As always, post your script we'll see what's wrong.
In qfuntion i spose..
[@OnKillMob(WoomaTaurus(XL))]
#IF
#ACT
MAPMOVE 0125 5 5
Well that currently makes no sense... your first IF is blank therefore it won't even read the rest of the script other than what you've got in [@Next]..
Plus each time your spawning the same mob, OmaWarrior - which means it won't increase in strength which is I assume what you're wanting.
Use QFunction has Gezza said.
[@OnKillMob(WoomaTaurus(XL))]
#IF
#ACT
MAPMOVE 0125 5 5
Just make sure you use a unique mob that only ever spawns when doing this quest, otherwise it will act whenever you kill a regular OmaWarrior (or whatever mob).
Are you wanting the player to kill the mobs 1 at a time? And the next spawn after the previous has been killed? Or all at once?
etc challengeboss(S)
kill tht n challengeboss(m) spawns allway t (xl)
[@OnKillMob(ChallengeBoss(S))]
#ACT
PARAM1 Chal
PARAM2 9
PARAM3 10
MONGEN ChallengeBoss(M) 1 1
break
[@OnKillMob(ChallengeBoss(M))]
#ACT
PARAM1 Chal
PARAM2 9
PARAM3 10
MONGEN ChallengeBoss(L) 1 1
break
[@OnKillMob(ChallengeBoss(XL))]
#ACT
MAPMOVE 0125 x y
break
How do you add time? So like it teleports you out like 1 min later u killed the boss? This is all i got and doesnt work.
[@OnKillMob(??????????)]
#IF
MIN 0 1
#ACT
Mapmove 4 228 207
Yes i wait like 5 mins and n othing happens any ways i cba with that way now. I've done a different way. But it seems to not recall Group out.
Unless if i need fully reboot? etc all gates down/up
Script: (QFunction)
[@OnKillMob(ShadowMaster)]
#ACT
Give ?????? Token
GROUPMOVEMAP 4 219 198
Doesnt recall out as i said i may need a fully reboot. i only put M2Server down. Any ideas?