- Jul 10, 2007
- 203
- 19
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[Custom] - Mir Evo - Test Server - [VB.net & DX9 Dev]
(posting here as not fully online server, just dev testing)
to report server issues (down etc.) or just to contact me, msn/skype: [email protected], i will try to be signed in regularly
User Count :
I am making a post here in a hope to attract more of you to test out the current state of the files, and get a better idea of performance on different setups. Mir Evo is a VB.net and DirectX 9 open source client & server emulator files for Mir 3. The protocol being used is encrypted using custom protocol. Development has been slow and has been taking place for what seems like forever, never seeming to get anywhere very fast. Some of the current features of the files:
Custom Protocol featuring encryption (PSK)
Client Version checking
Create Account from within the client
Login - Ban capable and logins can be locked after excessive attempts
Character creation
Select screen
Map/Wil/Wix file reading and display
1024x768 Resolution - Interface bar has not yet been modified
Server Clustering capable - maps can be spread over more than one machine with easy setup, we have another server machine that was used for testing this feature but it was taken offline due to noise
Farm animal Mob AI - needs to be modified to fix mobs not attacking for a long time or at all
Items
Server Scripting - started
NPCs - Example shops & teleport
Spells - mappable and learnt from books (Fireball, Healing, Spiritsword, Slaying, Fencing)
Teleport Effects
TT/RT in shop but not yet implemented, for now the server will spawn you by the tele stone in BW on login. So if you get lost, log out and back
Player/Other Chars are displayed and synced across clients, you can Walk/Run/Cast/Attack/Die/Get Hit.
Chat w/ Shouts - full chat interface except for settings in menu
System/Server text displays
GUI classes have been coded to assist in speedy development and feature addition by server owners
Equipment & Inventory
Minimap
We are currently endeavoring towards a 'play oriented test', a playable version of the game where leveling is poissible to a certain level (around 11/22) and key game features are implemented and can be adequatley tested. We are very interested to see how the test setup hardware will perform under stress.see changelog.txt for a better idea of what has been going on recently
There are 4 different maps on the server for testing transfer between maps, BW, Bichon, A cave within BW and Bichon Palace
Hostname: server.mirevo.co.uk(& for development devserver.lom3.co.uk)
Server Name: Mir Evo Test Server
Server Type: Custom - VB.net & Managed DX9 - Open Source - Currently in development - svn via website
Host Machine stats & Internet stats:
Testing Server:
Hostname: server.lom3.co.uk
Win Server 2003
Home Dedi
2 CPU ~1.13Ghz
2GB RAM
76mbit Infinity
Exp Rates: Custom
Starting Level: 1
Starting Gold: 0
Direct Download Links: http://www.lom3.co.uk/dl.php
Website: http://www.lom3.co.uk
There is no gameshop planned for the near future, this is only a test server for the purposes of testing during development. Neither are we currently asking for donations.
Uptime will not be 100% and there will be periods where the server will need to be taken offline because of electricity costs and noise levels can be a problem with the current setup (I swear my neighbors must think I'm growing marijuana). If someone can provide me with a better setup for free or a contribution towards the energy costs I would be most grateful.
If your client crashes your error.txt will auto upload to the server upon reopening the launcher.exe
(posting here as not fully online server, just dev testing)
to report server issues (down etc.) or just to contact me, msn/skype: [email protected], i will try to be signed in regularly
User Count :
I am making a post here in a hope to attract more of you to test out the current state of the files, and get a better idea of performance on different setups. Mir Evo is a VB.net and DirectX 9 open source client & server emulator files for Mir 3. The protocol being used is encrypted using custom protocol. Development has been slow and has been taking place for what seems like forever, never seeming to get anywhere very fast. Some of the current features of the files:
Custom Protocol featuring encryption (PSK)
Client Version checking
Create Account from within the client
Login - Ban capable and logins can be locked after excessive attempts
Character creation
Select screen
Map/Wil/Wix file reading and display
1024x768 Resolution - Interface bar has not yet been modified
Server Clustering capable - maps can be spread over more than one machine with easy setup, we have another server machine that was used for testing this feature but it was taken offline due to noise
Farm animal Mob AI - needs to be modified to fix mobs not attacking for a long time or at all
Items
Server Scripting - started
NPCs - Example shops & teleport
Spells - mappable and learnt from books (Fireball, Healing, Spiritsword, Slaying, Fencing)
Teleport Effects
TT/RT in shop but not yet implemented, for now the server will spawn you by the tele stone in BW on login. So if you get lost, log out and back
Player/Other Chars are displayed and synced across clients, you can Walk/Run/Cast/Attack/Die/Get Hit.
Chat w/ Shouts - full chat interface except for settings in menu
System/Server text displays
GUI classes have been coded to assist in speedy development and feature addition by server owners
Equipment & Inventory
Minimap
We are currently endeavoring towards a 'play oriented test', a playable version of the game where leveling is poissible to a certain level (around 11/22) and key game features are implemented and can be adequatley tested. We are very interested to see how the test setup hardware will perform under stress.see changelog.txt for a better idea of what has been going on recently
There are 4 different maps on the server for testing transfer between maps, BW, Bichon, A cave within BW and Bichon Palace
Hostname: server.mirevo.co.uk(& for development devserver.lom3.co.uk)
Server Name: Mir Evo Test Server
Server Type: Custom - VB.net & Managed DX9 - Open Source - Currently in development - svn via website
Host Machine stats & Internet stats:
Testing Server:
Hostname: server.lom3.co.uk
Win Server 2003
Home Dedi
2 CPU ~1.13Ghz
2GB RAM
76mbit Infinity
Exp Rates: Custom
Starting Level: 1
Starting Gold: 0
Direct Download Links: http://www.lom3.co.uk/dl.php
Website: http://www.lom3.co.uk
There is no gameshop planned for the near future, this is only a test server for the purposes of testing during development. Neither are we currently asking for donations.
Uptime will not be 100% and there will be periods where the server will need to be taken offline because of electricity costs and noise levels can be a problem with the current setup (I swear my neighbors must think I'm growing marijuana). If someone can provide me with a better setup for free or a contribution towards the energy costs I would be most grateful.
If your client crashes your error.txt will auto upload to the server upon reopening the launcher.exe
Last edited: