items and Shadow Effects

Fub4r

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Just wondering how Items such as DevineArmor, 51, and its glow :P, such as the item look is 985/995 - how is the glow bound to the Image? please could you reply in some detail :D
 

Fub4r

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yeah i meant on the char screen not on the map, i just wondered how they were bound, so 985 goes to 171 (171 = Armor shadow glow on char screen)
 
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tsniffer
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its either gameinterface.wil or inter2c.wil, one of those.

i know demonics released his db with the glows working, im guessing thats what your using, but please dont get excited thinking in game glows work yet, that goes for everyone. they arnt coded in 3.38 server files.
 
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Fub4r

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no i dont mena in game :S, i mean on teh Character screen when u put on the armor it has a background which is called a shadow, i want to know how the Item image and the Item Shadow (background) are Binded togther not the New glows.
 
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tsniffer
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i just told u. gameint, or inter2c.wil, one of those wils holds the shadow.
 
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Geordiehc

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Can anyone answer this please? I know how to do outside glows but inside how does each glow relate to each item in SQL? like lightarmor, heavey armor, hades, demon etc etc all have independent inside glows yet i cant find a relation to this in HLSTDITEMS

Im referring to the glows in the Status Window btw
 
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Geordiehc

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OK i have sort of found it is in Looks that shows what the glow is although i havent found a relation to the number in MIM yet

Thanks Hallmatt and Chimera for helping me work this one out and Halmatt for near enough working it out :P
 
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