[Custom C# Files] Legend of Mir 2 - Valkyrie
Server Rate - Low Rate Custom
Server Live date - 11th January (Friday) 8PM
Full Client : http://chriz.uk.to/mir/Valkyrie Mir2 Client.rar (thanks Chriz)
Full Client: https://drive.google.com/open?id=1pJfu6H_zACQe0-zevmjKhyocwPLWX040
Auto Patcher Link - https://valkyriemir.net/client/valkyrie_patch.zip
Server Discord Channel - https://discord.gg/9U8Y4yT
Post will be updated in the future with more and more information but for now just enjoy the sneak peek of the new world created.
Guilds
On Valkyrie guilds will be relatively easy to create but restricted very early on in terms on maximum members allowed to join (8 max when first created) and when fully leveled the guild will be 25 users max.
This is to combat the one guild rules all within a server and mass recruiting which really spoils the game.
I think having many guilds battling it out for supremacy and warring creates a constantly fresh feeling to the game.
Throughout your journey you guild will grow and level up with exp earned from all the members.
Each time your guild levels up your maximum members will increase and you be allotted a set number of points. These points can be spent on unlocking buffs for your guild.
Specializations
With your limited amount of points each level must be wise and unlock what you think will benefit your guild the most. Some guilds may want to be a mining guild and spend their points on mining rate buffs, others maybe monster slayers and increase their damage output while others may be all about that loot and increase their drop rate and gold rate, but you cannot have them all.
Map Movement
Within Valkyrie you will use warp stones to move around the map for a set gold fee depending on distance.
The warp stones will have to be activated in order to link them to the network.
All towns and caves will have these warp stones placed either outside the cave or within the town
to allow some sort of fast travel instead of running the world on your mount.
Dynamic Spawns
Every spawn on valkyrie is dynamic, what these means is that there is a randomizer value set to
each and every spawn in every map within the whole server to give the server a more "alive" feel.
Boss Spawns
I have applied the same logic to boss spawns with a larger randomizer value depending on the boss tier.
The main reasons for this is for stopping camping and big guild boss control.
Using this new system i hope to allow smaller guilds and bigger guilds/groups a more fair
experience in obtaining bosses.
Cave Challenge System
The cave challenge system is for each individual cave acceptable from the warp stone
outside every cave within the server, with 5 tier levels of difficulty offering large amounts of experience.
Game Mechanics
PVP
On Valkyrie i have spent countless hours perfecting and enhancing the smoothness of PVP.
This is literally the sole reason i still play this game after 15++ years and believe to make a successful server for everybody to play on this has to be on point almost perfect.
Flinch
I have implemented a flinch delay of 0.6s this means you can only be flinched once every 0.6s.
This may be subject to change but i think it is the sweetspot, this allows less of a flinch/stunlock.
Skills like TDB and Double Slash will only cause 1 flinch, again to increase smoothness of pvp and flinch locks.
Running
Turning, Running and Spell delay are almost non existent allowing you turn direction in an instant.
After being hit you will be forced a 1.5s walk timer before running again.
You can run straight after swinging your weapon in melee if not on a walk timer.
[video=vimeo;301079382]https://vimeo.com/301079382[/video]
https://vimeo.com/301079382
Lock
Due to the increased smoothness of movement in general it is alot more skill based to hit someone
while they are running with a magical or ranged attack than it was before on C files.
Melee Vs Melee PVP
For me this is a massive thing and needs to be balanced and down to skill
Theres a few videos below to show how the melee pvp is on Valkyrie.
Warr vs Warr
[video=vimeo;301083476]https://vimeo.com/301083476[/video]
https://vimeo.com/301083476
Rogue vs Warr
[video=vimeo;301090913]https://vimeo.com/301090913[/video]
https://vimeo.com/301090913
[video=vimeo;301091017]https://vimeo.com/301091017[/video]
https://vimeo.com/301091017
Poison Types
I thought it would be useful to list the various types of poison and status effects and the actual effect on players and monsters, there is all the standard ones plus a few new ones.
Skills that apply any of these poison types below e.g. TDB, FatalSword, FrostCrunch, FlamingSword.
