items

PepsiMan

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Jul 9, 2010
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ne one know how to connect a new armour its image in item.will stditem.will
and stateitem.will
 

PepsiMan

Dedicated Member
Dedicated Member
Jul 9, 2010
131
0
43
i want to add a new armour i have its shape in bag and on floor and in kit

i want to know how to add these images in items.will and dnitems.will and stateitems.will

so the can connect each other (i know how to add images in hh8)

ex the mir armour have its shape in bag and on floor and in kit f10

how can i connect my armour images to be like that?

Thanx for reading
 
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Trinity2.3

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Jun 15, 2010
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i want to add a new armour i have its shape in bag and on floor and in kit

i want to know how to add these images in items.will and dnitems.will and stateitems.will

so the can connect each other (i know how to add images in hh8)

ex the mir armour have its shape in bag and on floor and in kit f10

how can i connect my armour images to be like that?

Thanx for reading

Not sure if im undersanding you, but you mean you have the correct images in your bag on the floor and on your char screen, but the ingame look is wrong ?

In sql there is 1 table called fld_imgindex, which is for your items, dnitems, and stditems.wil files, ie: floor, bag, and char screen.

There is another table called fld_shape, this is the ingame look and the files used are called armours.wil or weapon.wil, you can also use files in your graphics folders.

The number used depends on when the armour is found in the file for armours.wil etc, ie base dress will be the first armour in the file so it will be either 1 or 2 then the next armour will be number 2, 3 or whatever, graphics files go buy the file number because they only have 1 image in each of them.
 
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Trinity2.3

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Jun 15, 2010
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i know mate i mean which table is responsible for shape in f10


" In sql there is 1 table called fld_imgindex, which is for your items, dnitems, and stditems.wil files, ie: floor, bag, and char screen."

Char screen = F10
 
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PepsiMan

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Jul 9, 2010
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thanx trinity :)

may be i couldnt express wa i mean

if u want to add anew ring to ur game and u have its shape in bag and on floor and in char screen f10

u put the images in the same numbre in DNitems.will and items.will

the question is here
where to put the image ring in stditems.will?

understand thx mate:)
 
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Trinity2.3

Dedicated Member
Dedicated Member
Jun 15, 2010
154
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thanx trinity :)

may be i couldnt express wa i mean

if u want to add anew ring to ur game and u have its shape in bag and on floor and in char screen f10

u put the images in the same numbre in DNitems.will and items.will

the question is here
where to put the image ring in stditems.will?

understand thx mate:)

There is no stditems.wil ?

item.will dnitems.will and stateitems.wil are all the same, every image should have the exact same number in each file!

You add that number to the fld_imgindex in the stditems table in sql.

I dont know how much more simply i can put it.
 
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