem 1
goto @main

[@helmg]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Helmet Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@helmdcg> \
<Enhance M-Nature or M-Soul/@helmmagicg> \
<Enhance MR/@helmmrg>\
<Enhance AC/@helmacg>\

[@helmmagicg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 4 3 1
sysMsg "Su Helmet ha aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Helmet no han mejorado!"
TAKE Upgradegem 1
goto @main

[@helmdcg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 4 2 1
sysMsg "Su Helmet ha aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Helmet no han mejorado!"
TAKE Upgradegem 1
goto @main

[@helmmrg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 4 1 1
sysMsg "Su Helmet ha aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Helmet no han mejorado!"
TAKE Upgradegem 1
goto @main

[@helmacg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 4 0 1
sysMsg "Su Helmet ha aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Helmet no han mejorado!"
TAKE Upgradegem 1
goto @main

[@neckg]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Collar Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@neckdcg> \
<Enhance M-Nature or M-Soul/@neckmagicg> \
<Enhance HPR/@neckaccg>\
<Enhance MPR/@neckagg>

[@neckmagicg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 3 3 1
sysMsg "Su Collar ha aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Collar no han mejorado!"
TAKE Upgradegem 1
goto @main

[@neckdcg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 3 2 1
sysMsg "Su Collar ha aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Collar no han mejorado!"
TAKE Upgradegem 1
goto @main

[@neckagg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 3 1 1
sysMsg "Su Collar ha aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Collar no han mejorado!"
TAKE Upgradegem 1
goto @main

[@neckaccg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 3 0 1
sysMsg "Su Collar ha aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Collar no han mejorado!"
TAKE Upgradegem 1
goto @main

[@weapong]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Arma Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance Luck/@wepluckg>\
<Enhance Agilidad/@wepaccg>\
<Enhance Strength/@wepstg>

[@armog]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Armadura Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@armdcg> \
<Enhance M-Nature or M-Soul/@armmagicg> \
<Enhance MR/@armmrg>\
<Enhance AC/@armacg>\

[@armmagicg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 0 3 1
sysMsg "Su Armadura ha aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Armadura no han mejorado!"
TAKE Upgradegem 1
goto @main

[@armdcg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 0 2 1
sysMsg "Su Armadura ha aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Armadura no han mejorado!"
TAKE Upgradegem 1
goto @main


[@armmrg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 0 1 1
sysMsg "Su Armadura ha aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Armadura no han mejorado!"
TAKE Upgradegem 1
goto @main

[@armacg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 0 0 1
sysMsg "Su Armadura ha aumentado con exito!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Su Armadura no han mejorado!"
TAKE Upgradegem 1
goto @main

And when u click upgrade orb o upgrade gem, i drop gem and npc upgrade me item lol.

Any one say me where is error?
 
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