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Apple & Beach

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Righteo, I understand now. What a shame that is, do people not understand the power of working together here :mad:

Where can I get the full list of bugs please? Also, if you could point me to the best persons(s) who can fix the bugs - that is all I need.
A
 

Jev

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Righteo, I understand now. What a shame that is, do people not understand the power of working together here :mad:

Where can I get the full list of bugs please? Also, if you could point me to the best persons(s) who can fix the bugs - that is all I need.
A
List of bugs - GitHub Issues

Many people could fix these bugs.
 
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xXxLegendxXx

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I can be apart of your dev team if you allow me to create a stripper room in bichon wall, and add sex as a feature into the game
 
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Apple & Beach

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I can be apart of your dev team if you allow me to create a stripper room in bichon wall, and add sex as a feature into the game
No degenerates, sorry sir.

If you're looking for this type of thing, I would prob look into a game called Fortnite, it's big with the kids nowadays.
A
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List of bugs - GitHub Issues

Many people could fix these bugs.
I have chosen to go with Crystal per advice I have been given. The first point of call will be addressing the bugs, some appear to be desirables and not essentially bugs.

I have a coder that I am now actively engaging with. I strongly believe myself and this coder are aligned in our purpose and ethnics and he has contributed a GREAT deal to this community.
A
 
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Jev

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No degenerates, sorry sir.

If you're looking for this type of thing, I would prob look into a game called Fortnite, it's big with the kids nowadays.
A
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I have chosen to go with Crystal per advice I have been given. The first point of call will be addressing the bugs, some appear to be desirables and not essentially bugs.

I have a coder that I am now actively engaging with. I strongly believe myself and this coder are aligned in our purpose and ethnics and he has contributed a GREAT deal to this community.
A
I would perhaps go through the bugs with your developer and then contact @Far to see if he can go through the bug list and remove any that are not aligned with the purpose of crystal, I would also go and check to see if you can replicate the bugs on that list also to stop you from wasting time trying to fix something that is already fixed or was reported as a bug but is a "feature"
 

Pusha

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No degenerates, sorry sir.

If you're looking for this type of thing, I would prob look into a game called Fortnite, it's big with the kids nowadays.
A
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I have chosen to go with Crystal per advice I have been given. The first point of call will be addressing the bugs, some appear to be desirables and not essentially bugs.

I have a coder that I am now actively engaging with. I strongly believe myself and this coder are aligned in our purpose and ethnics and he has contributed a GREAT deal to this community.
A
I hope it's who I think it is :unsure:
 
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xXxLegendxXx

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No degenerates, sorry sir.

If you're looking for this type of thing, I would prob look into a game called Fortnite, it's big with the kids nowadays.
A
Post automatically merged:


I have chosen to go with Crystal per advice I have been given. The first point of call will be addressing the bugs, some appear to be desirables and not essentially bugs.

I have a coder that I am now actively engaging with. I strongly believe myself and this coder are aligned in our purpose and ethnics and he has contributed a GREAT deal to this community.
A
I feel offended, Fortnite is nothing like mir. And also i'm 36 this year, can't get caught playing fortnite
 

mir2pion

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I can be apart of your dev team if you allow me to create a stripper room in bichon wall, and add sex as a feature into the game
That reminds me of this animated objects that came up around here, maybe with some resources upload or what, I forgot for which mir it was, female tied to a post being flagellated, could be either some weirdo sex, torture or just a pastime from medieval times O.o
 
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Tai

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That reminds me of this animated objects that came up around here, maybe with some resources upload or what, I forgot for which mir it was, female tied to a post being flagellated, could be either some weirdo sex, torture or just a pastime from medieval times O.o
You never been tied up and spanked before?
 
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LightBringer

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I'm currently working on my own server development.
and wanted to reflect on the points below as well.
I'd be lying if I said the didn't want a server with longevity. I'd love a server that has a long lifespan in mind, and executes it well. Being completely honest, the only servers to do that in recent years were Mir Chronicles & Artificial (sort of, they had a couple good years but its now mostly fishers and the odd players).

The biggest challenge is keeping players interested. In my personal opinion there are a couple major factors to take into account to make a successful longevity server.

1) The first a most important: Don't create a Discord server. If you want somewhere for discussion, the Lomcn team can open a subsection forum dedicated to your server. Discords have proven time and time again that there are a handful of influential players that will cry till hearts content till they get their own way. Influence from players via discord has, and continues to kill Mir servers quickly.
2) The server has to be released in a good standard, i.e most of, if not 95% of bugs and glitches fixed. There are too many players out there with knowledge to exploit known bugs, but also makes gameplay awful, and off-putting. (So please don't rush a server together as your post did suggest), longevity requires game developer-like experience.
3) Do not rush content. Don't rush content updates as fast as you can create them. People do tend to reach end-game rather quick nowadays, and cry for further content, but the matter of fact is that it doesn't allow the casual player(s) time to experience the current content before being made irrelevant again. That's another great point, games nowadays do need to cater for both your jobless stay at home lazy bunch, and casuals so there needs to be a way of bridging that gap. In my opinion, your casuals are the most likely to stay around longer, as the people who race to the top are generally the ones who burn out quicker.
4) Don't be influenced by community cries for change. Sure, take on board any feedback, but ultimately make decisions on any changes or amendments based on your own test and analysis of the situation, and deal with it on a case by case basis.
5) Engage with the community. Keep the community up to date with planned changes, updates or behind the scenes. Hire community managers or mods to speak up on your behalf if your time is consumed. When server owners disappear or go silent, the community lose faith.
6) I know you've already touched on this, but don't create a server with profit in mind. Sure, find a way to make a few quid to cover the necessary costs, but one thing I've found with Mir is you have a wide range of demographics which can cause disadvantages.
7) Be innovative. Don't be scared to try something new. Think outside of the box, implement completely new, and unseen idea's.
8) Test, test & test again.
9) Don't be soft on the community. If they're purposely exploiting, or cheating, ban them, no exceptions.
10) Which brings me to my last piece of input. Purpose built anti-cheat software. It's become incredibly obvious that the servers around today are not at all capable of catching or dealing with cheats. A really good anti-cheat system will go a long long way with Mir, as players are constantly trying to find a way to gain unfair advantages.

