[King] Information on King

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woogyeman

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Dedicated Member
Nov 23, 2010
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Found this list of commands while digging through chineese website tonight, I'm not running king so not sure of its accuracy but here it is hope it usefull for king operators:
If useless info feel free to delete thread
King 1010 plug-in unit script order
MovD0100
INCD85
DecD81
Mul//MulP1P21//in result P9, 3rd parameter =1 affects from the defined variable value, if uses tests %P21 from defined variable Mul
MulP1P2//DivP1P2//in result P9, if uses tests %P21 from defined variable Div
MovrD0100
AddstrA2 ") “
RUNSCRIPTLABEL[ALL|GUILD|GROUP|PLAYERNAME] “@_CALLBACK” // label the pattern neglects NPC for [@~~*] position ~~ to be possible the random place transfer
MOVETOPLAYER role
MOVETONPCNPC name
DELFILE
SETPROJOB
SETPROLVL
SETPROEXP
SETSTORAGEPASSOK
ITEMNAMEPREFIX position name
CHANGELVL+100
CHANGEPK+100
SETSUPERCHANGE+100
SETTEMPJF+100
SETSERVEREXPMULTIPLE
CHECKCARDPASS


SETSTFLAG1AAAABBBB
// establishes BBBB the ST condition is the 1ST name is AAAA
//SETSTFLAG1CCCC// establishes own ST condition is the 1ST name is CCCC
//0 has not acknowledged as teacher has not accepted the apprentice
//1 skilled worker is skilled worker // skilled worker
//2 apprentice is the apprentice // apprentice
//3 apprentice is chased finishes an apprenticeship the gate
//4 skilled worker the apprentice already finished an apprenticeship
//5 skilled worker betrays Shi Men
//6 skilled worker the apprentice already achieved finishes an apprenticeship the rank, has not finished an apprenticeship temporarily // skilled worker
//7 apprentice to have finished an apprenticeship the rank, has not finished an apprenticeship temporarily // apprentice
//8 skilled worker the apprentice chooses does not finish an apprenticeship, but skilled worker not online has not obtained rewards // skilled worker
//9 skilled worker achieves finishes an apprenticeship the apprentice who the rank continues to retain to decide the disowning of offspring
//10 apprentice retains the priests and disciples related by skilled worker have been relieved, and not online

SUBCARD
SETUSERJF+100 eats experience user
SETFAME+100
EDITITEM[FLD_DESC1~FLD_DESCB]+-=100makeidx
ADDMAGIC evil spirit name in religion 5

GIVEEXPEX50000
KICKUSER
ATTRIBUTEADD[CLEAR]|DC|SC|MC|MAC|MP|AC|AM1~7|HP100
SETDOUBLEEXP+1000
STARTDOUBLEEXP100
SETLOCK
SETUNLOCK
TAKEITEMBYIDX1234
GIVEEXAAA1
CHANGEMAGLVLAAA12
GIVEGOLDEX1000
RESETSERVERTOP10//refurbishing server ranking first 10, behind union % *** use
SETPOINT+100//establishment metempsychosis dot number of times
ACCEPTREBORNBONUS[CLEAR]|DC|SC|MC|MAC|MP|AC|AM1~7|HP100
ENLOADVALUEP9 ". \ A.INI the "" establishment, the test, the default value " // can use from the defined variable
ENSAVEVALUEP9 ". \ A.INI the "" establishment, the test, the default value " // can use from the defined variable

FormatStr " wherefld_username=%s " %Username
FormatStr " wherefld_time=%s " %D0
READSQL " table "" field name, field name 2 "" from defined variable 1, from defined variable 2 " %A9//read plug-in unit database field data default user


FormatStr " %s,%s,%s " FLD_CHARACTER, field name 1, field name 2//most 3 variables
MOVA7%A9
FormatStr " %s,%s,%s " %Username, field name 1 value, field name 2 value // most 3 variables
MOVA8%A9
FormatStr " whereFLD_CHARACTER=%s " %Username
WRITESQL " table " %A7%A8%A9//reads in the database field data default user

// initialization database
FormatStr " whereFLD_CHARACTER=%s " %Username
WRITESQL " table "" FLD_CHARACTER " %Username%A9


