Server Name: Legendary Myth.
Expansion: The Awakening.
Experience Rate: Custom.
Gold Rate: Custom (Estimate, x2-x3).
Monster Rate: Custom (Estimate, x4-x5).
History People may recall Legendary Myth in 3.38 days. I was the first to work on the files and it was a success. Well now I am fetching the server back! The server will not be like the servers what are up currently, what lack content. The server will be run on a home pc for the launch. The specs of the pc could run far better games than mir 3 so don't worry about lag.
Item Breakdown Expect a lot of content including rusted items. Rusted items are like items that haven't been taken care of over the years and will need to be polished for use. The rusted items will be the best items in game but will be hard to get hold of. Don't worry there will be also a lot of new items. The database has been completely wiped and all re done. What does this mean? The item database was full of Chinese rubbish and items what never get used. Your talismans, poisons and torches have all been upped in quantity, along with impact, storm, health, mana and magic liquors which have had there time altered. All the items what may have been re added from the old database will have been revamped and moulded to fit the server statistics.
Server Statistic's Expect a moderate feel. All the statistics are custom and can not put an exact number on what they are. Don't be expecting to reach level 00's any time soon or don't be expecting it to take you an hour too reach 35. Gold will be moderate however the economy has been moulded to fit the server item costs, for example pots have been decreased in price.
Layout The layout is completely new. Disabled towns other than prajna, sabuk and mudwall due to the expansion progression. Don't let this put you off because all your favourite caves are still in; WommaTemple, ZumaTemple, PrajnaTemple, PhantomNorthForest etc.. These can be teleported too via the new teleporting stone.
Additional Monsters Most caves have had additional monsters added to them such as; EliteMinotaur to PrajnaTemple, FuriousGhoul to PrajnaVillage etc.. The monster spawns have also been altered to make the caves more interesting, for example ZumaTemple F1 will have a lot of rats and few archers, F2 will have half and half... Monster experience is altered so don't be expecting millions of experience per kill. Expect 1-5000 for monsters and 400-20000 for bosses. However don't be threatened by the low experience because the experience tables have also been altered.
Drops Well everyone knows drops is a vital part of a server. Every monster from Scarecrows to Marifins have had their drops edited. Everything is custom remember. You may find 1 or 2 items from euro but no more. Drops are moderate you will get something each drop but don't be expecting an item every drop. Also don't threat that you will be walking around with level 34 armour at level 50. Boss drops have a set sequence, one cave will drop helmets and boots others will drop bracelets and necklaces, others weapons.
Spells Spells needed to level have been all set to one sequence, Level 1 - 25, Level 2 - 50, Level 3 - 100, Level 4 - 150 and Level 5 - 200. Spells such as Might, Renounce and Celestial will have to be found and will NOT be sold by the book store. This will make the game a bit more interesting.
Integrals Integrals are probably the most valuable thing on the server. Don't be expecting to get 000's of Integral, expect a person who has hunted for a while to have 100 at the most. You only get Integral(10), (20) & (50). You can use Integrals for a lot, such as pet rental, hardening etc.. Integrals are in drops but they are rare expect 1 drop after quite a few ZT's, MT'S. Some bosses however have an increase chance of dropping.
Version 1 Version 1 system is a caving system. For example ZumaTemple V1, to enter the cave you must require 50 ZumaSpine's from ZumaTemple. Once entered the monsters are a lot harder, have the same name, same cave etc just harder with more rare items in there. Experience is half of the normal cave on top of the usual experience, for example bigrats give 1200, v1 big rats give 1800.
Item Refine You can now refine your items. Find the correct Crystals and Corundum to refine your accessories. For example to add +1 dc onto your necklace you will need Corundum x5, DamageCrytal and 50,000 Gold.
Weapon Reset This system allows you to receive a nice added weapon after you have reset it. However be careful with these feature otherwise it will eat your items. For example when you have a Trident max level and your not happy with the refining on the weapon go reset it and start a new with a brand new added weapon.
Additional Information Fame is used for wearing items only, Resurrection in town only, Horses in the original skins, Special Repair, Refine Weapon, Brand new potions, every npc in game is new, rent monsters according to your level, quick repair weapons.
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