Balancing issues are something we have been working hard on.
There will be more updates, but we don't want to give everything away in one post.
Classes are as balanced as they can be and we will continue to post more features etc soon enough to let everyone know.
-Apocalypse Team
Good advert and trailer that, colour me impressed. Not seen such a well thought out advertisement on here for some time.
Although, I may be in the minority along with mits, A lot of the things he's mentioned will effect whether or not I can get back into mir, I just don't have the time, or patience to grind out them early levels if necessary spells are A) rare (Talking tdb and the likes) and B) Levelling spells is a ballache. I also strongly agree with the content points raised, as much as the old feel can be nice for the first hour or so, grinding through the euro content until 40+ just to finally see custom content is less than ideal.
I know you've said you won't be explaining everything straight off the bat, so I shall be keeping an eye out. But the main issues for me have already mostly been highlighted by others.
All I can say, is there is lots of new content and things to do before 45 :tennis:.
-Apocalypse Team
I think what most people are concerned about is sins are promised every server to be the damage dealers when they catch you, but in truth every server I've played (apart from chronicles which seem to have sins in a ok place) everyone ends up regretting making sins and quitting rolling warriors instead.
Like mentioned before they end up being the 2-3 hittable, less damage dealing version of a warrior that can poison a mob lol. It ends up being all the other classes stand there in fights tanking sins and laughing when in reality if you allow a sin to land hits on you you should be panic potting (again I have to mention chronicles is the only server to have got this right). Whats stealthy/quick and deadly about a class that takes 10+ hits to kill another players apposed to 2-3 hits from TDB warriors?
The worse bit about it is I've seen on these files is wars killing a lure using chm in time the sins killed 2 mobs, so you can understand peoples concerns, its ok you saying sins are balanced on your server and they are to true DPS class but i really hope you actually tested scenario's, before people level them in false hope to find out they are the clown class yet again.
Maybe DoubleSlash should Cut Defense like TDB does?
Anyway goodluck with the server, it sounds good.
Maybe DoubleSlash should Cut Defense like TDB does?
This will not happen, as we have something in place that will compensate for it.
Heres my view on DoubleSlash:
Its the Assassins Version of TwinDrakeBlade. So my opinion is that it needs to be strong.
With that in mind, we have had to balance it so that Flash Dash + Double Slash is not over powered, but also on par with the fact that an Assassin is going to be competitive. PVP and PVE.
Just be assured that there is no class that has been overlooked, and there is no worry about testing. Thorough testing has been and is being done daily.
I am being vague as I would much rather you feel the gameplay rather than read it on the forums. Just rest assure that Assassin's, as well as all the other 4 classes will be worth playing for their own different reasons
-Apocalypse Team
Sorry for the spam on your server advertisment regarding balance on a server we havent even seen. We just express our concerns on matters that we were always assured they were fixed and not overlooked and they never actually were.
I havent seen FD properly coded on any servers yet so i cant comment on it.
About DS tho and since i agree with you its sin's version of TDB....whats the main perk tdb gives? Cutting through defence. I will give the same numbers again to make sure everyone understands what that means.
Warrior 100dc 50ac 800hp
Sin 70dc 20ac 500hp
Warrior with tdb hits for 2x100=200dmg per hit no matter what
Sin with doubleslash hits 2x20=40dmg per hit no matter what
If DS was hitting through ac again sin would need double the hits to kill a warrior in that scenario (where i dont even consider FlamingSword) but at least if the sin was the first attacking considering his aspeed he would have. If DS doesnt cut through defence then any discussion here regarding war/sin pvp is useless no matter what FD will do on your server.
Ok i will stop then and just trust your judgement.
One suggestion though. Before you launch your server give ppl some detailed info regarding classes,their spells,the custom content that exists, the item stats etc. For some weird reason ppl want to keep all these a "mystery" but there is not a better advertisment for your server to actually post your exact thoughts on how you made classes, on what custom content you have and so on.
Your advertisment does look amazing but thats it. It just looks amazing and proffecional. If someone reads it in detail right now its like that:
C files
5 classes
Wars get taunt
Archers get pet
Euro clone
Custom content exists.
Before your release or when you are getting closer to it i suggest you add more details, videos, pictures of items, new caves and so on.
Maybe for every double slash swing one swing / slash could cut through defense ?
if that's even possible?
would seem a bit more sensible to meet in the middle as assassins were not exactly useless.