monquest situations

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tsniffer
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May 19, 2003
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;; Situation : [[Enter] [Leave] [Die] [GetItem] [MonGen] [MonDie]]

i know these...

enter - when u enter a room
leave - when u leave a room
mondie - when a mob dies

i dont know these...

die, mongen,getitem.

could someone fill me in to what they do?
 

Zidio

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Die - When player does
GetItem - when u get an item
mongen - erm? something to do with spawns?
 

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tsniffer
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Zidio said:
Die - When player does
GetItem - when u get an item
mongen - erm? something to do with spawns?

die -you mean when your attackin that certain mob and it kills u something will happen?

getitem - u mean when u mob drops an item? or the mob gives u an item when it dies?

cheers for quick reply.
 

turboshandy

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Farril said:
;; Situation : [[Enter] [Leave] [Die] [GetItem] [MonGen] [MonDie]]
enter - when u enter a room
leave - when u leave a room
mondie - when a mob dies
i dont know these...

die, mongen,getitem.

could someone fill me in to what they do?

;; Situation : [[Enter] [Leave] [Die] [GetItem] [MonGen] [MonDie]]

[Enter] (is map related) you can use a script to determine a checklevel for example, overides all other commands. Works even on recalls/gotos/masterteles
[Leave] I've not used before, but would imagine its the opposite to above? (i'll try tonight)

[Die]? - i've made good use of (i'll try Die later, to see if its different)
[UserDie] - activates on player death (again by map not mob)
[MonDie] - activates on mob death, affected only by specified Mob, * doesnt work.

[GetItem] - not tried
[MonGen] - not tried


sorry if this aint much use, just thought i'd explain the ones i knew

/cheekyvimto
 

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tsniffer
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for [die], you said uve put it to good use. u still didnt explain what it does.