this i have translated from a chinese forum so dunno if i fixxed it alright but i think it is farly right
magic spells as lionroar and stuff for example are foundation spells and masspoison a cure spell as you see in the list build your spells on that
dunno if it helps but it helped me out
as i think spells work in some sort of table of cont so a foundation effectType triggers the effects as the lr and flamingsword halfmoon and such
i could be wrong but im still thinking it all out as spells are a real pain in the ass
fix me if im wrong
Code:
EffectType (when use skill role movement effect)
code
0 foundations/Fencing/SpiritSword/Slaying/Thrusting/HalfMoon/FlamingSword/ShoulderDash
1 /Fireball/GreatFireBall
2 cures/Healing/Poisoning/Eshock/FireBang/Revelation/MassHealing/TurnUndead/IceStorm
4 /Repulsion/SummonSkele/Hiding/Teleport/FireWall/ThunderStorm/SummonShinsu/MagicShield
5 /Hellfire
6 /Lightning
7 /ThunderBolt
8 /SoulFireBall/MassHiding
9 /SoulShield/BlessedArmour
10 /TrapHexagon
Effect (skill produces animation effect)
code
0 foundations/Fencing/SpiritSword
1 /Fireball
2 cures/Healing
3 /GreatFireBall
4 /Poisoning
5 /Slaying
6 /Repulsion
7 /Hellfire
8 /Lightning
9 /ThunderBolt
10 /SoulFireBall
11 /SoulShield
12 /BlessedArmou
13 /Thrusting
14 /TrapHexagon
15 /SummonSkele
16 /Hiding
17 /MassHiding
18 /Eshock
19 /Teleport
20 /FireWall
21 /FireBang
22 /ThunderStorm
23 /HalfMoon
24 /FlamingSword
25 /ShoulderDash
26 /Revelation
27 /MassHealing
28 /SummonShinsu
29 /MagicShield