If the player is more than 30 levels below the monster it will have no chance to activate.
Bosses and Subs are naturally set at levels making them immune to any poison type by a skill.
This does not include the Taoist skill Poisoning.
Standard Types
Green Poison - Stops monster health regen, deals damage over time based on PA and SC
Red Poison - Lowers monster and player defensive stats (AC, MAC) by 30%
Yellow Poison(Stun) - increases damage received by 20%, silences spell casting(players only)
Purple Poison(Slow) - Slows monster and player movement speed by 25%
Blue Poison(Frozen) - Player or monster can not attack move or cast spells
Grey Poison(Para) - Player or monster can not attack move or cast spells
New Types
Orange Poison(Burning) - Deals damage over time ignoring AC,MAC.
Shocked - This is a new mechanic/poison which will be applied when undead monsters are hit with Thunderstorm, Thunderbolt, Lightning. The monster will be paralysed for a very short time, the reason behind this is to bring back the group thunderstorming that was so popular and since made redundant in the C files. I hope to see groups of wizards mass thunderstorming like the goold ol' days!
Sound
To me, Sound and music are powerful things within a game and i have implemented this in Valkyrie.
Every mob has sounds and if there were none available i have custom created sounds(from real animals in some cases) to ensure everything is heard.
Long gone are the days when searching for a boss hoping it has a light aura.
Even legendary weapons i have gone to the extent to making custom swing sounds.
Music
Every map in Valkyrie has custom music to what i believe fits the area.
I really hope everyone enjoys the map music as much as i do.
Especially the Boss KR rooms which were specially selected to really get your adrenaline levels raised
while in those boss rooms.
i would like to say more but don't want to spoil it.
More Description to come later..
Server Rate - Low Rate Custom
Server Live date - 11th January (Friday) 8PM
Full Client : http://chriz.uk.to/mir/Valkyrie Mir2 Client.rar (thanks Chriz)
Full Client: https://drive.google.com/open?id=1pJfu6H_zACQe0-zevmjKhyocwPLWX040
Auto Patcher Link - https://valkyriemir.net/client/valkyrie_patch.zip
Server Discord Channel - https://discord.gg/9U8Y4yT
Post will be updated in the future with more and more information but for now just enjoy the sneak peek of the new world created.
Server Description
Legend of Mir 2 Valkyrie is a server built from the ground up, i have completely wiped everything from the files and started from nothing to give a truly fresh experience for the player. I have been working on this server on and off for the past 2 years or so.
World Map
The world map shown above is the results of endless weeks searching for the best maps to make a complete custom new world for the server.
I hope to give a great new experience to all new and old Mir players.
The World Map Boasts 19+ Caves with much room for further expansions in the future.
As well as lands themselves which are riddled with Sub Bosses, monsters and hidden quests.
Included within these are 3 different Mines used within crafting.
Leveling Structure & Exp Rate
The exp rate is totally custom and the leveling structure moved away from the standard 0-40 euro type. On Valkyrie level 80 will be the new "Level 40".
Do not be fooled this is in no way a high rate server, the stats in which you would have at level 40 on low rate euro mir are the same as what you would have on level 80 on Valkyrie.
The level structure has been stretched out over more levels with similar total exp to what you would normally be used to on a low rate server.
Stretching out the levels has many benefits allowing much greater depth to characters and different varying items and kits within the server. Also more depth when it comes to skills and abilities that are level dependent e.g. Should Dash, Repulse, Turn Undead, Electric Shock just to name a few.
Instead of saying you are level 40 50% you would be level 81 for example.
Item and Character Stats
Item stats are again custom as is the whole item db, nothing is used from the original euro item DB so everything is fresh and completely new to the player.
There are no euro items within Valkyrie, every item is unique and created by me.
Item stats will be considered low rate.
Item Grades
On Valkyrie there are 5 item grades
Common, Uncommon, Rare, Quest and Legendary.
If by chance you are lucky enough to come across a Legendary item.
These items are non up gradable but possess a wealth of unique stats and power to your character.
Mob Drops
When looking at the current c files drop system i wanted to create something that would benefit the casual players and solo players giving everyone a chance for a rare drop and not just the elites who camp the biggest bosses thus increasing the power gap.
