- Nov 13, 2009
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Emeralld Mir3 came about, when a group of us realised that their is currently an empty space for decent med/high rate servers. So we decided to build and create our own Mir3 server, we have all been around the Mir scene for some years. As both players and server developers, but never actually created our own server.
We all come from good backgrounds within the gaming community and have helped create some good things for many of the servers that are currently running to this day, but we feel that we are not appreciated for the work that we have done for these servers. So Emeralld was born and our work will continue in our own server and hopefully to last for a good few years, but that will be down to you the player and the feed back we get from you with regards to the server development.
Emeralld Mir3 will always be in an open beta status and things will come and go as we develop it further for your enjoyment. At current we are running the Mir3 3.55CD server files, but will be looking at moving towards using king files later on in our development. We want to see how other servers go with the production of their own servers, before we proceed in that direction. It also gives us ideas on what works for you and what doesn't.
[ Server Details: ]
Version : Holley (HL) 3G - Mixed 3G/JoB maps
Client : CruelDragon 3.55
Site & Forum : Emeralld Mir3 (Thanks to mapadale for the free hosting)
We have removed old outdated weapon images and movements from the files, these include things like Woden Stick, Bronze Sword, Iron Sword and so on. This was due to the restriction we had on images that can be added into the necessay .wils and so rebuilt most of them with new updated images and movements for the weapons that have been included. We are currently doing this also with the Mon files as well, but not decided on which mobs to keep and which are reduendent for what we require within the game. We've imported a lot of new Item images, so you are now not stuck with the boring items that where previously found in the server files and we are also in the process of creating our own unique items, that can not be found in any other server ( Though LEECHS are welcome ).
[ Current Ingame Systems ]
We are currently in the process of looking at new systems to add ingame and as part of his process would like your feed back on the sort of things you would like to see. Though we are not intrested in seeing sugestion like "I want to see items with high stats on them" or "Caves where I can get uber exp from" cause this is not what we are about. We are wanting to create a server that is enjoyed by everyone and not just a select few, so all ideas are welcome from all players.
We are currently in the process of creating some new Ingame systems and feed back on them would also be good, this then helps in the design implication of the feature and how it should work and look.
We will be looking at starting the first part of Closed Alpha Testing around about Febuary, if everything then goes to plan and not to many bugs found then move into a Closed Beta testing at around March for a period of two week. Once both stages of testing has been completed, then Open Beta will be commence and stay in Open Beta from that point.
[ Server Details: ]
Version : Holley (HL) 3G - Mixed 3G/JoB maps
Client : CruelDragon 3.55
- Exp Rate
- Mon Rate
- Drop Rate
- Gold Rate
Site & Forum : Emeralld Mir3 (Thanks to mapadale for the free hosting)
We have removed old outdated weapon images and movements from the files, these include things like Woden Stick, Bronze Sword, Iron Sword and so on. This was due to the restriction we had on images that can be added into the necessay .wils and so rebuilt most of them with new updated images and movements for the weapons that have been included. We are currently doing this also with the Mon files as well, but not decided on which mobs to keep and which are reduendent for what we require within the game. We've imported a lot of new Item images, so you are now not stuck with the boring items that where previously found in the server files and we are also in the process of creating our own unique items, that can not be found in any other server ( Though LEECHS are welcome ).
[ Current Ingame Systems ]
- Fame to Level
- Integral System
- Booty to Fame
- Fame System
- Emeralld Points System
- Daily Quest System
- Guild Storage System
- Rebirth System
- Marriage System
[ Fame to Level ]
- With the Fame to Level system, you gain 1 fame point for every level that you make in Emeralld. These will enable you to purchase specific items for your fame level, however these do come at a price. Each item will have set fame value to purchase & a set fame value to wear ( See Fame System for more Info ).
[ Integral System ]
- We have an intergrated integral system with a difference, as well as the standard exchanging of integral for Skill levels and all the other standard stuff. You can also use you integral to enter certain quests, these can range from open single player quests to group or guild hunting quests and the rewards are endless on what you gain from completing one of them. ( for guild quest's see guild storage system )
[ Booty to Fame ]
- Best way to describe this, is you collect booty in X amount and exchange for X amount of fame point/s.
[ Fame System ]
- What can be done with fame points, well just about anything we wish to use it for. With the fame system, you can upgrade Fame points to Integral, exchange fame points for items ( though at a high cost ). Use fame points to access PvP maps, for indervidual fights or start a PvP War.
- Purchase KR teleports and gain that advantage of getting to a boss first on respawn ( also at a high cost ).
- Invade Guild Islands and rob them blind ( Initiate guild war on the island ), the guild has an hour to respond to the declaration of war. This then becomes a last guild standing PvP match between the two guilds and last guild standing wins the Guild Island Booty.
[ Emeralld Point System ]
- You collect points from the amount of mobs/bosses/people you kill, these then allow you to enter new arenas. Anything from the Gambler Cove, to the Desert Palace and each has its own hidden feature.
- You can also use this system for the upgrade of items and weapons.
[ Daily Quest System ]
- Nothing really needs to be said about this, just enjoy them as they come.
[ Guild Storage System ]
- With the Guild Storage, this allows anyone in your guild to store things. This can be from Gold, Items & Integral. Gold and Integral forms then the Guild System, where it can be used to enter quests or start wars, once this is added it can not be removed. Items however can be removed from the Guild system, but this is only by the Guild Leaders.
[ Rebirth System ]
- We have Six levels of rebirth, each requiring a specific task to be completed.
- Each Rebirth has an expected level to be completed and a set amount of Integral, Fame & Emeralld points to be used.
- You can also wear specific Rebirth Items for each rebirth gained. But these are on a set time period of 7 days.
[ Marriage System ]
- Need we say more.
We are currently in the process of looking at new systems to add ingame and as part of his process would like your feed back on the sort of things you would like to see. Though we are not intrested in seeing sugestion like "I want to see items with high stats on them" or "Caves where I can get uber exp from" cause this is not what we are about. We are wanting to create a server that is enjoyed by everyone and not just a select few, so all ideas are welcome from all players.
We are currently in the process of creating some new Ingame systems and feed back on them would also be good, this then helps in the design implication of the feature and how it should work and look.
We will be looking at starting the first part of Closed Alpha Testing around about Febuary, if everything then goes to plan and not to many bugs found then move into a Closed Beta testing at around March for a period of two week. Once both stages of testing has been completed, then Open Beta will be commence and stay in Open Beta from that point.