Hello all again, Sorry i haven't been here for abit, been working on My Darksouls Mir3 Server, Hopefully Up for a beta test soon. Theres a few small issues i hope u can help me with please :-
Where does it store mini maps? I'm trying to add mini maps to places i dont have already.
Also what would i need to put in the script of a book seller to check the correct book class, I.E. only be able to sell a warr book to a warrior book merchant?
Again ty for the help you give
My scripting knowledge isn't the best lol
What you would have to do is something like this;
Converting:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
#IF
CHECKJOB Warrior
goto @Warrior_Book
#IF
CHECKJOB Wizard
goto @Wizard_book
#IF
CHECKJOB TAOIST
goto @Taoist_Book
[@Warrior_Book]
{
#SAY
{FCOLOR/10}Have you a Book you wish me to Translate?{FCOLOR/12}\
<[ SwordmanShip - Level 7 ]/@Warrior_Book_Convert(SwordmanShip,7)>\
<[ Slaying - Level 14 ]/@Warrior_Book_Convert(Slaying,14)>\
<[ AdvancedSlay - Level 19 ]/@Warrior_Book_Convert(AdvancedSlay,19)>\
<[ Halfmoon - Level 24 ]/@Warrior_Book_Convert(Halfmoon,24)>\
<[ ShoulderDash - Level 27 ]/@Warrior_Book_Convert(ShoulderDash,27)>\
<[ FlamingSword - Level 32 ]/@Warrior_Book_Convert(FlamingSword,32)>\
<[ DragonRise - Level 35 ]/@Warrior_Book_Convert(DragonRise,35)>\
<[ BladeStorm - Level 38 ]/@Warrior_Book_Convert(BladeStorm,38)>\
<[ DestructiveSurge - Level 40 ]/@Warrior_Book_Convert(DestructSurge,40)>\
<[ Interchange - Level 42 ]/@Warrior_Book_Convert(Interchange,42)>\
<[ Defiance - Level 44 ]/@Warrior_Book_Convert(Defiance,44)>\
<[ Beckon - Level 46 ]/@Warrior_Book_Convert(Beacon,46)>\
<[ Might - Level 48 ]/@Warrior_Book_Convert(Might,48)>\
<[ Assault - Level 50 ]/@Warrior_Book_Convert(Assault,50)>\
<[ Exit ]/@exit>\
[@Warrior_Book_Convert()]
#CALL [System\BookConvertRootin.txt] @ConvertRootinBook
}
[@Wizard_Book]
{
#SAY
{FCOLOR/10}Have you a Book you wish me to Translate?{FCOLOR/12}\
<[ FireBall - Level 7 ]/@Wizard_Book_Convert(FireBall,7)>\
<[ LightningBall - Level 8 ]/@Wizard_Book_Convert(LightninBall,8)>\
<[ IceBall - Level 9 ]/@Wizard_Book_Convert(IceBall,9)>\
<[ PowerBurst - Level 10 ]/@Wizard_Book_Convert(PowerBurst,10)>\
<[ FlameRepulser - Level 12 ]/@Wizard_Book_Convert(FlameRepulse,12)>\
<[ Stunning - Level 13 ]/@Wizard_Book_Convert(Stunning,13)>\
<[ Teleport - Level 14 ]/@Wizard_Book_Convert(Teleport,14)>\
<[ AdamantineFB - Level 15 ]/@Wizard_Book_Convert(AdamantineFB,15)>\
<[ LightningBolt - Level 16 ]/@Wizard_Book_Convert(LightninBolt,16)>\
<[ IceBlades - Level 17 ]/@Wizard_Book_Convert(IceBlades,17)>\
<[ GreatPowerBurst - Level 18 ]/@Wizard_Book_Convert(GtPowerBurst,18)>\
<[ LightningBeam - Level 21 ]/@Wizard_Book_Convert(LightninBeam,21)>\
<[ FrozenEarth - Level 22 ]/@Wizard_Book_Convert(FrozenEarth,22)>\
<[ BlowEarth - Level 23 ]/@Wizard_Book_Convert(BlowEarth,23)>\
<[ FireCloud - Level 24 ]/@Wizard_Book_Convert(FireCloud,24)>\
<[ TurnUndead - Level 26 ]/@Wizard_Book_Convert(TurnUndead,26)>\
