Mir3 armours?

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Andeh

Golden Oldie
Golden Oldie
Jun 21, 2003
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I remember ages ago seeing mir3 armours in mir2. Did anyone ever convert them properly, with shadows and proper placements?
 

Andeh

Golden Oldie
Golden Oldie
Jun 21, 2003
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ah balls, oh well.... Kinda like the lvl 33 armours, but im a bit of a perfectionist, so unless they'd been done properly, I probably wouldnt use em.

Could do it myself I suppose, but I wouldn't have a clue how to do the shadows....
 

Mask

Banned
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Jun 20, 2003
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shadows dont really bother me all the much, its the placements of the armours.

who did the original conversion/placements for the mir3 armours does anyone know? or what method they used ? must be a faster way than doing each image one by one.
 

Andeh

Golden Oldie
Golden Oldie
Jun 21, 2003
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just had a look at the mir3 armours. i just realised that because the animations in mir2 dont match the animations in mir3, you end up with the players hair moving in one way, and the player moving a different way. Which explains why the placements seem all jumpy. Whoever originally converted them, has apparently tried to line up the players head, with the hair, and as a result, the attack animations and whatnot seem all jumpy, but the hair stays on the players head. No way around that i guess =/
 

Tai

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May 11, 2003
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ah balls, oh well.... Kinda like the lvl 33 armours, but im a bit of a perfectionist, so unless they'd been done properly, I probably wouldnt use em.

Could do it myself I suppose, but I wouldn't have a clue how to do the shadows....

Same. And as you said, the animations are different :/
 

Andeh

Golden Oldie
Golden Oldie
Jun 21, 2003
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No matter. I noticed there were alot of different armours in hum2 (used your hum2 release Tai) so I got round the problem of having armours looking the same. Problem solved I guess. Who knows, maybe sometime in the future, someone will have a proper bash at converting the mir3 armours. One can only hope :)