There's my 50p timer expired, so I'll just retire to the background now. 👋


1) If managed poorly, and it's hard to get community managers for a lower populated game, I think discord has its benefits, as does a forum.
** They just need to be managed properly (I prefer forum based)

2)This goes down to how well beta testers, test. teams can only test so much imo. - the big thing here is making sure everything feels polished before going live, silly things like npc dialog being muddled, quests not making sense etc all stack up, all those small little things build up to make your game feel unfinished (exploits and bugs aside)

3) You shouldn't need to rush content, as for the majority there should be enough to do to keep them occupied (also create new content, not repeated from server after server)

4) 100% this in general, don't ever take cries into consideration, however if community members are willing to put a constructive point for feedback, don't be dismissive, but always test what people are saying, as words are just words.

5) Agreed on this transparency is key, if a member of your team has bailed, be honest "If you feel we aren't putting out content or getting back as quick as we would like, its because we're currently a team member down". it just allows people to change their expectations

6) This needs to be the mentality

7) Agreed!

8) Test test test again, but also, with balance, have your ideal balance area, you will always have outliers that you can't balance to the nth degree

9) Agree on this, people try to use clout that they are a number to your UC on a small player base, but that one person will most likely have put off 5 others with how they play (cheating/exploiting)

10) Anti Client tampering and Anti Cheats are needed, internally tracking and logging is essential


Ultimately, all you can do is give it your best shot; if your intentions are to build a good server for people enjoy without focusing on how much £p/h you can get out of people, you are on a good stead. You also need to make sure you dont burn you/your team out prior to launch or after launch.
*If one of your team is suffering from burnout, force them to take a break from your team for a week or two, check in on them, you get really poor products from someone who resents doing what they used to enjoy!


Always have a test server as well, for you to be able to run tests / invite public in to test things you need to, never test in a live environment.
 
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mir2pion

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For server longevity, you have two paths to take, one is to do what big names out there are doing. Provide ever new maps, new mobs and more challenging bosses. This approach to long running server I'd call a 'cattering to sharks'.
Sharks are players bent on instant gratification, new stimulation, more of new anything and if that doesn't come fast enough, they go away in search of new server pastures out there.
Sharks rush in the minute the server opens and put in an all nighter punishing session without looking left or right at how nice server maps are or exploring some features it offers, all they are after is the most efficient way to gain exp points and items, nothing else maters. They go after the server jugular to race ahead.

The other approach is to cater to 'whales', ie, to players who are content to take it slow, they don't need to have premade acct before the server gates open to rush in and not lose a second on that, they explore what the server has to offer and they know there will be tomorrow, if they like some cave and mobs, they may stay there for a while even if the progress suffers, they are more likely to craft items and spend considerable game time chatting. For them, the daily logon is to return to a stable world where it is always sunny (if you are not in a cave that is), they don't get easily bored, they may do a non-punishing hunting session, maybe kill some easy boss to see if it might drop something interesting, maybe craft items, they go potter about, chat with like minded whales...

The two kinds of players are like pub drinkers, sharks drink high proof drinks and get drunk an brawl, whereas whales slowly consume they pints of ale while they chat with like minded regular pub denizens. For them the value lies in that things don't change, pub is there with its regulars that they join in regularly, they stick to one kind of drink, they are creatures of habit, for them paradoxically, they value no change, that things are the same, predictable, day in day out. If a new pub opens in the neighborhood, it is the sharks who move in to experience new stuff, unlike whales, they are not nostalgic and leave the previous drinking hole for a new one in a jiffy.
Bottom line is, if you want your server running for years, you need to attract whales.
 

LightBringer

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Whales to me always picture big money players

but I get what you're getting at, its the hardcore vs casuals.


Hardcore players bring a nice value to casuals (a more abdundant market place - if everything isnt being RTXed) lol
 

mir2pion

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I doubt you find hardcore on those long running servers, maybe the first few months when the server first started. And I wouldn't call those that stay there for years on end casuals either but then again, they sort of are. I guess the trick is to manage to keep some playerbase after the hardcores leave your server.

Player base of those servers are pple who log on regularly same as others visit pub regularly and don't expect anything too exciting there, on the contrary.
And look at those running those servers, there is the legendary like Scorpion who runs either Arcadia or P69, no idea who runs the other one. And those who ran Chronicles are very much in background somewhere, I think, and same with Artificial...
Ergo, to have a longrunning server, you don't communicate with your playerbase or only barely. :cool:

Another example of server staff being almost nonexistent and almost uncommunicative and rough shod LOL with their playerbase and lasting many years, guess which server that was.
 
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mir2pion

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A script for a server, game within a game: Rescue the princess

Modeled after mir2 casino (did any server have it in?), you would progress through the rooms, going down into the depth of dungeon until you reach the bottom where you would encounter the spanking scene and you will need to defeat the whole legion of these guards to rescue her...
 
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