<[ GeoManipulation - Level 27 ]/@Wizard_Book_Convert(GeoManip,27)>\
<[ MagicShield - Level 29 ]/@Wizard_Book_Convert(MagicShield,29)>\
<[ Explosion - Level 32 ]/@Wizard_Book_Convert(Explosion,23)>\
<[ LightningFlower - Level 33 ]/@Wizard_Book_Convert(LightninFlo,33)>\
<[ IceStorm - Level 34 ]/@Wizard_Book_Convert(IceStorm,34)>\
<[ DragonTornado - Level 35 ]/@Wizard_Book_Convert(DragonTorn,35)>\
<[ GreatFrozenEarth - Level 38 ]/@Wizard_Book_Convert(GtFrozeEarth,38)>\
<[ ChainLightning - Level 40 ]/@Wizard_Book_Convert(ChainLight,40)>\
<[ MeteorShower - Level 43 ]/@Wizard_Book_Convert(MeteorShower,43)>\
<[ Renounce - Level 46 ]/@Wizard_Book_Convert(Renounce,46)>\
<[ Tempest - Level 49 ]/@Wizard_Book_Convert(Tempest,49)>\
<[ FireTrail - Level 52 ]/@Wizard_Book_Convert(FireTrail,52)>\
<[ Exit ]/@exit>\
[@Wizard_Book_Convert()]
#CALL [System\BookConvertRootin.txt] @ConvertRootinBook
}
[@Taoist_Book]
{
#SAY
{FCOLOR/10}Have you a Book you wish me to Translate?{FCOLOR/12}\
<[ Healing - Level 7 ]/@Taoist_Book_Convert(Healing,7)>\
<[ SpiritSword - Level 8 ]/@Taoist_Book_Convert(SpiritSword,8)>\
<[ Poisoning - Level 12 ]/@Taoist_Book_Convert(Poisoning,12)>\
<[ TaoExplosion - Level 13 ]/@Taoist_Book_Convert(TaoExplosion,13)>\
<[ EvilSlayer - Level 14 ]/@Taoist_Book_Convert(EvilSlayer,14)>\
<[ SummonShinso - Level 20 ]/@Taoist_Book_Convert(SummonShinso,20)>\
<[ Invisibility - Level 20 ]/@Taoist_Book_Convert(Invisibility,20)>\
<[ MagicProtect - Level 21 ]/@Taoist_Book_Convert(MagicProtect,21)>\
<[ MassInvisibility - Level 23 ]/@Taoist_Book_Convert(MassInvis,23)>\
<[ GreatEvilSlayer - Level 24 ]/@Taoist_Book_Convert(GtEvilSlayer,24)>\
<[ Resilience - Level 25 ]/@Taoist_Book_Convert(Resilience,25)>\
<[ TrapOctagon - Level 27 ]/@Taoist_Book_Convert(TrapOctagon,27)>\
<[ TaoCombatKick - Level 28 ]/@Taoist_Book_Convert(CombatKick,28)>\
<[ ElementalSuperiority - Level 29 ]/@Taoist_Book_Convert(ElementalSup,29)>\
<[ MassHealing - Level 31 ]/@Taoist_Book_Convert(MassHealing,31)>\
<[ SummonJin - Level 33 ]/@Taoist_Book_Convert(SummonJin,33)>\
<[ BloodLust - Level 34 ]/@Taoist_Book_Convert(BloodLust,34)>\
<[ Resurrection - Level 35 ]/@Taoist_Book_Convert(Resurrection,35)>\
<[ Purification - Level 38 ]/@Taoist_Book_Convert(Purification,38)>\
<[ Strength - Level 40 ]/@Taoist_Book_Convert(Strength,40)>\
<[ Transparency - Level 43 ]/@Taoist_Book_Convert(Transparency,43)>\
<[ Celestial - Level 46 ]/@Taoist_Book_Convert(Celestial,46)>\
<[ SummonTaoLord - Level 48 ]/@Taoist_Book_Convert(SummonTaoLord,48)>\
<[ GreatTaoExplosion - Level 49 ]/@Taoist_Book_Convert(GtExplosion,49)>\
<[ Exit ]/@exit>\
[@Taoist_Book_Convert()]
#CALL [System\BookConvertRootin.txt] @ConvertRootinBook
}
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If this doesn't work I will script it on my offline server and then send you it on teamviewer.
As for the books, It will be easier to duplicate the NPC and seperate the books and put a check on them.
Again I will help you with this, As for the minimap info I will have a look at it.
/Ad