TAKEBONUSEX[CLEAR]|[INC]|DC|SC|MC|MAC|MP|AC|AM1~7|HP100

ADDEIMEMOLOG " aaaaaaaaaaaaaaaa "
SENDUSERSAY " @ permission intimate conversation "
//////////////////////////////////////////////////////////////////////
checkcmd:
//////////////////////////////////////////////////////////////////////
mov
Equal//support from definition constant EqualUSERSTNAME " AAAAA "
Large//support from definition constant
Small//support from definition constant
Elarge//support from definition constant
Esmall//support from definition constant
Inc
Dec
Checkbonus
The CHECKMAPFLAGksnomove name (is spatial script performer in map) the name type (0: Plays family reputation 1:NPC 2: Map name 3: Map number)
//////////////
CHECKMAPFLAGMAPGOURP5//P9
CHECKMAPFLAGNPARAM15//P9
CHECKMAPFLAGSPARAM1 " AAAAAAAAA " //A9
//////////////
CHECKUSERJF100 user
The CHECKITEMINFO parameter 1 parameter 2 (the parameter 2 indicate parameter 1 type - >0: On body position 1: In package goods name 2: In package goods ID3: On the body equips the name)
CHECKTEMPJF100
CHECKCARDVALUE100
ISONLINE user famous parameter 2 (parameter 2=1, in needs to guarantee the user not online time use)
The CHECKWEIGHT thing commodity name // returns surplus carries a heavy load
The CHECKBAGGAGEEX//returns already took package number
CHECKSTORAGEPASSOK
ISGROUPOWNER//returns troop founder's name
CHECKFAME100
FINDNPCNPC name
GUILDMEMBER [S|T| guild|Spatial]
CHECKITEMPRICE knife wound medicine 0
CHECKREBORNBONUS//inspection metempsychosis dot number of times setpoint//p1-p8DcmcschpmpacmacAddPoint
CHECKALLOWST plays the family reputation // inspection role whether to allow to acknowledge as teacher
ISDUOEXP//
ISTESTSERVER
CHECKSTFLAG1AAABBB
// inspects BBB the ST condition whether is the 1, ST name whether is AAA
//CHECKSTFLAG1AAA inspects own ST condition whether is the 1, ST name whether is AAA

CHECKITEMCOUNT thing commodity name // this goods quantity returns to P9 in

//////////////////////////////////////////////////////////////////////
DynamicValues
//////////////////////////////////////////////////////////////////////
%USERJF
%USERFAME
%USERPK
%USERCARDVAL
%USERSTFLAG
%USERSTNAME
%USERMAPNAME
%USERSPOUSENAME
%USERPROJOB
%USERPROLVL
%USERPROEXP
%USERMAPGOURP
%USERREBORNCOUNT//metempsychosis number of times
%USERADDBONUSCOUNT//greatly friendly dot number of times
the %CURWEEK//distance opens the clothing how many star time
the %CURDAY//distance opens clothing how many days
the %CURHOUR//distance opens clothing how many hours
the %STARTSVRMINUTE//server starts how many minutes
%STARTGAMEMINUTE//plays the family to enter plays how many minutes


%FLD_NAME//through the CHECKITEMINFO definite goods
%FLD_STDMODE
%FLD_SHAPE
%FLD_UPLVLTYPE
%FLD_PRICE
%FLD_DESC*//0--13RGB
%FLD_NAMEPREFIX
%FLD_MAKEINDEX

// after RESETSERVERTOP10 may obtain the corresponding place the role related information

%WARLVLTOPNAME1//rank 1st warrior's name %WARLVLTOPNAME10 rank 10th warrior's name
%WIZLVLTOPNAME1//rank 1st Master's name Master %WIZLVLTOPNAME10 rank 10th name
%TAOLVLTOPNAME1//rank 1st taoist priest's name %TAOLVLTOPNAME10 rank 10th taoist priest's name
%ALLLVLTOPNAME1//the rank 1st name %ALLLVLTOPNAME10 rank 10th name


%WARLVLTOPLVL1//rank 1st warrior's rank %WARLVLTOPLVL10 rank 10th warrior's rank
%WIZLVLTOPLVL1
%TAOLVLTOPLVL1
%ALLLVLTOPLVL1



the %WARLVLTOPEXP1//rank 1st warrior current experiences the %WARLVLTOPLVL10 rank 10th warrior's current experience
%WIZLVLTOPEXP1
%TAOLVLTOPEXP1
%ALLLVLTOPEXP1



the %WARLVLTOPZS1//rank 1st warrior turns around the rank %WARLVLTOPLVL10 rank 10th warrior to turn around the rank
%WIZLVLTOPZS1
%TAOLVLTOPZS1
%ALLLVLTOPZS1


