King3G - Integral

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mapadale

Guest
Ok I'm using this as the script:


[@CashIn50]
#IF
checkitem Integral(50) 1
#ACT
HLSCRIPTCMD SETPOINT + 500
take Integral(50) 1
#SAY
You also surplus {FCOLOR/1}<$HLPOINT>{FCOLOR/12} Integral!\
This you exchanged {FCOLOR/14}500{FCOLOR/12} Integral!\
<Continues to exchange/@JifenCashIn>\
#ELSESAY
You do not have any {FCOLOR/14}Integral(50){FCOLOR/12} Tickets LEft\\
<Return/@main>\\

It's not converting to integral points and it's not storing, as it's not reading the command <$HLPOINT> from DB.

It is however taking the integral scroll.

Also anyone know how the GamePoint system works?
 

Skibadee

That Vial skibadee lolol
Banned
Mar 24, 2003
1,279
150
275
Ok I'm using this as the script:


[@CashIn50]
#IF
checkitem Integral(50) 1
#ACT
HLSCRIPTCMD SETPOINT + 500
take Integral(50) 1
#SAY
You also surplus {FCOLOR/1}<$HLPOINT>{FCOLOR/12} Integral!\
This you exchanged {FCOLOR/14}500{FCOLOR/12} Integral!\
<Continues to exchange/@JifenCashIn>\
#ELSESAY
You do not have any {FCOLOR/14}Integral(50){FCOLOR/12} Tickets LEft\\
<Return/@main>\\

It's not converting to integral points and it's not storing, as it's not reading the command <$HLPOINT> from DB.

It is however taking the integral scroll.

Also anyone know how the GamePoint system works?

could be wrong, but im not sure Integral's are used at all in KINGS. Sorry i cant be of any help
 
Upvote 0

JoeDunn

LOMCN Veteran
Veteran
Jun 16, 2009
1,043
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149
It still use's the integ system, just not sure on how it is.

But at the moment I don't fully understand the GP system.


from what i have seen GP are like a new currency that u can use to set uo ur own stall
 
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jonathan508

Golden Oldie
Golden Oldie
Dec 27, 2007
623
11
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Europe
GP is actcmd setuserjf + 20 for example..
and for ints maybe is ACTCMD SETCREDIT + 20

P.D: I posted commands in last post can you put in sticky?
 
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twisterdmk

LOMCN Veteran
Veteran
May 13, 2009
759
28
115
USA
Ok I'm using this as the script:


[@CashIn50]
#IF
checkitem Integral(50) 1
#ACT
HLSCRIPTCMD SETPOINT + 500
take Integral(50) 1
#SAY
You also surplus {FCOLOR/1}<$HLPOINT>{FCOLOR/12} Integral!\
This you exchanged {FCOLOR/14}500{FCOLOR/12} Integral!\
<Continues to exchange/@JifenCashIn>\
#ELSESAY
You do not have any {FCOLOR/14}Integral(50){FCOLOR/12} Tickets LEft\\
<Return/@main>\\

Your using IntegralScroll(50) for 500 Points? With that command it would set
but not to use that, use


ACTCMD SETUSERJF +50

ACTCMD has now replaced HLSCRIPTCMD among others.
 
Last edited:
Upvote 0

mapadale

Guest
Ok I'm using this as the script:


[@CashIn50]
#IF
checkitem Integral(50) 1
#ACT
HLSCRIPTCMD SETPOINT + 500
take Integral(50) 1
#SAY
You also surplus {FCOLOR/1}<$HLPOINT>{FCOLOR/12} Integral!\
This you exchanged {FCOLOR/14}500{FCOLOR/12} Integral!\
<Continues to exchange/@JifenCashIn>\
#ELSESAY
You do not have any {FCOLOR/14}Integral(50){FCOLOR/12} Tickets LEft\\
<Return/@main>\\

Your using IntegralScroll(50) for 500 Points? With that command it would set
but not to use that, use


ACTCMD SETUSERJF +50

ACTCMD has now replaced HLSCRIPTCMD among others.
I'll get that tested, cheers mate.

Any ideas how I use GP?
 
Upvote 0