Kings Script

ladron300

Dedicated Member
Dedicated Member
Nov 13, 2009
54
1
34
could someone help with this script? what is wrong here?

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[@BeautyJewel]
{
#IF
#SAY
___{FCOLOR/10}Welcome to the integral system, you at present have {FCOLOR/10}<$HLPOINT> Integral{FCOLOR/12}\\
{FCOLOR/2}|{FCOLOR/12}I may help you to beautify your jewellery, Each time Costs 200 Integrals!{FCOLOR/12}\
{FCOLOR/12}You must be wearing the jewellery you wish to beautify!{FCOLOR/12}\
{FCOLOR/12}Please chooses which jewellery you wish to beautify!{FCOLOR/12}\\
<[ Necklace ]/@BeautyDesc(3)>{FCOLOR/12}\
<[ Bracelet(L)]/@ClearBad(5)> <[ Bracelet(R) ]/@ClearBad(6)>{FCOLOR/12}\
<Ring(L) ]/@BeautyDesc(7)> <[ Ring(R) ]/@BeautyDesc(8)> {FCOLOR/12}\\
<[ Return ]/@main>{FCOLOR/12}\\
[@BeautyDesc()]
#ACT
mov D0 %ARG(1)

#IF
checklevel 40
ACTCMD userjf 200
ACTCMD CHECKISTAKEITEM %D0
#ACT
ACTCMD setuserjf - 200
ACTCMD ITEMREMAKEEQU %D0 8 1
#SAY
Your choosen jewellery beautified successfully!\
My craftsmanship is also good, feeling very dizzy ^_^\
<Exit/@exit>
#elsesay
Your integral is insufficient, you have {FCOLOR/1}<$HLPOINT>{FCOLOR/12} Left.\
Or your rank is Below Level 40\
Or the Space you choosen was empty.\
<Return/@main>
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 

Yolom

LOMCN Veteran
Veteran
Aug 7, 2010
325
21
45
Spain
___{FCOLOR/10}Welcome to the integral system, you at present have {FCOLOR/10}<$HLPOINT> Integral{FCOLOR/12}\\
{FCOLOR/2}|{FCOLOR/12}I may help you to beautify your jewellery, Each time Costs 200 Integrals!{FCOLOR/12}\
{FCOLOR/12}You must be wearing the jewellery you wish to beautify!{FCOLOR/12}\
{FCOLOR/12}Please chooses which jewellery you wish to beautify!{FCOLOR/12}\\
<[ Necklace ]/@BeautyDesc(3)>{FCOLOR/12}\
<[ Bracelet(L)]/@ClearBad(5)> <[ Bracelet(R) ]/@ClearBad(6)>{FCOLOR/12}\
<Ring(L) ]/@BeautyDesc(7)> <[ Ring(R) ]/@BeautyDesc(8)> {FCOLOR/12}\\
<[ Return ]/@main>{FCOLOR/12}\\
[@BeautyDesc()]
#ACT
mov D0 %ARG(1)

In red part you nedd put the same @.
 
Upvote 0

ladron300

Dedicated Member
Dedicated Member
Nov 13, 2009
54
1
34
look my error

MIR3KING\Mud3\Envir\Market_Def\gameservice-0.txt
14:36:25:Script error at #IF: "ACTCMD CHECKISTAKEITEM %D0" line:251 : G:\PLIKI SERVERA MIR3KING\Mud3\Envir\Market_Def\gameservice-0.txt
14:36:25:Script error at #ACT: "ACTCMD ITEMREMAKEEQU %D0 8 1" line:254 : G:\PLIKI SERVERA MIR3KING\Mud3\Envir\Market_Def\gameservice-0.txt
 
Upvote 0

ladron300

Dedicated Member
Dedicated Member
Nov 13, 2009
54
1
34
please help, where is the error in the script


