just had a look at the mir3 armours. i just realised that because the animations in mir2 dont match the animations in mir3, you end up with the players hair moving in one way, and the player moving a different way. Which explains why the placements seem all jumpy. Whoever originally converted them, has apparently tried to line up the players head, with the hair, and as a result, the attack animations and whatnot seem all jumpy, but the hair stays on the players head. No way around that i guess =/