%ALLLVLTOPJOB1//all people place the 1st occupation


%ZSTOPNAME1//turns around the rank 1st name
%ZSTOPLVL1//turns around the rank 1st rank
%ZSTOPEXP1//turns around the rank 1st current experience
%ZSTOPJOB1//turns around the rank 1st occupation


the %FAMETOPNAME1//prestige 1st name
%FAMETOPVALUE1//prestige 1st prestige value

//////////////////////////////////////////////////////////////////////
Map label:
//////////////////////////////////////////////////////////////////////
KSNOMOVE
KSNOMOVEEX
KSNOEXEC forbids to die triggers @_USERDIE
KsNoMove
The priests and disciples are united the wedding ring black magic the world

KsNoMoveEx
The dungeon escapes the volume to return to the city the guild to return to the city the volume priests and disciples stochastically to unite the wedding ring black magic the world

DISKWZJ forbids the jamming to help oneself
KSNOIMMU does not permit to drink invincibly

MAPGOURP(1002)

KSATT(1.2)
KSEXP(1.5)
KSADDDC(1.7)
KSADDAC(0.8)
KSADDMAC(0.9)

NPARAM1(*)
NPARAM2(*)
NPARAM3(*)

SPARAM1 (“*”)
SPARAM2 (“*”)
SPARAM3 (“*”)

//////////////////////////////////////////////////////////////////////
00DEF label:
//////////////////////////////////////////////////////////////////////
@_ONHOURCHANGE
@_ONDAYCHANGE
@_ONWEEKCHANGE

@_ONUSERHOURCHANGE
@_ONUSERDAYCHANGE
@_ONUSERWEEKCHANGE

@_UPLVLEVENT


@_ONREADBOOK(%s)
// (evil spirit name in religion)
//P9 = black magic ID
after // carries out, if P0=0 eats the book defeat, returns to original MAGID to eat the book to be successful


//////////////////////////////////////////////////////////////////////
Goods database:
//////////////////////////////////////////////////////////////////////
Immunity liquid medicines:
Duration DC+DC2*255
Time interval MC+MC2*255

The priests and disciples make the revision are stdmode=0
Time interval MC+MC2*255


//stdmode =0shape=2makeword(ac, ac2)=+ blood dc= every 250 millisecond + volume of blood makeword(mac, mac2)=+ blue *20dc2= every 250 millisecond + blue quantities
// revises other stdmode=0shape=2 the goods attribute


The monster database increases
FameAddDcAddMcAddAcAddMacSHRatioSHValue


///
//251 dies must explode the goods
//SQL pours into the filtration
// @_USERDIE
Weapon ultra 17 levels
// establishes the special goods refurbishing time
// world unites the limit

The limit cannot use to kill by poison the human poisonously
// revises the husbands and wives to fly mutually overlaps
Ultra greatly poisonous
Ultra big symbol

// sets up a stall
// character lock
// kills the monster to obtain the prestige
need=
244://non-earth member cannot dress
245://non-sand member cannot dress

243://non-sand eldest child cannot dress
242://non-earth eldest child cannot dress



NOREVIVAL

!! Taking a drug
!! Practice black magic
!! ADDMAGIC
!! RUNSCR


May encrypt the document

StrRes.txt
MiniMap.txt
MapInfo.txt
MonAIs.txt
MonItems \ *.txt
MonAi_Def \ *.txt
MonGen.txt
MapQuest.txt
LineNotice.txt
Merchant.txt
GuardList.txt
StartPoint.txt


Horse's attribute
AC carries a heavy load
Dc attack upper limit
DcMax natural upper limit
Mc soul upper limit
McMAX returns to the blood speed





@_ONREADBOOK(%s,%s)
// (evil spirit name in religion, thing commodity name) addmagic evil spirit name in religion 1take thing commodity name
//P9 = black magic ID
after // carries out, if P9=0 does not continue to carry out eats the book, if P9= original black magic ID continues to carry out eats the book!
// eats the book place to remove all black magic repel inspection

nTemp:=FieldByName(FurbishHpMp).AsInteger; // restoration
Item.wFurbishHpRatio:=HiWord(nTemp); // restores HP rate 655319991999//Random(65535)<=pStdItem.wFurbishHpRatio
Item.wFurbishMpRatio:=LoWord(nTemp); // restores MP rate 6553//Random(65535)<=pStdItem.wFurbishHpRatio

