[King] Ei Spam - Script fail?

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TheDayIDie

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Banned
Dedicated Member
Jul 29, 2011
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Idea's please
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @zzz
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @z11
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @zz1
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @zzz
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @z11
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @zz1
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @zzz
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @z11
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @zz1
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @zzz
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @z11
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @zz1
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @zzz
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @z11
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @zz1
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @zzz
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @z11
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @zz1
21:59:03:Script error, load fail: Merchant\Common\Accessory.txt - @zzz


C:\Mud3\Envir\Merchant.txt

Bichon\Accessory 0 142 223 (Accessory)_Lavinia 0 5

C:\Mud3\Envir\Market_Def\Bichon
\Accessory-0.txt
Code:
[@Main]
#IF
checknamelist English.txt
#CALL [Merchant\Common\Accessory.txt] @z11
#IF
checknamelist Spanish.txt
#CALL [Merchant\Common\Accessory.txt] @zz1
#IF
checknamelist Polish.txt
#CALL [Merchant\Common\Accessory.txt] @zzz

or...

Code:
[@Main]
#IF
checknamelist English.txt
#ACT
goto @eng
#Elseact
goto @try2

[@eng]
#CALL [Merchant\Common\Accessory.txt] @z11

[@try2]
#IF
checknamelist Spanish.txt
#ACT
goto @span
#elseact
goto @try3

[@span]
#CALL [Merchant\Common\Accessory.txt] @zz1

[@try3]
#IF
checknamelist Polish.txt
#act
goto @pol
#elseact
goto @sorry

[@sorry]
#SAY
pick lang..\

[@pol]
#CALL [Merchant\Common\Accessory.txt] @zzz

C:\Mud3\Envir\QuestDiary\Merchant\Common\Accessory.txt
Code:
;;不要删掉此行

[@AccessoryMain]
#IF
checknamelist English.txt
#ACT
goto @z11
#ELSEACT
goto @test2

[@test2]
#IF
checknamelist Spanish.txt
#ACT
goto @zz1
#ELSEACT
goto @test3

[@test3]
#IF
checknamelist Polish.txt
#ACT
goto @zzz
#ELSESAY
Relog to choose a language..\
Exit i ponownie wybrać język\
Salir y entrar de nuevo para elegir el idioma\


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[@zzz]
{
#SAY
Powitanie <$USERNAME>,\
Jak mogę pomóc?\
{FCOLOR/10}
Sprzedam: <Accessory/@Buyp>\
Sprzedają: <Accessory/@Sellp>\
Naprawa: <Accessory/@Repairp>\
Specjalna Naprawa: <Accessory/@SpecialRepairp>\\
<Porozmawiaj z/@CALL_Npc_TodayQuestp> <$NPCNAME>\\
<pozostawiać/@Exit>

;--------------------------------------------

[@CALL_Npc_TodayQuestp]
#CALL [TodayQuest\QT_NPCSetting.txt] @NPCSetDairyQuest

;--------------------------------------------

[@Buyp]
#SAY
Wybierz co chcesz kupić.\\
<z powrotem/@AccessoryMain>\
<pozostawiać/@Exit>

;--------------------------------------------

[@Sellp]
#SAY
Wybierz co chcesz sprzedać.\\
<z powrotem/@AccessoryMain>\
<pozostawiać/@Exit>
;--------------------------------------------

[@Repairp]
#SAY
Czego chcesz mnie do naprawy?\\
<z powrotem/@AccessoryMain>\
<pozostawiać/@Exit>
;--------------------------------------------

[~@repairp]
#SAY
naprawa została zakończona.\\
<z powrotem/@AccessoryMain>\
<pozostawiać/@Exit>
;--------------------------------------------

[@SpecialRepairp]
#SAY
Czego chcesz mnie do naprawy?\\
<Necklace/@SRepair(3)> <$@GetNecklaceCostp>\
<w lewo Bracelet/@SRepair(5)> <$@GetLeftBraceCostp>\
<prawo Bracelet/@SRepair(6)> <$@GetRighBraceCostp>\
<w lewo Ring/@SRepair(7)> <$@GetRingCostLeftp>\
<prawo Ring/@SRepair(8)> <$@GetRightRingCostp>\
<z powrotem/@AccessoryMain>\
<pozostawiać/@Exit>
;--------------------------------------------

[@SRepair()]
#ACT
mov P0 %ARG(1)
GetRepairCost %P0
#IF
CheckGold %P9
#ACT
RepairItem %P0
Take Gold %P9
Goto @SpecialRepair
#ELSESAY
Nie masz wystarczająco dużo złota ...\\
<pozostawiać/@Exit>

