Thx chimera. is corrects this scripts?
[@main]
#IF
equal p9 0
#ACT
goto @main-1
BreakTimeRecall
break
#IF
equal p9 1
#ACT
goto @cube
BreakTimeRecall
break
#IF
equal p9 9
#ACT
goto @quit
BreakTimeRecall
break
[@main-1]
#IF
#ACT
mov p9 0
#SAY
Welcome to the First Room of the Casino.\
Are you feeling lucky <$USERNAME>?\
Anyway, Role the dice and lets get going!\\
<Role it Sister!/@pre_cube>
[@pre_cube]
#IF
checkitem gamblechip 1
#ACT
mov p9 1
take gamblechip 1
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Continue\ \
<Ok/@cube>
#ELSESAY
<$USERNAME>, You haven't any Chips!!\
Go get some if you want to gamble\\
<Silly Me/@Quit>
#ELSEACT
mov p9 9
[@Quit]
#IF
#ACT
map B011
[@cube]
#IF
#SAY
Hey, you roled a <$STR(D0)> \
You can now move <$STR(D0)> rooms forward.\\
<Sweet, lets move!/@next_cube>
[@next_cube]
#IF
equal d0 1
#ACT
goto @posi1
break
#IF
equal d0 2
#ACT
goto @posi2
break
#IF
equal d0 3
#ACT
goto @posi3
break
#IF
equal d0 4
#ACT
goto @posi4
break
#IF
equal d0 5
#ACT
goto @posi5
break
#IF
equal d0 6
#ACT
goto @posi6
break
[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B102
batchmove
[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B102
addbatch B103
batchmove
[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B102
addbatch B103
addbatch B104
batchmove
[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B102
addbatch B103
addbatch B104
addbatch B105
batchmove
[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B102
addbatch B103
addbatch B104
addbatch B105
addbatch B106
batchmove
[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B102
addbatch B103
addbatch B104
addbatch B105
addbatch B106
addbatch B107
batchmove