nTemp:=FieldByName(SuperHit).AsInteger; // knocking
Item.wSuperHitRatio:=HiWord(nTemp); // knocking probability 65531999Random(65535)<=pStdItem.wSuperHitRatio
Item.btSuperHitValueMin:=HiByte(LoWord(nTemp)); // knocking percentage 20203Min+random(max-min)
Item.btSuperHitValueMax:=LoByte(LoWord(nTemp)); // knocking percentage 3

nTemp:=FieldByName(SuperPoison).AsInteger; // explodes the poison
Item.wSuperPoisonRatio:=HiWord(nTemp); // explodes poisonous probability 65531999191ARandom(65535)<=pStdItem.wSuperPoisonRatio
Item.btSuperPoisonValueMin:=HiByte(LoWord(nTemp)); // knocking percentage 25Min+random(max-min)191A
Item.btSuperPoisonValueMax:=LoByte(LoWord(nTemp)); // knocking percentage 26

!! Takes to bring with some equipment to be possible to return to the blood from the striking power (to have probability) //Random(65535)<=Ratio//FurbishHpMp=makelong(MpRatio, HpRatio)

!! Knocking (1: Probability 2: Knocking attack percentage) //Random(65535)<=RatioMin+random(max-min)//SuperHit=makelong(makeword(ValueMax, ValueMin), HitRatio)

!! Explodes poisonously (1: Probability 2: Knocking attack percentage) //Random(65535)<=RatioMin+random(max-min)//SuperPoison=makelong(makeword(ValueMax, ValueMin), PoisonRatio)

!! The Jin'gang coverall adds against reduces attacks //229228227226225 new Jin'gang coverall //maxax=(mindc+maxdc)*2; mindc, maxdc=mindc/3, maxdc/3 attack lower limit = attack lower limit /3 attack upper limit = attack upper limit /3 defense upper limit = own defense + striking power *2

After the weapon promotes 17 levels, rises to attach the attribute

Integral business system

!! Miser's ring //224 miser's ring Anicount1 is * (Anicount/10) 10 expressed that 1 time of gold coin 25 express 2.5 times


After the weapon promotes 17 levels, rises to attach the attribute
//


Integral business system
// database BuyBackJf
// @jfbuy(0) (0 weapon 1 clothes 2 hat 3 necklace 4 bangle 5 ring 6 shoe 7 sundry goods)
// @jfsell
// goods preservation way. \ Market \ JfGoods \ JfGood_*.dat


!! 1. Monster quantity goods
// (database) the LogKillCount=1 record altogether has been killed how many
//. \ Envir \ KillMonLog \ the AllKillMonLog.ini record monster altogether the integer which kills
//. \ Envir \ KillMonLog \ the AllKillMonLog.ini record monster every day the integer which kills
the // knock rating document establishment - 5/6MonKillCount>(5+random(6)) piece blows out

!! 2. When did the integral exchange curl thing commodity name DropItemCount= which //Envir \ ParamControl \ EI internal parameter .iniDropItemName= must explode also to have how many to explode EndDropItemDatetime= to explode to ended

!! 4. Assigns the time to assign the monster to assign the role to explode //. \ Envir \ Monitems \ SetMonItem.ini [@ADDMONITEMS time (2007-05-06@12:12:20) commodity name monster (nil=) role (nil=)] @RELOADADDMONITEMS

//SETPKMODE10
// parameter 1=1 establishes the PK athletics pattern (to be possible to use black magic in the NOSPELL map, moreover can only attack this pattern to play family) 0 to cancel the PK athletics pattern
// simultaneously establishes carries out this order NPC to challenge the map in the map
// parameter 2=0 is the permission takes a drug =1 is forbids to take a drug

@_ONDELGUILDMEMBER
//ARG (1)= withdrawal guild's role name
after // sandy soil guild triggering carries out, if P9=0 normally withdraws from the guild, otherwise withdraws from the defeat


@_ONGUILDMAKEALLY
//ARG (1)= opposite party name
//ARG (2)= opposite party guild
after // sandy soil guild triggering carries out, if P9=0 normally forms an alliance, otherwise forms an alliance the defeat
 

TheDayIDie

Banned
Banned
Dedicated Member
Jul 29, 2011
4,071
97
135
UK
nice, very helpful but how do i work the command:

ATTRIBUTEADD[CLEAR]
i tried
#ACT
ATTRIBUTEADD[CLEAR]
ATTRIBUTEADDCLEAR
ATTRIBUTECLEAR
ATTRIBUTE CLEAR

thanks in advance
/TDID

---------- Post added 31-05-2012 at 12:13 AM ---------- Previous post was 24-05-2012 at 05:17 PM ----------

bump anyone know how to work the command please?
 
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