No sure if this is really the right section. But, thought i'd share this info, which can be usefull if you have very high exp rates set.
I've discovered that after roughly 2billion exp, the CHANGEEXP + comamnd will bug the players exp, to over double what is meant to be needed to lvlup, and they return to 0% after killing another mob.
So if you have exp values above 2bil and you have the CHANGEEXP + command in your server NPC's, QFunction items, or MapQuest scripts,
simply change the command from
to
diverting the command away from anyone it may bug.
Again, not sure if this is supposed to be in here, but it moves down less often that other sections and will enable more people to see it over time. I appologise if you need to move the topic.
I've discovered that after roughly 2billion exp, the CHANGEEXP + comamnd will bug the players exp, to over double what is meant to be needed to lvlup, and they return to 0% after killing another mob.
So if you have exp values above 2bil and you have the CHANGEEXP + command in your server NPC's, QFunction items, or MapQuest scripts,
simply change the command from
Code:
[@Whatever]
#ACT
CHANGEEXP + 800000
BREAK
to
Code:
[@Whatever]
#IF
CHECKEXP > 1980000000
#ACT
BREAK
#IF
#ACT
CHANGEEXP + 800000
BREAK
diverting the command away from anyone it may bug.
Again, not sure if this is supposed to be in here, but it moves down less often that other sections and will enable more people to see it over time. I appologise if you need to move the topic.
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