- Nov 13, 2003
- 3,967
- 27
- 294
just a thort, probably not the way you are doing the timer at all.
but are you doing 1 sides adds a point everytime they kill a mob, and the other side you take off a point when a mob is killed (this side starts at say 200 points) and when the values equal the way starts.
if so, couldnt 1 side just not kill anything, and save their potions etc till the other side has killed enough to match the same score?
like i said, this probably isnt the way you are doing the timer.
Could you elaborate, as if it is a problem that i've overlooked would defo be better to get it fixed at this stage rather than later down the line.if so, couldnt 1 side just not kill anything, and save their potions etc till the other side has killed enough to match the same score?
I think its like this.
When the counter hits the mid point (1000), the war starts, for an hour? The primary objective is to kill the most mobs (to move the counter to your side) but obviously if you kill enemy players, that stops them from killing mobs until they get back into the cave.
At the end of the hour, watever side the counter is on, wins the war nd the cave.
So basically what you said ben but getting the counter in your end wins the war.
Idea:
During the war, killing enemy players could also effect the counter? just to spice things up a bit :P
you said the war starts when the points are equal.
so if drac kill 500 mob, and hian kill 1500 mob. both sides will equal 500 points and thus your war starts.
if this is the case. couldnt drac will 1 mob, and wait till hian kills 1999 mob, which saves on their hp/mp to give them a better chance at winning the war?
edit: just read it again. do you mean if drac kill 1000 mob, their counter stops, and then has to wait till hian kills 1000 for the battle to start? if your doing it this way, this will work i think.
i might be getting the wrong end of the stick as to how the war starts.
I think its like this.
When the counter hits the mid point (1000), the war starts, for an hour? The primary objective is to kill the most mobs (to move the counter to your side) but obviously if you kill enemy players, that stops them from killing mobs until they get back into the cave.
At the end of the hour, watever side the counter is on, wins the war nd the cave.
So basically what you said ben but getting the counter in your end wins the war.
Idea:
During the war, killing enemy players could also effect the counter? just to spice things up a bit :P
yer u can to an extent, but could also be exploitable.ρяєα¢нєя;732522 said:I like, i'll try to do this, if i can, through QFunc, i'll add it and test it once i'm finished with my uni work.
p
it starts whenever both sides have killed an equal number of mobs.what im still confused is how the war starts though.
do both sides have to kill 1000 mob for the war to start? or does it start when the first side hits 1000?
what im still confused is how the war starts though.
do both sides have to kill 1000 mob for the war to start? or does it start when the first side hits 1000?
yer u can to an extent, but could also be exploitable.
you could do onmurder.. check faction and add points to them
and ondeath check faction and add points to the other team.
so either way u could do it..
onmurder it doesn check who uve pked, so same ppl could kill each other
ondeath tho.. it doesnt matter what killed u, u let ur side down, u died.. u lose points :001_tt2:
pretty sure matt adde a pk death aswell so u can do it with mobs killin u and w/o mobs killin u
i got all the stuff on that battle zone thing i did so check it out
Sounds good but if everything is reset to the quarterly point is there any point in the Min / max value?
i see now yeah that sounds a good idea. aslong as the servers popular and not just 20 chars. otherwise will take ages to start a war.
yer u can to an extent, but could also be exploitable.
you could do onmurder.. check faction and add points to them
and ondeath check faction and add points to the other team.
so either way u could do it..
onmurder it doesn check who uve pked, so same ppl could kill each other
ondeath tho.. it doesnt matter what killed u, u let ur side down, u died.. u lose points :001_tt2:
pretty sure matt adde a pk death aswell so u can do it with mobs killin u and w/o mobs killin u
i got all the stuff on that battle zone thing i did so check it out
you.... code.... what???I could just code it, would be more efficient than running scripts on every death.