Only if ur computer is crap mate.
No.. its pointless end of. Your pc will affect if you lag.. and majority of people here (and china) have **** pc's. so creating ubersize maps is pointless. Aynthing 500x500+ is pointless.
Only if ur computer is crap mate.
60% of lag comes from the server owners bad scripts, fact
lif
well bichon wall is 700x700 .. ive just made another 700 x 700 and joined them using photoshop .. so your saying thats pointless .. even if they were coordinate linked ingame
i didnt mean to put it as in the Players pc , i meant the servers pc ....
similiar both sides... Same gate would've been better come to think of it ....just made sure there was no black spots during map change
thats just the old mapeditor source in the GameOfMir Package that Mental hosted a long time ago
i have coded extra objects onto this but it whas back when i still used ledu.
i could release these sources if youd like
all you need to do is change/add some objects
as for you being unable to compile it ..
change the output/build folders in the project
and you will need to add a search folder to Delphix/source where it will search for DXDraws.pas etc
it will give an error
to many actual parameters !!!!
on this code
change it toCode:pdximg.surface.UnLock(ddsd.lpSurface);
Code:pdximg.surface.UnLock{(ddsd.lpSurface)};
this should make you able to compile the sources you mention
If you have the DirextX7 SDK what comes with the Dm2 Sources Installed, you need to set up the directories for the compiler to know where to look.
go Project > Options > Directories / Conditionals > then set you're search path(...) to where the DirectX 7 SDK is.
if u don't know where it is on you're computer search for DXDraws.dcu then set the path to it.
if you can't find it in search means u ain't installed it, so go install it
No problem, if u get any trouble with it message me here and i will get back to you.