Obviously for killing the biggest bosses will always net you the best chances of getting good and rare gear.
But i believe even the solo player who can only play 1-2 hours a day should have a little chance to get something good.
The mass drop files are unique to all mobs.
On Valkyrie EVERY mob has a chance to mass drop.
And if you are lucky even a BOSS can mass drop giving increased chances for rare or higher level gear that boss would not normally drop.
With this new system i really hope to bring that exciting RNG back to leveling, group grinding
and boss killing.
Gold, Resources and Crafting
Gold
Gold in Valkyrie will be a valuable resource in itself used for lots of different things and obtainable through a number of means.
Either from boss drops, mob mass drops, selling of resources dropped and the traditional selling of items from hunting.
Resources
Every monster in Valkyrie will drop a type of resource, be it hides, a snakes venom, a tusk, cloth from their clothing or even their own heart!
Crafting
Using the vast amount of varied resources you will be able to craft many different things such as armours weapons and item sets and even runes(Gems)
Book Crafting
I have implemented book crafting, mainly aimed at solo players.
You will be able to breakdown books of rarity uncommon or better for page fragments.
You will use the page fragments and gold to craft any book of your choosing.
This is to give some form of long term progression for solo and casuals to obtain those skills
like FlameField, Rage, Curse, StarburstStream.
Class Specific Item Crafting
On the outskirts of dread province there are 4 small camps, one for each class within Valkyrie.
Within each Class Camp, there is an NPC where you can craft a specific item type for your class.
This item type will go in a new item slot.
There are 4 different variations of item with 3 tiers to each variation each increasing stats.
The first tier is able to buy directly from the NPC, Tier 2 and 3 will have to be crafted.
They will break on death.
Warrior - Wards
Wizard - Gem Stones
Taoist - Talismans
Rogue - Charms
Example of one of the warrior wards that increase your overall health and recovery rate and reducting the rate you lose dura.
Mining
Valkyrie uses a triple mining system with three different mines to gather materials.
These are used in crafting Runes(Gems) in which you will need to gather materials from all three different mines, the main aim is to try to create a more varied economy.
It is also a risk and reward system, the deeper you venture the better your chance of obtaining such materials but this comes with more monsters to make this difficult.
Drakan Mines
The drakan mines, full of rare metal ores... can you find the Adamantium Ore?
Jade Mines
The jade mines, home to precious crystals.
Diamond Mines
The diamond mines, the most prestigious of all.
Containing some of the most sought after jewels ever to be found
World Map
The world map shown above is the results of endless weeks searching for the best maps to make a complete custom new world for the server.
I hope to give a great new experience to all new and old Mir players.
The World Map Boasts 19+ Caves with much room for further expansions in the future.
As well as lands themselves which are riddled with Sub Bosses, monsters and hidden quests.
Included within these are 3 different Mines used within crafting.
Leveling Structure & Exp Rate
The exp rate is totally custom and the leveling structure moved away from the standard 0-40 euro type. On Valkyrie level 80 will be the new "Level 40".
Do not be fooled this is in no way a high rate server, the stats in which you would have at level 40 on low rate euro mir are the same as what you would have on level 80 on Valkyrie.
The level structure has been stretched out over more levels with similar total exp to what you would normally be used to on a low rate server.
Stretching out the levels has many benefits allowing much greater depth to characters and different varying items and kits within the server. Also more depth when it comes to skills and abilities that are level dependent e.g. Should Dash, Repulse, Turn Undead, Electric Shock just to name a few.
Instead of saying you are level 40 50% you would be level 81 for example.
Item and Character Stats
Item stats are again custom as is the whole item db, nothing is used from the original euro item DB so everything is fresh and completely new to the player.
There are no euro items within Valkyrie, every item is unique and created by me.
Item stats will be considered low rate.
Item Grades
On Valkyrie there are 5 item grades
Common, Uncommon, Rare, Quest and Legendary.
If by chance you are lucky enough to come across a Legendary item.
These items are non up gradable but possess a wealth of unique stats and power to your character.