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[@master2]
{



#IF
!checkcmd IsTestServer
#say
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/13}1: {FCOLOR/2}You can Mentor at 72\
{FCOLOR/13}2: {FCOLOR/2}Students below 65 can Mentored\\

{FCOLOR/13}Mentor Rewards:\
{FCOLOR/13}Both will get 30% Experience bonus\\

________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Command{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
________________{FCOLOR/1}<[Allow Master]/@允许收徒>{FCOLOR/12}\\

#ELSESAY
{FCOLOR/2}Open Zone <$OUTPUT(D0)> hours after the apprenticeship system are opened!\\



#IF
checklevel 66
EQUAL USERSTFLAG 0
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Features{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
<[Get Mentor]/@@GETTEACHER>\\

#IF
EQUAL USERSTFLAG 1
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Features{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2} <[Expel]/@逐出师门> your Student <$OUTPUT(USERSTNAME)>\\

#IF
EQUAL USERSTFLAG 2
Esmall D0 %CURHOUR
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Features{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2} <[Expel]/@背叛师门> your Mentor <$OUTPUT(USERSTNAME)>\\

#IF
EQUAL USERSTFLAG 6
Esmall D0 %CURHOUR
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Features{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2} <[Removing Relationship]/@师傅解除关系> for you and <$OUTPUT(USERSTNAME)> \
_ {FCOLOR/2}Has reached apprenticeship level, but not from the master and apprentice relationship with you\\

#IF
EQUAL USERSTFLAG 7
Esmall D0 %CURHOUR
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}<Removing Relationship/@徒弟解除关系> for you and <$OUTPUT(USERSTNAME)>\
_ {FCOLOR/2}Has reached apprenticeship level, but not from the master and apprentice relationship with you\\


#IF
#SAY
_________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Token{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} {FCOLOR/2}\\
<[Buy Mentor Token]/@购买师徒令>\\
{FCOLOR/13}(Teleport to each other like a Wedding Ring)\
{FCOLOR/13}You can use once every 30 seconds.\\
<Close/@exit>
#ACT
break

#elsesay
{FCOLOR/2}Open Zone <$OUTPUT(D0)> hours after the apprenticeship system are opened!\\
<Close/@EXIT>\

[@@GETTEACHER]
#IF
!checklevel 66 ;;1.徒弟等级满足
#ELSESAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}65 below (including 65) can be apprentice!\
<Close/@EXIT>
#ELSEACT
break

#IF
checkjob wizard
#ACT
mov A6 "Wizard"
#IF
checkjob warrior
#ACT
mov A6 "Warrior"
#ELSEACT
mov A6 "Taoist"

#IF
checkcmd CHECKALLOWST %INPUTSTR ;;2.师傅在线 3.师傅允许拜师
checklevel
#act
FormatStr "@_ShowtoTea(%s,%s,%s)" %USERNAME %P9 %A1
actcmd RUNSCRIPTLABEL %INPUTSTR %A9
mov A3 %INPUTSTR
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}Mentor Invitation has been successfully sent, please wait for a response.
#ELSESAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}The other player is not online or are not allowed apprentice.\\


[@_ShowtoTea()]
#IF
!EQUAL USERSTFLAG 0 ;;4.师傅没有徒弟
#ACT
actcmd RUNSCRIPTLABEL %A0 "@_ShowtoStu_3" ;;已经有徒弟
break

#IF
checklevel 72 ;;5.师傅等级满足
#ACT
mov A0 %ARG(1) ;;徒弟名字
mov D0 %ARG(2) ;;徒弟等级
mov A2 %ARG(2) ;;徒弟职业
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}Player: {FCOLOR/10}'<$OUTPUT(A0)>'{FCOLOR/12}\
{FCOLOR/2}Level: {FCOLOR/10}'<$OUTPUT(D0)>'{FCOLOR/12}\
{FCOLOR/2}Has asked to be your Student.\
<Accept/@~~acceptst> <Refuse/@~~Refuse>
#ELSEACT
actcmd RUNSCRIPTLABEL %A0 "@_ShowtoStu_2" ;;等级不够
break

[@~~acceptst]
#ACT
actcmd RUNSCRIPTLABEL %A0 "@_ShowtoStu_4" ;;接受

#IF
checkcmd ISONLINE %A0
#ACT
actcmd SETSTFLAG 1 %A0 ;;设定自己的状态为1 徒弟名字%A0
actcmd SETSTFLAG 2 %USERNAME %A0 ;;设定徒弟%A0的状态为2 徒弟的师徒关系人为自己
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}Congratulations!\
{FCOLOR/2}Successfully received '<$OUTPUT(A0)>' as your Student.\
<Close/@exit>
#ELSESAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}Sorry, the player has gone offline.\
<Close/@exit>


[@~~Refuse]
#ACT
actcmd RUNSCRIPTLABEL %A0 "@_ShowtoStu_1" ;;主动拒绝


[@_ShowtoStu_1]
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}'<$OUTPUT(A3)>' Refused your Mentor Request.\
<Close/@exit>

[@_ShowtoStu_2]
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}'<$OUTPUT(A3)>' do not do the Mentors Level.\
<Close/@exit>

[@_ShowtoStu_3]
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}'<$OUTPUT(A3)>' Is still someone eles Mentor.\
<Close/@exit>

[@_ShowtoStu_4]
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}Congratulations! \
Successfully recieved '<$OUTPUT(A3)>' as your Mentor.\
<Close/@exit>


;;======================================================================

[@逐出师门]
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}Are you sure make disciples out of the division of your door?\\
<Accept/@逐出师门1> <Cancel/@exit>

[@逐出师门1]
#IF
EQUAL USERSTFLAG 1
#ELSEACT
break
#ELSESAY
{FCOLOR/2}You do not have a student.\
<Return/@back>

#IF
checkcmd ISONLINE %USERSTNAME
#ACT
actcmd SETSTFLAG 0 %USERNAME %USERSTNAME
actcmd RUNSCRIPTLABEL %USERSTNAME "@_逐出师门" ;;在线的提示
#ELSEACT
actcmd SETSTFLAG 3 %USERNAME %USERSTNAME ;;不在线设定为3

#IF
#act
actcmd SETSTFLAG 0 ""
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}You have kicked your student from Mentorship.\
<Close/@exit>

[@_逐出师门]
#IF
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}Your Mentor <$USERSTNAME> has been removed from training you.\\
<Close/@exit>
#IF
#ACT
actcmd SETSTFLAG 0 ""

;;======================================================================
[@背叛师门]
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}Are you sure you want to leave your Mentor?\\
<Accept/@背叛师门1> <Cancel/@exit>

[@背叛师门1]
#if
EQUAL USERSTFLAG 2
#ELSEACT
break
#ELSESAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}You have not got a Mentor.\
<Return/@back>

#IF
checkcmd ISONLINE %USERSTNAME
#ACT
actcmd SETSTFLAG 0 %USERNAME %USERSTNAME
actcmd RUNSCRIPTLABEL %USERSTNAME "@_背叛师门"

#IF
#act
actcmd SETSTFLAG 0 ""
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}You have left your Mentor.\
<Close/@exit>


[@_背叛师门]
#IF
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
Your Student <$USERSTNAME> has left you.\\
<Close/@exit>
#IF
#ACT
actcmd SETSTFLAG 0 ""

;;======================================================================
[@师傅解除关系]
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}Are you sure you want to remove your mentoring with '<$USERSTNAME>'?\\
<Accept/@师傅解除关系1> <Cancel/@exit>

[@师傅解除关系1]
#IF
EQUAL USERSTFLAG 6
#ACT
mov A0 %USERSTNAME

#ELSEACT
break
#ELSESAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}You do not have a mentor.\
<Close/@main>

#IF
checkcmd ISONLINE %USERSTNAME
#ACT
actcmd SETSTFLAG 0 %USERNAME %USERSTNAME
actcmd RUNSCRIPTLABEL %USERSTNAME "@_师傅解除师门"
#ELSEACT
actcmd SETSTFLAG 10 %USERNAME %USERSTNAME

#IF
#act
actcmd SETSTFLAG 0 ""
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}Are you sure you want to remove your mentoring with '<$OUTPUT(A0)>'?\
<Close/@exit>

[@_师傅解除师门]
#IF
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}Your Master <$USERSTNAME> removed the mentoring system.\\
<Close/@exit>

#IF
#ACT
actcmd SETSTFLAG 0 ""

;;======================================================================
[@徒弟解除关系]
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}Are you sure you want to remove '<$USERSTNAME>' from mentoring?\\
<Accept/@徒弟解除关系1> <Cancel/@exit>

[@徒弟解除关系1]
#IF
EQUAL USERSTFLAG 7
#ACT
mov A0 %USERSTNAME

#ELSEACT
break
#ELSESAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}You are not the mentor...\
<return/@back>

#IF
checkcmd ISONLINE %USERSTNAME
#ACT
actcmd SETSTFLAG 0 %USERNAME %USERSTNAME
actcmd RUNSCRIPTLABEL %USERSTNAME "@_徒弟解除师门"

#IF
!checkcmd ISONLINE %USERSTNAME
checkcmd CHECKSTFLAG 6 %USERNAME %USERSTNAME
#ACT
actcmd SETSTFLAG 9 %USERNAME %USERSTNAME

#IF
!checkcmd ISONLINE %USERSTNAME
checkcmd CHECKSTFLAG 8 %USERNAME %USERSTNAME
#ACT
actcmd SETSTFLAG 4 %USERNAME %USERSTNAME

#IF
#act
actcmd SETSTFLAG 0 ""
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}you have removed '<$OUTPUT(A0)>' from the mentoring system.\
<Close/@exit>


[@_徒弟解除师门]
#IF
#SAY
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}Your student '<$USERSTNAME>'has ended the mentoring with you.\\
<Close/@exit>

#IF
#ACT
actcmd SETSTFLAG 0 ""
;;=====================================================================


[@购买师徒令]
#if
checkgold 100000
#act
take Gold 100000
give MentorToken
#say
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}You purchased a mentoring token.\
<Close/@exit>
#elsesay
________________{FCOLOR/1}[{FCOLOR/12} {FCOLOR/14}Mentor Functions{FCOLOR/12} {FCOLOR/1}]{FCOLOR/12} \\
{FCOLOR/2}You do not have enough Gold.\
<Close/@exit>
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[@ItemProte]
{
#if
#say
Equipment protection:\
You want not to blow out in inside yours equipment fence equipment?\
I may help you to realize this function, but the price is not cheap yo!\
{FCOLOR/10}Protects one equipment fence position 10 days need 1000 integrals{FCOLOR/12}\
<I must protect/@StartItemProte>


[@StartItemProte]
#IF
#SAY
{FCOLOR/10}Please chooses the equipment fence which you must protect:{FCOLOR/12}\
<Weapon/@ItemProteSe(1)> <Flare/@ItemProteSe(2)>\
<Helmet/@ItemProteSe(4)> <Necklace/@ItemProteSe(3)>\
<Clothes/@ItemProteSe(0)> <Shoe/@ItemProteSe(10)>\
<Bracelet(L)/@ItemProteSe(5)> <Bracelet(R)/@ItemProteSe(6)>\
<Ring(L)/@ItemProteSe(7)> <Ring(R)/@ItemProteSe(8)>\
<Symbol/@ItemProteSe(9)>\
<Return/@main>\\