;----------------------------------

[@GetWeaponCostp]
#ACT
;mov P0 1
GetRepairCost 1
#IF
Equal P9 0
#SAY
{FCOLOR/10}naprawiony{FCOLOR/12}
#ELSESAY
koszt: {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12}

;----------------------------------

[@GetNecklaceCostp]
#ACT
;mov P0 3
GetRepairCost 3
#IF
Equal P9 0
#SAY
{FCOLOR/10}naprawiony{FCOLOR/12}
#ELSESAY
koszt: {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12}

;----------------------------------

[@GetLeftBraceCostp]
#ACT
;mov P0 5
GetRepairCost 5
#IF
Equal P9 0
#SAY
{FCOLOR/10}naprawiony{FCOLOR/12}
#ELSESAY
koszt: {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12}
;----------------------------------

[@GetRighBraceCostp]
#ACT
;mov P0 6
GetRepairCost 6
#IF
Equal P9 0
#SAY
{FCOLOR/10}naprawiony{FCOLOR/12}
#ELSESAY
koszt: {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12}

;----------------------------------

[@GetRingCostLeftp]
#ACT
;mov P0 7
GetRepairCost 7
#IF
Equal P9 0
#SAY
{FCOLOR/10}naprawiony{FCOLOR/12}
#ELSESAY
koszt: {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12}

;----------------------------------

[@GetRightRingCostp]
#ACT
;mov P0 8
GetRepairCost 8
#IF
Equal P9 0
#SAY
{FCOLOR/10}naprawiony{FCOLOR/12}
#ELSESAY
koszt: {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12}
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[@zz1]
{
#SAY
Bienvenida <$USERNAME>,\
¿Cómo puedo ayudarle?\
{FCOLOR/10}
Compra: <Accessory/@BuyS>\
Venta: <Accessory/@SellS>\
Reparación: <Accessory/@RepairS>\
Reparación Especial: <Accessory/@SpecialRepairS>\\
<hablar con/@CALL_Npc_TodayQuestS> <$NPCNAME>\\
<dejar/@Exit>

;--------------------------------------------

[@CALL_Npc_TodayQuestS]
#CALL [TodayQuest\QT_NPCSetting.txt] @NPCSetDairyQuest

;--------------------------------------------

[@BuyS]
#SAY
Por favor, seleccione lo que desea comprar.\\
<espalda/@AccessoryMain>\
<dejar/@Exit>

;--------------------------------------------

[@SellS]
#SAY
Por favor, seleccione lo que desea vender.\\
<espalda/@AccessoryMain>\
<dejar/@Exit>

;--------------------------------------------

[@RepairS]
#SAY
¿Qué quieres que reparar?\\
<espalda/@AccessoryMain>\
<dejar/@Exit>

;--------------------------------------------

[~@repairS]
#SAY
Reparación completa.\\
<espalda/@AccessoryMain>\
<dejar/@Exit>

;--------------------------------------------

[@SpecialRepairS]
#SAY
¿Qué quieres que reparar?\\
<Necklace/@SSRepair(3)> <$@GetNecklaceCosts>\
<izquierda Bracelet/@SSRepair(5)> <$@GetLeftBraceCosts>\
<derecho Bracelet/@SSRepair(6)> <$@GetRighBraceCosts>\
<izquierda Ring/@SSRepair(7)> <$@GetRingCostLefts>\
<derecho Ring/@SSRepair(8)> <$@GetRightRingCosts>\
<espalda/@AccessoryMain>\
<dejar/@Exit>

;--------------------------------------------

[@SSRepair()]
#ACT
mov P0 %ARG(1)
GetRepairCost %P0
#IF
CheckGold %P9
#ACT
RepairItem %P0
Take Gold %P9
Goto @SpecialRepair
#ELSESAY
Usted no tiene suficiente oro ...\\
<dejar/@Exit>

;----------------------------------

[@GetWeaponCosts]
#ACT
;mov P0 1
GetRepairCost 1
#IF
Equal P9 0
#SAY
{FCOLOR/10}reparado{FCOLOR/12}
#ELSESAY
Costo: {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12}

;----------------------------------

[@GetNecklaceCosts]
#ACT
;mov P0 3
GetRepairCost 3
#IF
Equal P9 0
#SAY
{FCOLOR/10}reparado{FCOLOR/12}
#ELSESAY
Costo: {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12}

;----------------------------------

[@GetLeftBraceCosts]
#ACT
;mov P0 5
GetRepairCost 5
#IF
Equal P9 0
#SAY
{FCOLOR/10}reparado{FCOLOR/12}
#ELSESAY
Costo: {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12}

;----------------------------------

[@GetRighBraceCosts]
#ACT
;mov P0 6
GetRepairCost 6
#IF
Equal P9 0
#SAY
{FCOLOR/10}reparado{FCOLOR/12}
#ELSESAY
Costo: {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12}

;----------------------------------

[@GetRingCostLefts]
#ACT
;mov P0 7
GetRepairCost 7
#IF
Equal P9 0
#SAY
{FCOLOR/10}reparado{FCOLOR/12}
#ELSESAY
Costo: {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12}

;----------------------------------

[@GetRightRingCosts]
#ACT
;mov P0 8
GetRepairCost 8
#IF
Equal P9 0
#SAY
{FCOLOR/10}reparado{FCOLOR/12}
#ELSESAY
Costo: {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12}






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[@z11]
{
#SAY
Welcome <$USERNAME>,\
How may i help you?\
{FCOLOR/10}
Buy: <Accessory/@Buy>\
Sell: <Accessory/@Sell>\
Repair: <Accessory/@Repair>\
Special Repair: <Accessory/@SpecialRepair>\\
<Talk with/@CALL_Npc_TodayQuest> <$NPCNAME>\\
<Leave/@Exit>

;--------------------------------------------

[@CALL_Npc_TodayQuest]
#CALL [TodayQuest\QT_NPCSetting.txt] @NPCSetDairyQuest

;--------------------------------------------

[@Buy]
#SAY
Please select what you wish to buy.\\
<Back/@Main>\
<Leave/@Exit>

;--------------------------------------------

[@Sell]
#SAY
Please select what you wish to sell.\\
<Back/@Main>\
<Leave/@Exit>

;--------------------------------------------

[@Repair]
#SAY
What do you want me to repair?\\
<Back/@Main>\
<Leave/@Exit>

;--------------------------------------------

[~@repair]
#SAY
Repair Complete.\\
<Back/@Main>\
<Leave/@Exit>

;--------------------------------------------

[@SpecialRepair]
#SAY
What do you want me to repair?\\
<Necklace/@SRepair(3)> <$@GetNecklaceCost>\
<Left Bracelet/@SRepair(5)> <$@GetLeftBraceCost>\
<Right Bracelet/@SRepair(6)> <$@GetRighBraceCost>\
<Left Ring/@SRepair(7)> <$@GetRingCostLeft>\
<Right Ring/@SRepair(8)> <$@GetRightRingCost>\
<Back/@Main>\
<Leave/@Exit>

;--------------------------------------------

[@SRepair()]
#ACT
mov P0 %ARG(1)
GetRepairCost %P0
#IF
CheckGold %P9
#ACT
RepairItem %P0
Take Gold %P9
Goto @SpecialRepair
#ELSESAY
You do not have enought gold...\\
<Leave/@Exit>

;----------------------------------

[@GetWeaponCost]
#ACT
;mov P0 1
GetRepairCost 1
#IF
Equal P9 0
#SAY
{FCOLOR/10}Repaired{FCOLOR/12}
#ELSESAY
Cost: {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12}

;----------------------------------

[@GetNecklaceCost]
#ACT
;mov P0 3
GetRepairCost 3
#IF
Equal P9 0
#SAY
{FCOLOR/10}Repaired{FCOLOR/12}
#ELSESAY
Cost: {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12}

;----------------------------------

[@GetLeftBraceCost]
#ACT
;mov P0 5
GetRepairCost 5
#IF
Equal P9 0
#SAY
{FCOLOR/10}Repaired{FCOLOR/12}
#ELSESAY
Cost: {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12}

;----------------------------------

[@GetRighBraceCost]
#ACT
;mov P0 6
GetRepairCost 6
#IF
Equal P9 0
#SAY
{FCOLOR/10}Repaired{FCOLOR/12}
#ELSESAY
Cost: {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12}

;----------------------------------

[@GetRingCostLeft]
#ACT
;mov P0 7
GetRepairCost 7
#IF
Equal P9 0
#SAY
{FCOLOR/10}Repaired{FCOLOR/12}
#ELSESAY
Cost: {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12}

;----------------------------------

[@GetRightRingCost]
#ACT
;mov P0 8
GetRepairCost 8
#IF
Equal P9 0
#SAY
{FCOLOR/10}Repaired{FCOLOR/12}
#ELSESAY
Cost: {FCOLOR/10}<$OUTPUT(P9)>{FCOLOR/12}

;----------------------------------
}

;;不要删掉此行
 
Last edited:

Sanity

Legend
Legendary
Nov 7, 2007
3,812
119
300
Try
#CALL [\Merchant\Common\Accessory.txt] @z11

You never put QuestDiary in the #CALL script so you would need add \.

