Re: Legend Of Mir: Affinity Ascendancy
TDB has always cut through magic shield from what I remember. I think the latest changes have definitely nerfed TDB too much, imo MS should have had it's damage reduction altered rather than TDB being nerfed, but then I don't know the exact changes the team made so can't comment too much.
Either way, TDB is a warriors main damage spell and they have to get close to do any kind of damage so yes, it should hurt. But of course 1 hitting shouldn't be possible if the level and gear is at an equal standard - of course if you have a high level vs lower lvl with less defence/worse gear then the damage output will be vastly different - it's a tough one to get right and requires a lot of testing and time to ensure spells/gear and so on all tie up and not one class purely stands out.
For me, this is how the classes should be balanced (just a quick brief description);
Wizz - high aoe and distant damage from the use of spells, low health pool and defence compared to other classes - pets and escape spells are used to maintain distance
Warr - highest health pool out of the 3 classes, high damage when up close and personal but weak against magic spells (low amc)
Tao - Purely a support class, relies on buffs (UE etc) and red poison, curse and so on to turn the tide of a fight - good AC and AMC, can take a whack but lowest dmg output of the 3 classes, shouldn't be able to kill either of the other classes with ease one on one and has good survivability - relies on aoe attacks such as psn cloud to make levelling easier and quicker as this can be a drag solo.