Mob Drops
When looking at the current c files drop system i wanted to create something that would benefit the casual players and solo players giving everyone a chance for a rare drop and not just the elites who camp the biggest bosses thus increasing the power gap.
Obviously for killing the biggest bosses will always net you the best chances of getting good and rare gear.
But i believe even the solo player who can only play 1-2 hours a day should have a little chance to get something good.
The mass drop files are unique to all mobs.
On Valkyrie EVERY mob has a chance to mass drop.
And if you are lucky even a BOSS can mass drop giving increased chances for rare or higher level gear that boss would not normally drop.
With this new system i really hope to bring that exciting RNG back to leveling, group grinding
and boss killing.
Gold, Resources and Crafting
Gold
Gold in Valkyrie will be a valuable resource in itself used for lots of different things and obtainable through a number of means.
Either from boss drops, mob mass drops, selling of resources dropped and the traditional selling of items from hunting.
Resources
Every monster in Valkyrie will drop a type of resource, be it hides, a snakes venom, a tusk, cloth from their clothing or even their own heart!
Crafting
Using the vast amount of varied resources you will be able to craft many different things such as armours weapons and item sets and even runes(Gems)
Book Crafting
I have implemented book crafting, mainly aimed at solo players.
You will be able to breakdown books of rarity uncommon or better for page fragments.
You will use the page fragments and gold to craft any book of your choosing.
This is to give some form of long term progression for solo and casuals to obtain those skills
like FlameField, Rage, Curse, StarburstStream.
Class Specific Item Crafting
On the outskirts of dread province there are 4 small camps, one for each class within Valkyrie.
Within each Class Camp, there is an NPC where you can craft a specific item type for your class.
This item type will go in a new item slot.
There are 4 different variations of item with 3 tiers to each variation each increasing stats.
The first tier is able to buy directly from the NPC, Tier 2 and 3 will have to be crafted.
They will break on death.
Warrior - Wards
Wizard - Gem Stones
Taoist - Talismans
Rogue - Charms
Example of one of the warrior wards that increase your overall health and recovery rate and reducting the rate you lose dura.
Mining
Valkyrie uses a triple mining system with three different mines to gather materials.
These are used in crafting Runes(Gems) in which you will need to gather materials from all three different mines, the main aim is to try to create a more varied economy.
It is also a risk and reward system, the deeper you venture the better your chance of obtaining such materials but this comes with more monsters to make this difficult.
Drakan Mines
The drakan mines, full of rare metal ores... can you find the Adamantium Ore?
Jade Mines
The jade mines, home to precious crystals.
Diamond Mines
The diamond mines, the most prestigious of all.
Containing some of the most sought after jewels ever to be found
Guilds
On Valkyrie guilds will be relatively easy to create but restricted very early on in terms on maximum members allowed to join (8 max when first created) and when fully leveled the guild will be 25 users max.
This is to combat the one guild rules all within a server and mass recruiting which really spoils the game.
I think having many guilds battling it out for supremacy and warring creates a constantly fresh feeling to the game.
Throughout your journey you guild will grow and level up with exp earned from all the members.
Each time your guild levels up your maximum members will increase and you be allotted a set number of points. These points can be spent on unlocking buffs for your guild.
Specializations
With your limited amount of points each level must be wise and unlock what you think will benefit your guild the most. Some guilds may want to be a mining guild and spend their points on mining rate buffs, others maybe monster slayers and increase their damage output while others may be all about that loot and increase their drop rate and gold rate, but you cannot have them all.
Map Movement
Within Valkyrie you will use warp stones to move around the map for a set gold fee depending on distance.
The warp stones will have to be activated in order to link them to the network.
All towns and caves will have these warp stones placed either outside the cave or within the town
to allow some sort of fast travel instead of running the world on your mount.
Dynamic Spawns
Every spawn on valkyrie is dynamic, what these means is that there is a randomizer value set to
each and every spawn in every map within the whole server to give the server a more "alive" feel.
Boss Spawns
I have applied the same logic to boss spawns with a larger randomizer value depending on the boss tier.
The main reasons for this is for stopping camping and big guild boss control.