Your currently reading like so

Envir\Merchant\Common\Accessory.txt

Edit: Might not be Envir with MIR3 lol, but what ever.
 
Last edited:
Upvote 0

TheDayIDie

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yeh it is envir... ok ill change that now and give it a shot tomorrow when i load up gates...
tyvm!

---------- Post added at 10:51 PM ---------- Previous post was at 10:49 PM ----------

Try
#CALL [\Merchant\Common\Accessory.txt] @z11

You never put QuestDiary in the #CALL script so you would need add \.

Your currently reading like so

Envir\Merchant\Common\Accessory.txt

Edit: Might not be Envir with MIR3 lol, but what ever.

all the other scripts default [Merchant\Common\bldflafl.txt]
so not sure if thats the fix but ill giv it a shot 2moz, ty
 
Upvote 0

Sanity

Legend
Legendary
Nov 7, 2007
3,812
119
300
yeh it is envir... ok ill change that now and give it a shot tomorrow when i load up gates...
tyvm!

---------- Post added at 10:51 PM ---------- Previous post was at 10:49 PM ----------



all the other scripts default [Merchant\Common\bldflafl.txt]
so not sure if thats the fix but ill giv it a shot 2moz, ty

Oh well if all the scripts are like that then it's not it.

Errr try adding { under [@AccessoryMain] so

[@AccessoryMain]
{
#IF
checknamelist English.txt
#ACT
goto @z11
#ELSEACT
goto @test2
 
Upvote 0

Buldok

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Feb 27, 2010
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0
33
[@Main]
#IF
checknamelist English.txt
#ACT
#CALL [Merchant\Common\Accessory.txt] @z11
#IF
checknamelist Spanish.txt
#ACT
#CALL [Merchant\Common\Accessory.txt] @zz1
#IF
checknamelist Polish.txt
#ACT
#CALL [Merchant\Common\Accessory.txt] @zzz
 
Upvote 0

TheDayIDie

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Jul 29, 2011
4,071
97
135
UK
[@Main]
#IF
checknamelist English.txt
#ACT
#CALL [Merchant\Common\Accessory.txt] @z11
#IF
checknamelist Spanish.txt
#ACT
#CALL [Merchant\Common\Accessory.txt] @zz1
#IF
checknamelist Polish.txt
#ACT
#CALL [Merchant\Common\Accessory.txt] @zzz
will that work? i thought #ACT and #CALL are to different commands
ill give it a shot ty
Oh well if all the scripts are like that then it's not it.

Errr try adding { under [@AccessoryMain] so

[@AccessoryMain]
{
#IF
checknamelist English.txt
#ACT
goto @z11
#ELSEACT
goto @test2
hmm ok ill give this a try but i rarely see this in scripts, what it do?

ty for all replies
 
Upvote 0

Sanity

Legend
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Nov 7, 2007
3,812
119
300
Hmm yer i don't think #ACT works with #CALL but i think that is the problem, i shouldn't really comment though, only spent little time with mir3 but maybe try this.

Maybe try goto.

[@Main]
#IF
checknamelist English.txt
#ACT
goto @test1

[test1]
#CALL [Merchant\Common\Accessory.txt] @z11

Will that work? am not sure tbh.
 
Upvote 0

wbrian

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Aug 31, 2007
193
2
64
@bit offtopic
If u wanna use translator to make PL npc better dont tbh. Cos its same quality as my english.
 
Upvote 0

TheDayIDie

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Dedicated Member
Jul 29, 2011
4,071
97
135
UK
Hmm yer i don't think #ACT works with #CALL but i think that is the problem, i shouldn't really comment though, only spent little time with mir3 but maybe try this.

Maybe try goto.

[@Main]
#IF
checknamelist English.txt
#ACT
goto @test1

[test1]
#CALL [Merchant\Common\Accessory.txt] @z11

Will that work? am not sure tbh.
i'm gonna try to import the whole of the script and scrap the #CALL commands to see if it fixes it.. ty for help
(ill post news if i get it to work or not ) :P
@bit offtopic
If u wanna use translator to make PL npc better dont tbh. Cos its same quality as my english.
Yeh it's only for test purposes, if i get a host to run server ill obviously get Polish tester's and moderator's to go through the npc's with a fine tooth pic :)

---------- Post added at 10:32 PM ---------- Previous post was at 10:08 PM ----------

FOUND ERROR

Turns out the game don't like Unicode text files and you have to have unicode for polish language... changed the file type back and delete polish text and seems fine... have to find a way around that but will need a polish-english player to sort ^^ ty for all comments
 
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