[@ItemProteSe()]
#ACT
Mov D0 %ARG(1)
goto @ItemProteFinish


[@ItemProteFinish]
#if
ACTCMD userjf 1000
#act
ACTTCMD setuserjf - 1000
ACTCMD ITEMPROTE %D0 10
#SAY
You choose the equipment position was already protected, inside ten days, any PK or other situations caused you to die, all could not explode the equipment fence equipment which you protected! You may pass {FCOLOR/10}@EquipProtect{FCOLOR/12} Inquires your equipment fence protects the due date, your integral also remains {FCOLOR/10}<$HLPOINT>{FCOLOR/12} Points!\
<Return/@main>\

#ELSESAY
Your integral is insufficient, but also remains {FCOLOR/10}<$HLPOINT>{FCOLOR/12} Spot. Please relates the GM direct purchase integral.\
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[@JifenBuyVip]
{
#ACT
#SAY
____{FCOLOR/10}Hello! Welcome to use the integral system, you also have{FCOLOR/10}<$HLPOINT> Integral{FCOLOR/12}\ \
{FCOLOR/12}You want to have the quite quick promotion speed? {FCOLOR/1}100 integrals{FCOLOR/12}May purchase{FCOLOR/1}5{FCOLOR/12}\
{FCOLOR/12}{FCOLOR/1}Day member time{FCOLOR/12}!{FCOLOR/12}\
{FCOLOR/12}The member may extra obtain 30% promotion experience, purchases 1 time may maintain 5 day!{FCOLOR/12}\
{FCOLOR/12}Please note, if you must finish soak experience, please clicks finished soaks experiences{FCOLOR/12}\
{FCOLOR/12}The attention time cannot accumulate, when you purchase one after time, after please expires enters again{FCOLOR/12}\
{FCOLOR/12}Above, I automatically will deduct your integral, the increase experience!{FCOLOR/12}\
{FCOLOR/12}Line of purchase!{FCOLOR/12}\
{FCOLOR/12}You also may purchase the temporary experience member, {FCOLOR/1}10 integrals{FCOLOR/12} May purchase{FCOLOR/1}-{FCOLOR/12}{FCOLOR/12}\
{FCOLOR/12}{FCOLOR/1}In order line member time.{FCOLOR/12}{FCOLOR/12}\
{FCOLOR/12}<[ Buy VIP ]/@BuyVIP>{FCOLOR/12}\
{FCOLOR/12}<[ Buy Temp VIP ]/@BuytempVIP>{FCOLOR/12}\\
{FCOLOR/12}<[ Return ]/@main>{FCOLOR/12}\\

[@BuyVip]
#IF
HLSCRIPTCMD CHECKPOINT 100
#ACT
HLSCRIPTCMD SETVIPTIME 5
HLSCRIPTCMD SETVIPLEVEL 1
HLSCRIPTCMD SETPOINT - 100
#SAY
You already purchased 5 day-long experiences members.\
You at present the integral is:{FCOLOR/1}<$HLPOINT>{FCOLOR/12} Points.\
<Return/@main>
#elseact
goto @helpjf

[@BuytempVIP]
#IF
HLSCRIPTCMD CHECKPOINT 10
#ACT
HLSCRIPTCMD SETVIPLEVEL 1
HLSCRIPTCMD SETPOINT - 10
#SAY
You already purchased the temporary experience member, so long as your winding, you were not allowed always to enjoy EXP extra 30% experience!\
You at present the integral is:{FCOLOR/1}<$HLPOINT>{FCOLOR/12} Points.\
<Return /@main>
#elseact
goto @helpjf

[@helpjf]
#SAY
Your integral is insufficient, but also remains {FCOLOR/1}<$HLPOINT>{FCOLOR/12} Points. Please relates the GM direct purchase integral.\

}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
Upvote 0

nicofortune

LOMCN Veteran
Veteran
Aug 13, 2009
340
1
45
what files are u using kings or holleys cause if you are using kings like i am you will not be able to use that vip script as it does not work and theres nothing you can do to get that script working vip you will have to add manually

also item protection does not work on king files
 
Upvote 0