Using this new system i hope to allow smaller guilds and bigger guilds/groups a more fair
experience in obtaining bosses.
Cave Challenge System
The cave challenge system is for each individual cave acceptable from the warp stone
outside every cave within the server, with 5 tier levels of difficulty offering large amounts of experience.
Game Mechanics
PVP
On Valkyrie i have spent countless hours perfecting and enhancing the smoothness of PVP.
This is literally the sole reason i still play this game after 15++ years and believe to make a successful server for everybody to play on this has to be on point almost perfect.
Flinch
I have implemented a flinch delay of 0.6s this means you can only be flinched once every 0.6s.
This may be subject to change but i think it is the sweetspot, this allows less of a flinch/stunlock.
Skills like TDB and Double Slash will only cause 1 flinch, again to increase smoothness of pvp and flinch locks.
Running
Turning, Running and Spell delay are almost non existent allowing you turn direction in an instant.
After being hit you will be forced a 1.5s walk timer before running again.
You can run straight after swinging your weapon in melee if not on a walk timer.
[video=vimeo;301079382]https://vimeo.com/301079382[/video]
https://vimeo.com/301079382
Lock
Due to the increased smoothness of movement in general it is alot more skill based to hit someone
while they are running with a magical or ranged attack than it was before on C files.
Melee Vs Melee PVP
For me this is a massive thing and needs to be balanced and down to skill
Theres a few videos below to show how the melee pvp is on Valkyrie.
Warr vs Warr
[video=vimeo;301083476]https://vimeo.com/301083476[/video]
https://vimeo.com/301083476
Rogue vs Warr
[video=vimeo;301090913]https://vimeo.com/301090913[/video]
https://vimeo.com/301090913
[video=vimeo;301091017]https://vimeo.com/301091017[/video]
https://vimeo.com/301091017
Poison Types
I thought it would be useful to list the various types of poison and status effects and the actual effect on players and monsters, there is all the standard ones plus a few new ones.
Skills that apply any of these poison types below e.g. TDB, FatalSword, FrostCrunch, FlamingSword.
If the player is more than 30 levels below the monster it will have no chance to activate.
Bosses and Subs are naturally set at levels making them immune to any poison type by a skill.
This does not include the Taoist skill Poisoning.
Standard Types
Red Poison - Lowers monster and player defensive stats (AC, MAC) by 30%
Yellow Poison(Stun) - increases damage received by 20%, silences spell casting(players only)
Purple Poison(Slow) - Slows monster and player movement speed by 25%
Blue Poison(Frozen) - Player or monster can not attack move or cast spells
Grey Poison(Para) - Player or monster can not attack move or cast spells
New Types
Shocked - This is a new mechanic/poison which will be applied when undead monsters are hit with Thunderstorm, Thunderbolt, Lightning. The monster will be paralysed for a very short time, the reason behind this is to bring back the group thunderstorming that was so popular and since made redundant in the C files. I hope to see groups of wizards mass thunderstorming like the goold ol' days!
Sound
To me, Sound and music are powerful things within a game and i have implemented this in Valkyrie.
Every mob has sounds and if there were none available i have custom created sounds(from real animals in some cases) to ensure everything is heard.
Long gone are the days when searching for a boss hoping it has a light aura.
Even legendary weapons i have gone to the extent to making custom swing sounds.
Music
Every map in Valkyrie has custom music to what i believe fits the area.
I really hope everyone enjoys the map music as much as i do.
Especially the Boss KR rooms which were specially selected to really get your adrenaline levels raised
while in those boss rooms.
i would like to say more but don't want to spoil it.
More Description to come later..
Classes
The Warrior
The warrior, a hulking mass of health and physical defense capable of dealing massive burst damage with spells such as Flaming Sword, Twin Drake Blade and Frozen Hammer. Anyone stood too long next to a warrior will soon be reviving in town.
REWORKED SPELLS
The Warrior
The warrior, a hulking mass of health and physical defense capable of dealing massive burst damage with spells such as Flaming Sword, Twin Drake Blade and Frozen Hammer. Anyone stood too long next to a warrior will soon be reviving in town.
REWORKED SPELLS
Twin Drake Blade |